Player Matchup

Neith
Neith
DynamiteDzNz
Neith
Level 34
God Stats
38W - 46L
1,554 SR
Queue Stats
49W - 64L
1,427 Elo+
Party 4
Ganesha
Ganesha
ElementalShade7
Ganesha
Level 42
God Stats
17W - 9L
1,502 SR
Queue Stats
78W - 55L
1,507 Elo+
Party 1
Hera
Hera
LLTKQ
Hera
Level 66
God Stats
1W - 1L
1,734 SR
Queue Stats
86W - 64L
1,508 Elo+
Party 4
Arachne
Arachne
LiveFire13
Arachne
Level 86
God Stats
8W - 2L
1,611 SR
Queue Stats
108W - 76L
1,441 Elo+
Party 1
Bellona
Bellona
zWhorton
Bellona
Level 88
God Stats
2W - 1L
1,523 SR
Queue Stats
92W - 91L
1,454 Elo+
Party 4
Team Averages
Level 63
1,585 SR
1,467 Elo+

VS

Team Averages
Level 58
1,485 SR
1,420 Elo+
Chaac
Chaac
Rapidace-_-
Chaac
Level 25
God Stats
3W - 7L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 3
Ymir
Ymir
diealreadyy
Ymir
Level 25
God Stats
9W - 14L
1,388 SR
Queue Stats
51W - 67L
1,306 Elo+
Party 2
Anhur
Anhur
dylthethot
Anhur
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 45L
1,455 Elo+
Party 3
Arachne
Arachne
get-established
Arachne
Level 68
God Stats
15W - 19L
1,472 SR
Queue Stats
219W - 240L
1,370 Elo+
Party 2
Nu Wa
Nu Wa
leafymoose
Nu Wa
Level 87
God Stats
25W - 19L
1,565 SR
Queue Stats
93W - 91L
1,468 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
5,735
521
2,405
2,301
851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 4
6,060
551
2,319
3,536
2,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hera
LLTKQ
Hera
12
5 / 0 / 2
7,198
654
5,738
3,500
852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Arachne
LiveFire13
Arachne
11
3 / 0 / 3
6,638
603
4,635
6,335
2,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
zWhorton
Bellona
12
10 / 1 / 1
7,653
696
7,449
6,717
5,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 0
4,357
396
382
6,166
2,648
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 2 / 0
5,220
475
401
5,895
2,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
9
0 / 2 / 0
5,265
479
1,893
6,186
1,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 5 / 0
5,364
488
2,667
8,028
3,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
9
0 / 4 / 0
5,336
485
3,517
5,194
1,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
1
19
Kills
1
1
Deaths
19
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
W
0
0
4
2
W
Hera
LLTKQ
Hera
5
0
2
6
W
Arachne
LiveFire13
Arachne
3
0
3
4.5
L
0
6
0
0
L
0
2
0
0
L
Anhur
0
2
0
0
L
1
5
0
0.2
L
Nu Wa
0
4
0
0
W
Bellona
zWhorton
Bellona
10
1
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,546
Damage
8,860
22,389
Taken
31,469
11,964
Mitigated
11,947
8,400
Healing
6,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,405
852
145
942
2,301
851
0
353
1,916
0
33,122
W
2,319
26
0
1,019
3,536
2,289
0
480
3,024
14,569
0
W
Hera
LLTKQ
Hera
5,738
1,570
0
959
3,500
852
410
1,138
2,260
47,337
0
W
Arachne
LiveFire13
Arachne
4,635
2,396
0
2,950
6,335
2,253
0
966
5,243
0
38,328
L
382
102
0
304
6,166
2,648
0
0
6,166
0
10,192
L
401
0
0
863
5,895
2,941
0
2,254
3,641
10,604
0
L
Anhur
1,893
629
0
2,098
6,186
1,869
0
1,778
4,408
0
35,125
L
2,667
1,589
0
2,775
8,028
3,009
0
2,838
5,190
0
22,898
L
Nu Wa
3,517
872
0
500
5,194
1,480
44
1,382
3,812
27,774
0
W
Bellona
zWhorton
Bellona
7,449
2,276
49
2,336
6,717
5,719
252
802
5,813
1,593
47,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,284
Gold Earned
25,542
362
Minions Killed
221
0
Camps Cleared
0
1,169,920
Distance Traveled
1,050,072
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,735
521
95
9
0
201,424
1
W
Ganesha
6,060
551
7
1
0
246,545
4
W
Hera
7,198
654
94
9
0
213,925
2
W
Arachne
6,638
603
69
6
0
272,790
2
L
Chaac
4,357
396
19
2
0
167,010
0
L
Ymir
5,220
475
16
1
0
238,129
5
L
Anhur
5,265
479
84
8
0
205,101
3
L
Arachne
5,364
488
46
4
0
238,235
2
L
Nu Wa
5,336
485
56
5
0
201,597
4
W
Bellona
7,653
696
97
9
0
235,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role