Player Matchup

Cthulhu
Cthulhu
MasterOfMordor
Cthulhu
Level 119
God Stats
22W - 14L
1,644 SR
Queue Stats
379W - 325L
1,564 Elo+
Party 3
Freya
Freya
NoroiZER0
Freya
Level 57
God Stats
1W - 4L
1,500 SR
Queue Stats
156W - 181L
1,475 Elo+
Party 2
Guan Yu
Guan Yu
VenezuelaUno
Guan Yu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,331 Elo+
Party 3
Persephone
Persephone
ZayyZER0Banned
Persephone
Level 17
God Stats
1W - 1L
1,711 SR
Queue Stats
28W - 28L
1,549 Elo+
Party 2
Fenrir
Fenrir
ZeeMan222
Fenrir
Level 77
God Stats
114W - 97L
1,600 SR
Queue Stats
337W - 295L
1,566 Elo+
Party 3
Team Averages
Level 58
1,591 SR
1,497 Elo+

VS

Team Averages
Level 59
1,469 SR
1,545 Elo+
Bakasura
Bakasura
 
Bakasura
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Hidden435
Set
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
92W - 59L
1,639 Elo+
Party 1
Khepri
Khepri
Paranoik_Crak
Khepri
Level 102
God Stats
5W - 3L
1,444 SR
Queue Stats
137W - 114L
1,517 Elo+
Party 1
Sol
Sol
megamonox3
Sol
Level 34
God Stats
8W - 5L
1,402 SR
Queue Stats
117W - 87L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 3
7,152
511
6,439
11,206
11,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Freya
NoroiZER0
Freya
11
0 / 3 / 0
6,142
439
2,559
7,807
2,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
VenezuelaUno
Guan Yu
11
0 / 3 / 0
6,496
464
302
8,274
4,678
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
ZayyZER0Banned
Persephone
12
1 / 7 / 1
7,293
521
7,178
9,341
2,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
ZeeMan222
Fenrir
12
4 / 3 / 1
7,376
527
5,712
10,447
3,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
3 / 1 / 5
8,179
584
6,866
7,821
2,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
 
Neith
13
4 / 1 / 2
7,659
547
6,330
5,886
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 3 / 3
8,083
577
9,750
10,276
4,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 0 / 5
7,340
524
2,485
5,665
3,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 2 / 1
8,180
584
7,722
8,950
3,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
7
Kills
19
19
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
1
5
5.5
W
Neith
 
Neith
4
1
2
5
W
6
3
3
2.5
L
2
3
3
1.17
L
Freya
NoroiZER0
Freya
0
3
0
0
W
2
0
5
4.5
L
Guan Yu
VenezuelaUno
Guan Yu
0
3
0
0
L
Persephone
ZayyZER0Banned
Persephone
1
7
1
0.21
L
Fenrir
ZeeMan222
Fenrir
4
3
1
1.5
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,190
Damage
33,153
47,075
Taken
38,598
24,845
Mitigated
16,095
11,516
Healing
14,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,866
4,754
0
1,457
7,821
2,915
0
2,370
5,363
0
46,232
W
Neith
 
Neith
6,330
2,024
0
2,643
5,886
2,060
1,199
3,080
2,806
0
50,124
W
9,750
4,787
0
3,416
10,276
4,120
0
5,729
4,301
0
48,329
L
6,439
773
0
2,147
11,206
11,762
0
1,684
9,158
25,306
0
L
Freya
NoroiZER0
Freya
2,559
1,076
0
3,537
7,807
2,029
0
515
7,292
32,125
0
W
2,485
385
0
2,226
5,665
3,765
0
3,329
2,202
11,237
0
L
Guan Yu
VenezuelaUno
Guan Yu
302
0
0
257
8,274
4,678
818
5,152
3,122
0
29,753
L
Persephone
ZayyZER0Banned
Persephone
7,178
227
0
1,229
9,341
2,773
0
1,249
7,755
48,878
0
L
Fenrir
ZeeMan222
Fenrir
5,712
890
0
4,346
10,447
3,603
0
1,606
8,274
0
29,194
W
7,722
2,354
8
4,832
8,950
3,235
1,621
1,166
7,750
55,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,459
Gold Earned
39,441
310
Minions Killed
403
0
Camps Cleared
0
1,303,608
Distance Traveled
1,373,202
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,179
584
98
7
0
327,509
0
W
Neith
7,659
547
88
6
0
242,899
2
W
Set
8,083
577
82
6
0
284,103
3
L
Cthulhu
7,152
511
29
2
0
259,469
1
L
Freya
6,142
439
56
4
0
251,061
3
W
Khepri
7,340
524
25
2
0
270,595
1
L
Guan Yu
6,496
464
68
5
0
268,899
0
L
Persephone
7,293
521
103
7
0
242,534
2
L
Fenrir
7,376
527
54
4
0
281,645
2
W
Sol
8,180
584
110
8
0
248,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role