Player Matchup

Sol
Sol
Platinum I
ArchHeir
Sol
Platinum I
Level 49
God Stats
15W - 6L
1,788 SR
Queue Stats
23W - 15L
2,014 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 49
1,788 SR
2,014 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 39
1,558 SR
1,179 MMR
Sol
Sol
Bronze III
JacksRainb0
Sol
Bronze III
Level 39
God Stats
0W - 2L
1,558 SR
Queue Stats
2W - 6L
1,179 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
5,342
1,336
1,561
3,064
1,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
MedusaBellonaHou YiChaacHades

VS

Bans
KaliBastetAnubisUllrArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,454
864
270
1,929
672
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,561
Damage
270
3,064
Taken
1,929
1,094
Mitigated
672
1,569
Healing
111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,561
712
0
1,569
3,064
1,094
2,058
325
2,739
26,146
2,282
L
270
0
0
111
1,929
672
0
1,318
611
4,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,342
Gold Earned
3,454
56
Minions Killed
8
3
Camps Cleared
0
77,151
Distance Traveled
42,523
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,342
1,336
56
14
3
77,151
1
L
Sol
3,454
864
8
2
0
42,523
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role