Player Matchup

Fenrir
Fenrir
ArchAl3x
Fenrir
Level 55
God Stats
4W - 14L
1,307 SR
Queue Stats
83W - 102L
1,390 Elo+
Party 2
Chang'e
Chang'e
Elitefourben
Chang'e
Level 48
God Stats
3W - 3L
1,277 SR
Queue Stats
77W - 97L
1,405 Elo+
Party 2
Cthulhu
Cthulhu
Takokat16
Cthulhu
Level 64
God Stats
160W - 168L
1,421 SR
Queue Stats
204W - 225L
1,382 Elo+
Party 2
Izanami
Izanami
daniboy1
Izanami
Level 149
God Stats
15W - 15L
1,552 SR
Queue Stats
296W - 302L
1,433 Elo+
Party 2
Atlas
Atlas
darkwolf21399
Atlas
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 19L
1,506 Elo+
Party 2
Team Averages
Level 88
1,412 SR
1,423 Elo+

VS

Team Averages
Level 75
1,410 SR
1,433 Elo+
Anhur
Anhur
BlitzGod
Anhur
Level 83
God Stats
3W - 5L
1,189 SR
Queue Stats
215W - 338L
1,434 Elo+
Party 1
Geb
Geb
DragonPapi
Geb
Level 61
God Stats
20W - 18L
1,536 SR
Queue Stats
119W - 175L
1,434 Elo+
Party 1
Thanatos
Thanatos
RafaelAlex
Thanatos
Level 37
God Stats
15W - 18L
1,466 SR
Queue Stats
85W - 114L
1,471 Elo+
Party 1
Eset
Eset
goldenboy4536
Eset
Level 77
God Stats
11W - 11L
1,394 SR
Queue Stats
146W - 173L
1,362 Elo+
Solo
Hercules
Hercules
yousaucy
Hercules
Level 117
God Stats
9W - 8L
1,464 SR
Queue Stats
362W - 478L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ArchAl3x
Fenrir
18
5 / 7 / 3
11,706
488
11,440
20,765
8,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
Elitefourben
Chang'e
14
2 / 8 / 6
9,786
408
5,775
19,175
5,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Takokat16
Cthulhu
16
1 / 6 / 2
10,760
448
11,964
17,398
16,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Izanami
daniboy1
Izanami
19
7 / 7 / 1
12,244
510
19,519
20,430
5,938
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 4 / 8
10,289
429
11,733
20,543
16,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BlitzGod
Anhur
20
6 / 3 / 13
13,157
548
23,325
20,735
8,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
2 / 1 / 16
12,144
506
9,117
25,502
29,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
RafaelAlex
Thanatos
18
8 / 5 / 9
13,074
545
9,469
19,082
9,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
8 / 6 / 8
13,549
565
15,360
18,258
7,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
yousaucy
Hercules
20
7 / 0 / 16
14,520
605
14,019
23,281
25,465
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
93
15
Kills
31
32
Deaths
15
20
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ArchAl3x
Fenrir
5
7
3
0.93
W
Anhur
BlitzGod
Anhur
6
3
13
4.17
W
2
1
16
10
L
Chang'e
Elitefourben
Chang'e
2
8
6
0.63
W
Thanatos
RafaelAlex
Thanatos
8
5
9
2.5
L
Cthulhu
Takokat16
Cthulhu
1
6
2
0.33
L
Izanami
daniboy1
Izanami
7
7
1
1.07
L
0
4
8
1
W
8
6
8
2
W
Hercules
yousaucy
Hercules
7
0
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,431
Damage
71,290
98,311
Taken
106,858
53,242
Mitigated
80,225
20,441
Healing
57,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ArchAl3x
Fenrir
11,440
2,097
0
6,108
20,765
8,593
25
4,412
16,138
0
87,661
W
Anhur
BlitzGod
Anhur
23,325
15,620
0
9,808
20,735
8,466
5,464
6,002
14,607
0
112,147
W
9,117
983
1,781
8,266
25,502
29,557
1,180
6,109
19,057
37,233
0
L
Chang'e
Elitefourben
Chang'e
5,775
813
1,680
3,843
19,175
5,346
563
6,208
12,723
38,436
0
W
Thanatos
RafaelAlex
Thanatos
9,469
931
0
13,912
19,082
9,334
1,145
5,963
12,874
0
66,289
L
Cthulhu
Takokat16
Cthulhu
11,964
391
431
2,769
17,398
16,527
175
3,548
13,379
63,092
0
L
Izanami
daniboy1
Izanami
19,519
12,680
0
3,781
20,430
5,938
1,244
4,851
15,396
0
115,454
L
11,733
2,603
0
1,829
20,543
16,838
0
5,968
14,345
34,700
0
W
15,360
1,479
6,297
6,220
18,258
7,403
1,255
6,757
11,245
104,868
0
W
Hercules
yousaucy
Hercules
14,019
4,674
0
11,162
23,281
25,465
1,391
6,808
13,690
0
81,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,785
Gold Earned
66,444
533
Minions Killed
571
0
Camps Cleared
0
2,152,947
Distance Traveled
2,309,433
34
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,706
488
126
5
0
436,884
5
W
Anhur
13,157
548
140
6
0
446,525
2
W
Geb
12,144
506
40
2
0
477,560
3
L
Chang'e
9,786
408
83
3
0
387,266
10
W
Thanatos
13,074
545
106
4
0
464,228
0
L
Cthulhu
10,760
448
112
5
0
474,569
2
L
Izanami
12,244
510
176
7
0
408,812
12
L
Atlas
10,289
429
36
2
0
445,416
5
W
Eset
13,549
565
131
5
0
420,647
8
W
Hercules
14,520
605
154
6
0
500,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role