Player Matchup

Sol
Sol
ChingChongPanda
Sol
Level 21
God Stats
8W - 2L
1,680 SR
Queue Stats
53W - 41L
1,494 Elo+
Party 3
Baron Samedi
Baron Samedi
Donte_Jacie79
Baron Samedi
Level 98
God Stats
24W - 16L
1,620 SR
Queue Stats
596W - 618L
1,504 Elo+
Party 1
Jormungandr
Jormungandr
DragonT2828
Jormungandr
Level 144
God Stats
5W - 3L
1,392 SR
Queue Stats
285W - 253L
1,535 Elo+
Party 3
Horus
Horus
MolokaiBeast808
Horus
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 121L
1,504 Elo+
Party 1
Chiron
Chiron
TeehunnnitzX808
Chiron
Level 68
God Stats
9W - 5L
1,622 SR
Queue Stats
374W - 387L
1,463 Elo+
Party 1
Team Averages
Level 76
1,563 SR
1,500 Elo+

VS

Team Averages
Level 96
1,466 SR
1,481 Elo+
Khepri
Khepri
BrunoBucciarati
Khepri
Level 144
God Stats
3W - 4L
1,510 SR
Queue Stats
40W - 41L
1,411 Elo+
Solo
Nike
Nike
GUCC1 DL
Nike
Level 41
God Stats
7W - 10L
1,474 SR
Queue Stats
89W - 114L
1,401 Elo+
Party 2
Izanami
Izanami
RagexDL
Izanami
Level 86
God Stats
0W - 2L
1,487 SR
Queue Stats
163W - 204L
1,494 Elo+
Party 2
Da Ji
Da Ji
Robbie Ronin
Da Ji
Level 121
God Stats
0W - 1L
1,328 SR
Queue Stats
225W - 236L
1,571 Elo+
Party 2
Sol
Sol
uwu ais
Sol
Level 87
God Stats
0W - 1L
1,533 SR
Queue Stats
212W - 230L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 7
9,026
501
14,769
12,798
4,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Donte_Jacie79
Baron Samedi
13
3 / 4 / 6
8,204
456
10,440
15,753
11,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jormungandr
DragonT2828
Jormungandr
17
11 / 6 / 7
11,010
612
18,400
21,428
13,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 3 / 3
8,750
486
7,524
13,430
7,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
6 / 2 / 6
9,907
550
10,952
10,846
3,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 3
7,512
417
5,564
14,658
10,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nike
14
3 / 1 / 4
8,878
493
11,092
15,722
11,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
RagexDL
Izanami
12
1 / 7 / 3
8,161
453
7,467
14,610
5,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
9 / 8 / 2
9,569
532
11,324
15,984
6,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
15
5 / 8 / 7
9,563
531
17,575
16,998
6,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
38
27
Kills
19
20
Deaths
28
29
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
5
5
7
1.7
W
Baron Samedi
Donte_Jacie79
Baron Samedi
3
4
6
1.5
W
Jormungandr
DragonT2828
Jormungandr
11
6
7
2.42
L
Nike
3
1
4
5
W
2
3
3
1.17
L
Izanami
RagexDL
Izanami
1
7
3
0.36
L
9
8
2
1.25
W
6
2
6
4.5
L
Sol
5
8
7
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,085
Damage
53,022
74,255
Taken
77,972
40,452
Mitigated
39,568
33,280
Healing
19,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,564
529
0
2,902
14,658
10,624
0
7,110
7,548
22,277
0
W
14,769
4,831
0
5,644
12,798
4,303
1,665
4,229
8,481
40,041
3,098
W
Baron Samedi
Donte_Jacie79
Baron Samedi
10,440
818
1,886
6,148
15,753
11,331
0
5,341
10,323
32,864
0
W
Jormungandr
DragonT2828
Jormungandr
18,400
3,437
0
9,670
21,428
13,751
0
8,159
13,135
78,104
0
L
Nike
11,092
1,067
266
5,612
15,722
11,510
142
6,128
9,594
2,812
45,598
W
7,524
4,041
522
3,868
13,430
7,520
393
2,361
10,501
2,108
38,905
L
Izanami
RagexDL
Izanami
7,467
4,989
0
2,521
14,610
5,058
48
7,158
7,452
0
50,500
L
11,324
2,892
0
2,766
15,984
6,046
721
9,249
6,735
0
45,512
W
10,952
4,516
479
5,063
10,846
3,547
3,829
3,225
7,530
0
64,563
L
Sol
17,575
4,908
0
5,491
16,998
6,330
462
13,294
3,704
53,146
4,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,897
Gold Earned
43,683
421
Minions Killed
375
0
Camps Cleared
0
1,674,565
Distance Traveled
1,621,000
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,512
417
20
1
0
330,850
2
W
Sol
9,026
501
65
4
0
358,763
0
W
Baron Samedi
8,204
456
42
2
0
316,796
2
W
Jormungandr
11,010
612
118
7
0
330,062
1
L
Nike
8,878
493
105
6
0
340,304
0
W
Horus
8,750
486
76
4
0
354,515
0
L
Izanami
8,161
453
100
6
0
288,723
2
L
Da Ji
9,569
532
60
3
0
339,809
5
W
Chiron
9,907
550
120
7
0
314,429
0
L
Sol
9,563
531
90
5
0
321,314
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role