Player Matchup

Izanami
Izanami
Ashes4Ashton
Izanami
Level 54
God Stats
8W - 10L
1,570 SR
Queue Stats
45W - 46L
1,508 Elo+
Party 1
Yemoja
Yemoja
IamTheKenn
Yemoja
Level 98
God Stats
1W - 3L
1,456 SR
Queue Stats
157W - 161L
1,507 Elo+
Solo
Ne Zha
Ne Zha
windwolf231
Ne Zha
Level 80
God Stats
2W - 2L
1,495 SR
Queue Stats
94W - 77L
1,554 Elo+
Solo
Sol
Sol
xPlayful
Sol
Level 146
God Stats
6W - 4L
1,396 SR
Queue Stats
406W - 375L
1,549 Elo+
Party 1
Chaac
Chaac
ÃrKaIX
Chaac
Level 125
God Stats
0W - 5L
1,052 SR
Queue Stats
93W - 91L
1,513 Elo+
Solo
Team Averages
Level 101
1,394 SR
1,526 Elo+

VS

Team Averages
Level 121
1,497 SR
1,509 Elo+
Baron Samedi
Baron Samedi
Angmarod
Baron Samedi
Level 147
God Stats
12W - 8L
1,578 SR
Queue Stats
474W - 431L
1,469 Elo+
Solo
Ne Zha
Ne Zha
HxShadow2302
Ne Zha
Level 108
God Stats
17W - 13L
1,487 SR
Queue Stats
653W - 678L
1,512 Elo+
Solo
Kuzenbo
Kuzenbo
RemiyRomi
Kuzenbo
Level 63
God Stats
2W - 6L
1,256 SR
Queue Stats
360W - 348L
1,498 Elo+
Solo
King Arthur
King Arthur
TwooMinty
King Arthur
Level 126
God Stats
12W - 13L
1,500 SR
Queue Stats
399W - 402L
1,565 Elo+
Solo
Neith
Neith
ιѕαвєℓℓα
Neith
Level 160
God Stats
33W - 31L
1,663 SR
Queue Stats
207W - 203L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ashes4Ashton
Izanami
9
0 / 1 / 0
5,040
504
1,656
4,343
927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
IamTheKenn
Yemoja
7
0 / 1 / 0
4,561
456
1,355
6,848
3,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
8
0 / 4 / 1
4,805
481
2,718
6,903
2,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
0 / 5 / 0
4,744
474
4,030
6,503
2,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
ÃrKaIX
Chaac
9
1 / 2 / 0
5,504
550
5,414
9,118
5,192
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Angmarod
Baron Samedi
11
6 / 0 / 0
6,739
674
6,166
3,196
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ne Zha
10
3 / 1 / 4
5,961
596
4,602
7,690
2,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
RemiyRomi
Kuzenbo
9
1 / 0 / 3
4,971
497
2,744
6,152
4,058
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
TwooMinty
King Arthur
11
2 / 0 / 0
6,062
606
5,715
7,142
3,728
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 1
5,886
589
2,706
2,599
831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
13
13
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Angmarod
Baron Samedi
6
0
0
6
L
Izanami
Ashes4Ashton
Izanami
0
1
0
0
W
Ne Zha
3
1
4
5
L
Yemoja
IamTheKenn
Yemoja
0
1
0
0
W
Kuzenbo
RemiyRomi
Kuzenbo
1
0
3
2.5
W
King Arthur
TwooMinty
King Arthur
2
0
0
2
L
Ne Zha
0
4
1
0.13
L
0
5
0
0
L
Chaac
ÃrKaIX
Chaac
1
2
0
0.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,173
Damage
21,933
33,715
Taken
26,779
13,913
Mitigated
12,392
11,851
Healing
11,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Angmarod
Baron Samedi
6,166
628
647
1,802
3,196
1,452
191
1,117
2,079
38,859
0
L
Izanami
Ashes4Ashton
Izanami
1,656
1,294
0
768
4,343
927
0
349
3,994
0
31,441
W
Ne Zha
4,602
2,292
0
2,187
7,690
2,323
0
1,356
6,334
0
30,106
L
Yemoja
IamTheKenn
Yemoja
1,355
368
611
2,682
6,848
3,163
0
3,071
3,777
9,088
0
W
Kuzenbo
RemiyRomi
Kuzenbo
2,744
1,423
0
2,502
6,152
4,058
145
1,828
4,324
12,876
0
W
King Arthur
TwooMinty
King Arthur
5,715
1,259
0
2,875
7,142
3,728
0
0
7,142
0
33,204
L
Ne Zha
2,718
1,021
0
1,989
6,903
2,380
0
1,284
5,619
0
25,146
L
4,030
1,400
0
1,769
6,503
2,251
0
4,162
2,341
22,689
3,411
L
Chaac
ÃrKaIX
Chaac
5,414
1,922
0
4,032
9,118
5,192
0
44
9,074
0
30,446
W
2,706
1,226
0
1,539
2,599
831
420
566
2,033
0
36,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,654
Gold Earned
29,619
271
Minions Killed
305
0
Camps Cleared
0
922,608
Distance Traveled
989,597
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,739
674
69
7
0
191,850
3
L
Izanami
5,040
504
79
8
0
173,882
2
W
Ne Zha
5,961
596
58
6
0
229,953
2
L
Yemoja
4,561
456
9
1
0
177,914
2
W
Kuzenbo
4,971
497
28
3
0
197,095
2
W
King Arthur
6,062
606
72
7
0
189,973
1
L
Ne Zha
4,805
481
55
6
0
203,244
3
L
Sol
4,744
474
56
6
0
171,231
2
L
Chaac
5,504
550
72
7
0
196,337
3
W
Neith
5,886
589
78
8
0
180,726
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role