Player Matchup

Neith
Neith
Kilien29
Neith
Level 136
God Stats
458W - 428L
1,503 SR
Queue Stats
531W - 565L
1,465 Elo+
Party 1
Chang'e
Chang'e
LokiSkywalker
Chang'e
Level 146
God Stats
37W - 28L
1,527 SR
Queue Stats
529W - 568L
1,465 Elo+
Party 1
Hercules
Hercules
QuaDraXiss
Hercules
Level 89
God Stats
36W - 45L
1,488 SR
Queue Stats
317W - 336L
1,508 Elo+
Solo
Cthulhu
Cthulhu
YAACre
Cthulhu
Level 122
God Stats
12W - 9L
1,481 SR
Queue Stats
325W - 307L
1,509 Elo+
Solo
Zeus
Zeus
blacout1391
Zeus
Level 130
God Stats
41W - 37L
1,498 SR
Queue Stats
295W - 317L
1,518 Elo+
Solo
Team Averages
Level 125
1,499 SR
1,493 Elo+

VS

Team Averages
Level 105
1,479 SR
1,514 Elo+
Sol
Sol
 
Sol
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Agguss
Fenrir
Level 69
God Stats
5W - 8L
1,488 SR
Queue Stats
234W - 245L
1,437 Elo+
Solo
King Arthur
King Arthur
Grim_Reverie
King Arthur
Level 124
God Stats
3W - 10L
1,344 SR
Queue Stats
420W - 412L
1,552 Elo+
Solo
Atlas
Atlas
HXT WHEELZ
Atlas
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 109L
1,570 Elo+
Solo
Chiron
Chiron
Mixed Father
Chiron
Level 97
God Stats
35W - 36L
1,566 SR
Queue Stats
520W - 465L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kilien29
Neith
17
4 / 1 / 19
10,395
1,040
14,077
6,351
2,691
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
17
6 / 1 / 16
10,913
1,091
12,459
11,077
4,327
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
QuaDraXiss
Hercules
18
6 / 3 / 22
10,978
1,098
12,204
16,867
19,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
YAACre
Cthulhu
17
8 / 3 / 20
11,144
1,114
19,046
13,643
15,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
9 / 1 / 18
11,185
1,119
19,717
8,647
3,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

250

VS

Team 2 Tickets

108

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
2 / 8 / 5
9,923
992
17,101
18,041
5,396
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Agguss
Fenrir
15
1 / 8 / 5
9,006
901
4,137
14,754
6,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
Grim_Reverie
King Arthur
16
1 / 5 / 6
9,838
984
11,344
17,107
14,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Atlas
16
3 / 7 / 2
9,837
984
8,644
19,945
17,992
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chiron
16
2 / 5 / 6
10,204
1,020
8,585
12,427
4,411
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
33
33
Kills
9
9
Deaths
33
95
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
8
5
0.56
L
Fenrir
Agguss
Fenrir
1
8
5
0.44
L
King Arthur
Grim_Reverie
King Arthur
1
5
6
0.8
L
Atlas
3
7
2
0.57
W
Neith
Kilien29
Neith
4
1
19
13.5
W
Chang'e
6
1
16
14
L
Chiron
2
5
6
1
W
Hercules
QuaDraXiss
Hercules
6
3
22
5.67
W
Cthulhu
YAACre
Cthulhu
8
3
20
6
W
9
1
18
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,503
Damage
49,811
56,585
Taken
82,274
45,461
Mitigated
48,534
24,442
Healing
5,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
17,101
6,341
0
2,387
18,041
5,396
0
10,708
6,432
44,797
0
L
Fenrir
Agguss
Fenrir
4,137
744
0
178
14,754
6,555
0
8,848
5,416
0
8,506
L
King Arthur
Grim_Reverie
King Arthur
11,344
684
0
876
17,107
14,180
0
10,624
5,856
3,591
28,855
L
Atlas
8,644
3,872
0
0
19,945
17,992
0
10,595
8,233
19,562
0
W
Neith
Kilien29
Neith
14,077
5,745
394
1,710
6,351
2,691
0
3,027
3,194
0
38,099
W
Chang'e
12,459
258
7,900
5,687
11,077
4,327
0
5,988
4,879
27,953
0
L
Chiron
8,585
3,560
550
1,806
12,427
4,411
0
8,002
4,085
0
30,961
W
Hercules
QuaDraXiss
Hercules
12,204
4,444
0
4,865
16,867
19,416
0
7,330
9,033
0
18,654
W
Cthulhu
YAACre
Cthulhu
19,046
788
1,644
1,202
13,643
15,719
0
6,534
6,761
29,289
0
W
19,717
1,119
0
1,040
8,647
3,308
0
4,635
3,938
30,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,615
Gold Earned
48,808
172
Minions Killed
176
4
Camps Cleared
9
975,627
Distance Traveled
881,390
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,923
992
53
5
0
177,069
2
L
Fenrir
9,006
901
10
1
1
189,458
0
L
King Arthur
9,838
984
62
6
1
167,884
0
L
Atlas
9,837
984
9
1
0
172,035
2
W
Neith
10,395
1,040
57
6
1
181,627
1
W
Chang'e
10,913
1,091
41
4
2
208,389
0
L
Chiron
10,204
1,020
42
4
7
174,944
1
W
Hercules
10,978
1,098
10
1
0
197,605
0
W
Cthulhu
11,144
1,114
30
3
0
202,703
0
W
Zeus
11,185
1,119
34
3
1
185,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role