Player Matchup

Kuzenbo
Kuzenbo
JTR-Marine
Kuzenbo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 92L
1,350 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Skulvi
Ah Muzen Cab
Level 52
God Stats
13W - 6L
1,577 SR
Queue Stats
79W - 73L
1,407 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Yuhboipresto
Morgan Le Fay
Level 25
God Stats
0W - 4L
1,174 SR
Queue Stats
38W - 47L
1,241 Elo+
Party 1
Team Averages
Level 49
1,417 SR
1,333 Elo+

VS

Team Averages
Level 49
1,375 SR
1,371 Elo+
Tyr
Tyr
TheRealTrucha
Tyr
Level 76
God Stats
2W - 2L
1,498 SR
Queue Stats
98W - 138L
1,434 Elo+
Party 2
Ah Puch
Ah Puch
cardinal_luck03
Ah Puch
Level 18
God Stats
16W - 24L
1,400 SR
Queue Stats
27W - 39L
1,319 Elo+
Party 2
Hachiman
Hachiman
spreynoir
Hachiman
Level 53
God Stats
3W - 3L
1,227 SR
Queue Stats
82W - 107L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
JTR-Marine
Kuzenbo
16
2 / 4 / 10
13,664
651
11,217
26,709
62,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
Skulvi
Ah Muzen Cab
17
8 / 7 / 4
14,124
673
30,569
17,592
8,545
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Yuhboipresto
Morgan Le Fay
15
3 / 6 / 9
12,795
609
17,580
18,188
7,509
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 6 / 10
14,288
680
14,009
41,073
27,710
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 6 / 8
13,294
633
17,753
16,898
5,405
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
spreynoir
Hachiman
18
7 / 1 / 9
14,523
692
20,530
21,003
7,325
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
44
13
Kills
17
17
Deaths
13
23
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
JTR-Marine
Kuzenbo
2
4
10
1.75
L
Ah Muzen Cab
Skulvi
Ah Muzen Cab
8
7
4
1.43
W
6
6
10
1.83
L
Morgan Le Fay
Yuhboipresto
Morgan Le Fay
3
6
9
1.25
W
4
6
8
1.33
W
Hachiman
spreynoir
Hachiman
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,366
Damage
52,292
62,489
Taken
78,974
78,891
Mitigated
40,440
9,780
Healing
26,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
JTR-Marine
Kuzenbo
11,217
3,148
0
1,753
26,709
62,837
605
6,220
20,489
21,330
0
L
Ah Muzen Cab
Skulvi
Ah Muzen Cab
30,569
10,060
1,575
4,201
17,592
8,545
1,728
4,216
13,376
0
70,106
W
14,009
3,684
0
15,284
41,073
27,710
631
12,918
28,155
0
52,920
L
Morgan Le Fay
Yuhboipresto
Morgan Le Fay
17,580
1,481
356
1,895
18,188
7,509
488
7,566
10,622
53,317
0
W
17,753
496
0
3,271
16,898
5,405
720
8,590
8,308
45,525
0
W
Hachiman
spreynoir
Hachiman
20,530
9,429
0
7,918
21,003
7,325
1,603
8,755
12,248
0
89,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,583
Gold Earned
42,105
185
Minions Killed
259
6
Camps Cleared
9
1,096,873
Distance Traveled
1,124,472
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
13,664
651
16
1
1
412,000
2
L
Ah Muzen Cab
14,124
673
94
4
3
338,952
0
W
Tyr
14,288
680
68
3
3
368,299
4
L
Morgan Le Fay
12,795
609
75
4
2
345,921
2
W
Ah Puch
13,294
633
68
3
2
371,225
0
W
Hachiman
14,523
692
123
6
4
384,948
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role