Player Matchup

Chang'e
Chang'e
Corgi Souls
Chang'e
Level 81
God Stats
1W - 0L
1,625 SR
Queue Stats
5W - 6L
1,373 Elo+
Party 1
Bellona
Bellona
IOG Vinyl
Bellona
Level 68
God Stats
4W - 0L
1,728 SR
Queue Stats
49W - 33L
1,534 Elo+
Party 1
Kuzenbo
Kuzenbo
IpIaygameZ56
Kuzenbo
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 5L
1,774 Elo+
Party 1
Loki
Loki
KagirinaiRashi
Loki
Level 148
God Stats
442W - 372L
1,519 SR
Queue Stats
720W - 649L
1,549 Elo+
Party 1
Rama
Rama
UnbarredWord222
Rama
Level 68
God Stats
2W - 4L
1,533 SR
Queue Stats
134W - 81L
1,615 Elo+
Party 1
Team Averages
Level 75
1,581 SR
1,569 Elo+

VS

Team Averages
Level 62
1,534 SR
1,511 Elo+
Gilgamesh
Gilgamesh
ColeCams
Gilgamesh
Level 16
God Stats
1W - 8L
1,500 SR
Queue Stats
46W - 65L
1,456 Elo+
Party 2
Odin
Odin
Doc GeNiSiS
Odin
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 99L
1,392 Elo+
Solo
Vulcan
Vulcan
JoasterToasterr
Vulcan
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 63L
1,492 Elo+
Party 2
Hun Batz
Hun Batz
Tcig
Hun Batz
Level 126
God Stats
3W - 2L
1,664 SR
Queue Stats
153W - 103L
1,595 Elo+
Party 3
Sol
Sol
bartoszpop4021
Sol
Level 26
God Stats
4W - 4L
1,504 SR
Queue Stats
105W - 69L
1,618 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Corgi Souls
Chang'e
11
3 / 2 / 4
7,385
615
4,964
8,324
2,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bellona
IOG Vinyl
Bellona
11
0 / 2 / 0
6,213
518
2,564
6,996
4,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kuzenbo
IpIaygameZ56
Kuzenbo
9
0 / 1 / 1
5,810
484
1,828
9,169
6,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
10 / 2 / 3
8,348
696
10,922
7,796
3,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 0 / 2
6,954
580
3,729
8,239
2,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ColeCams
Gilgamesh
9
1 / 1 / 2
5,538
462
4,662
7,511
3,304
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 1 / 1
5,835
486
1,751
6,783
3,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 2 / 1
6,654
555
6,698
5,645
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Tcig
Hun Batz
12
3 / 4 / 2
6,664
555
5,987
9,269
2,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 5 / 0
5,679
473
4,150
7,221
1,915
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
13
Kills
7
7
Deaths
13
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ColeCams
Gilgamesh
1
1
2
2
W
Chang'e
Corgi Souls
Chang'e
3
2
4
2.5
L
1
1
1
1.5
W
Bellona
IOG Vinyl
Bellona
0
2
0
0
W
Kuzenbo
IpIaygameZ56
Kuzenbo
0
1
1
0.5
L
1
2
1
0.75
W
10
2
3
5.75
L
Hun Batz
Tcig
Hun Batz
3
4
2
1
W
0
0
2
1
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,007
Damage
23,248
40,524
Taken
36,429
19,439
Mitigated
13,016
13,321
Healing
8,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ColeCams
Gilgamesh
4,662
1,370
0
1,636
7,511
3,304
0
1,527
5,894
0
18,976
W
Chang'e
Corgi Souls
Chang'e
4,964
98
721
3,306
8,324
2,607
762
2,439
5,885
33,048
0
L
1,751
640
0
952
6,783
3,340
127
0
6,480
237
21,192
W
Bellona
IOG Vinyl
Bellona
2,564
526
0
2,166
6,996
4,871
0
0
6,698
1,140
32,827
W
Kuzenbo
IpIaygameZ56
Kuzenbo
1,828
552
0
1,213
9,169
6,411
20
3,149
5,783
18,050
0
L
6,698
1,261
0
1,514
5,645
1,546
42
630
5,015
38,265
0
W
10,922
4,711
0
885
7,796
3,130
0
1,529
6,117
0
47,174
L
Hun Batz
Tcig
Hun Batz
5,987
1,967
0
2,856
9,269
2,911
0
1,587
7,506
0
38,614
W
3,729
2,719
0
5,030
8,239
2,420
0
3,155
4,780
0
51,744
L
4,150
1,932
0
1,188
7,221
1,915
0
2,557
4,439
28,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,710
Gold Earned
30,370
365
Minions Killed
298
0
Camps Cleared
0
1,183,058
Distance Traveled
1,209,708
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,538
462
29
2
0
264,821
2
W
Chang'e
7,385
615
80
7
0
234,040
3
L
Odin
5,835
486
56
5
0
229,156
0
W
Bellona
6,213
518
75
6
0
209,025
1
W
Kuzenbo
5,810
484
25
2
0
245,737
0
L
Vulcan
6,654
555
87
7
0
240,320
0
W
Loki
8,348
696
71
6
0
274,931
3
L
Hun Batz
6,664
555
76
6
0
251,694
0
W
Rama
6,954
580
114
10
0
219,325
1
L
Sol
5,679
473
50
4
0
223,717
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role