Player Matchup

Bacchus
Bacchus
M1nty Punch
Bacchus
Level 85
God Stats
1W - 3L
1,260 SR
Queue Stats
162W - 183L
1,410 Elo+
Party 1
Set
Set
Wagintin
Set
Level 51
God Stats
3W - 9L
1,397 SR
Queue Stats
134W - 165L
1,406 Elo+
Party 1
Sol
Sol
XSlipperyZebraX
Sol
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,428 Elo+
Solo
Team Averages
Level 61
1,386 SR
1,415 Elo+

VS

Team Averages
Level 119
1,422 SR
1,479 Elo+
Heimdallr
Heimdallr
FATHER-BMAN
Heimdallr
Level 141
God Stats
1W - 3L
1,322 SR
Queue Stats
285W - 220L
1,495 Elo+
Party 2
King Arthur
King Arthur
Young_Nothing
King Arthur
Level 113
God Stats
2W - 6L
1,400 SR
Queue Stats
281W - 283L
1,481 Elo+
Party 2
Zeus
Zeus
x50calCarlx
Zeus
Level 104
God Stats
83W - 57L
1,546 SR
Queue Stats
132W - 139L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
M1nty Punch
Bacchus
18
6 / 5 / 9
14,439
688
16,558
25,838
40,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

18
7 / 10 / 6
15,047
717
17,033
22,592
8,604
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
4 / 8 / 10
13,812
658
22,284
19,916
5,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FATHER-BMAN
Heimdallr
16
5 / 9 / 12
13,752
655
10,977
20,549
8,069
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Young_Nothing
King Arthur
18
6 / 5 / 15
14,065
670
20,328
37,631
34,941
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
11 / 3 / 9
14,900
710
26,144
12,959
5,065
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
58
17
Kills
22
23
Deaths
17
25
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
FATHER-BMAN
Heimdallr
5
9
12
1.22
W
Bacchus
M1nty Punch
Bacchus
6
5
9
2.1
W
7
10
6
1
W
4
8
10
1.13
L
King Arthur
Young_Nothing
King Arthur
6
5
15
2.7
L
11
3
9
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,875
Damage
57,449
68,346
Taken
71,139
55,079
Mitigated
48,075
15,967
Healing
19,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
FATHER-BMAN
Heimdallr
10,977
5,742
0
3,544
20,549
8,069
1,089
11,897
7,911
0
56,643
W
Bacchus
M1nty Punch
Bacchus
16,558
1,848
952
4,353
25,838
40,733
406
10,942
14,319
36,286
0
W
17,033
7,234
0
4,992
22,592
8,604
1,178
9,646
12,453
0
50,648
W
22,284
4,465
0
5,670
19,916
5,742
1,946
7,184
12,077
65,453
0
L
King Arthur
Young_Nothing
King Arthur
20,328
2,580
0
14,242
37,631
34,941
475
18,307
17,796
1,187
51,464
L
26,144
3,483
23
1,438
12,959
5,065
877
7,265
5,270
52,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,298
Gold Earned
42,717
194
Minions Killed
206
7
Camps Cleared
10
1,115,701
Distance Traveled
1,052,634
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
13,752
655
79
4
5
323,876
1
W
Bacchus
14,439
688
40
2
1
383,492
5
W
Set
15,047
717
57
3
3
363,563
0
W
Sol
13,812
658
97
5
3
368,646
1
L
King Arthur
14,065
670
56
3
2
387,461
4
L
Zeus
14,900
710
71
3
3
341,297
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role