Player Matchup

Nu Wa
Nu Wa
HEIMVILLE
Nu Wa
Level 16
God Stats
0W - 2L
1,396 SR
Queue Stats
1W - 2L
1,565 Elo+
Party 2
Jing Wei
Jing Wei
JokerAlucard
Jing Wei
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,565 Elo+
Party 2
Ullr
Ullr
Poodaaaa
Ullr
Level 65
God Stats
0W - 2L
1,719 SR
Queue Stats
5W - 9L
1,391 Elo+
Party 2
Artio
Artio
TomaDio
Artio
Level 118
God Stats
0W - 1L
1,753 SR
Queue Stats
5W - 9L
1,409 Elo+
Party 2
Team Averages
Level 54
1,592 SR
1,482 Elo+

VS

Team Averages
Level 123
1,500 SR
1,452 Elo+
Danzaburou
Danzaburou
LigMaWeeStick
Danzaburou
Level 145
God Stats
1W - 1L
1,443 SR
Queue Stats
37W - 30L
1,555 Elo+
Party 1
Vulcan
Vulcan
maelstromwielder
Vulcan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,465 Elo+
Party 1
Atlas
Atlas
ok0kok
Atlas
Level 160
God Stats
4W - 0L
1,403 SR
Queue Stats
41W - 72L
1,277 Elo+
Party 1
Gilgamesh
Gilgamesh
xKillÅllØpps
Gilgamesh
Level 157
God Stats
7W - 8L
1,656 SR
Queue Stats
67W - 57L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
HEIMVILLE
Nu Wa
12
1 / 4 / 2
7,152
715
3,775
8,056
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
JokerAlucard
Jing Wei
13
2 / 3 / 1
7,457
746
3,038
6,214
2,476
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
13
0 / 3 / 2
7,345
735
6,915
8,312
3,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
TomaDio
Artio
13
2 / 1 / 2
8,101
810
6,561
16,886
18,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LigMaWeeStick
Danzaburou
15
5 / 0 / 1
9,562
956
9,314
7,017
3,160
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
3 / 1 / 6
9,411
941
13,952
5,558
2,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
ok0kok
Atlas
13
1 / 3 / 5
8,720
872
5,030
12,391
12,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
xKillÅllØpps
Gilgamesh
14
2 / 1 / 6
9,476
948
6,087
11,244
9,518
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
5
Kills
11
11
Deaths
5
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
HEIMVILLE
Nu Wa
1
4
2
0.5
L
Jing Wei
JokerAlucard
Jing Wei
2
3
1
0.83
W
Danzaburou
LigMaWeeStick
Danzaburou
5
0
1
5.5
L
Ullr
0
3
2
0.33
L
Artio
TomaDio
Artio
2
1
2
3
W
3
1
6
6
W
Atlas
ok0kok
Atlas
1
3
5
1.17
W
Gilgamesh
xKillÅllØpps
Gilgamesh
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,289
Damage
34,383
39,468
Taken
36,210
27,064
Mitigated
27,680
8,948
Healing
8,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
HEIMVILLE
Nu Wa
3,775
602
0
92
8,056
3,187
90
3,979
3,959
14,761
0
L
Jing Wei
JokerAlucard
Jing Wei
3,038
2,255
0
0
6,214
2,476
347
2,762
3,384
0
18,515
W
Danzaburou
LigMaWeeStick
Danzaburou
9,314
3,293
569
1,801
7,017
3,160
1,484
2,232
4,707
0
42,007
L
Ullr
6,915
3,708
0
1,275
8,312
3,208
0
4,802
3,310
0
28,411
L
Artio
TomaDio
Artio
6,561
687
1,320
6,261
16,886
18,193
81
7,762
8,964
22,530
0
W
13,952
3,549
0
990
5,558
2,380
1,578
2,525
2,857
48,015
0
W
Atlas
ok0kok
Atlas
5,030
1,200
0
1,106
12,391
12,622
374
3,019
9,274
13,667
0
W
Gilgamesh
xKillÅllØpps
Gilgamesh
6,087
923
1,998
2,240
11,244
9,518
1,003
2,458
8,672
1,574
15,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,055
Gold Earned
37,169
149
Minions Killed
177
6
Camps Cleared
9
704,642
Distance Traveled
840,756
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,152
715
30
3
1
149,983
1
L
Jing Wei
7,457
746
39
4
3
170,414
1
W
Danzaburou
9,562
956
57
6
2
214,200
1
L
Ullr
7,345
735
55
6
2
167,086
2
L
Artio
8,101
810
25
3
0
217,159
1
W
Vulcan
9,411
941
88
9
6
204,828
0
W
Atlas
8,720
872
15
2
1
191,003
3
W
Gilgamesh
9,476
948
17
2
0
230,725
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role