Player Matchup

King Arthur
King Arthur
KingdomGod01
King Arthur
Level 4
God Stats
1W - 5L
1,372 SR
Queue Stats
4W - 13L
1,366 Elo+
Party 1
Zeus
Zeus
MARIO9565
Zeus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 128L
1,508 Elo+
Party 1
Thoth
Thoth
Raptor479
Thoth
Level 40
God Stats
1W - 4L
1,210 SR
Queue Stats
83W - 78L
1,525 Elo+
Party 3
Cthulhu
Cthulhu
Trex608
Cthulhu
Level 38
God Stats
12W - 7L
1,680 SR
Queue Stats
80W - 76L
1,524 Elo+
Party 3
Chiron
Chiron
iron1248
Chiron
Level 88
God Stats
0W - 1L
1,576 SR
Queue Stats
96W - 102L
1,450 Elo+
Party 1
Team Averages
Level 59
1,468 SR
1,474 Elo+

VS

Team Averages
Level 55
1,560 SR
1,560 Elo+
Thor
Thor
Arron360
Thor
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,653 Elo+
Party 4
Aphrodite
Aphrodite
ChillWheat074
Aphrodite
Level 48
God Stats
4W - 0L
1,789 SR
Queue Stats
520W - 489L
1,524 Elo+
Party 2
He Bo
He Bo
JEKELE14
He Bo
Level 54
God Stats
59W - 49L
1,571 SR
Queue Stats
287W - 262L
1,534 Elo+
Party 2
Skadi
Skadi
WumboJumbo24
Skadi
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,613 Elo+
Party 4
Gilgamesh
Gilgamesh
myercizer
Gilgamesh
Level 66
God Stats
4W - 4L
1,439 SR
Queue Stats
37W - 41L
1,476 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KingdomGod01
King Arthur
18
2 / 9 / 6
11,031
919
7,200
19,599
15,565
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zeus
19
5 / 9 / 12
13,016
1,085
26,156
20,232
7,500
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thoth
Raptor479
Thoth
18
1 / 12 / 9
11,109
926
13,088
19,405
6,242
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Trex608
Cthulhu
19
2 / 2 / 11
11,963
997
14,008
26,026
35,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
iron1248
Chiron
19
9 / 10 / 8
14,094
1,175
21,979
25,017
10,530
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

0

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
9 / 4 / 19
13,227
1,102
17,778
16,588
7,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
ChillWheat074
Aphrodite
20
1 / 3 / 25
12,414
1,035
13,731
19,063
9,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

He Bo
JEKELE14
He Bo
20
17 / 8 / 15
15,144
1,262
27,760
19,588
6,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
10 / 3 / 17
13,777
1,148
25,038
13,678
5,095
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gilgamesh
myercizer
Gilgamesh
20
5 / 1 / 24
13,196
1,100
20,006
18,621
20,688
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
142
19
Kills
42
42
Deaths
19
46
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Thor
9
4
19
4.63
W
Aphrodite
ChillWheat074
Aphrodite
1
3
25
4.5
W
He Bo
JEKELE14
He Bo
17
8
15
3.06
L
King Arthur
KingdomGod01
King Arthur
2
9
6
0.56
L
Zeus
5
9
12
1.22
L
Thoth
Raptor479
Thoth
1
12
9
0.46
L
Cthulhu
Trex608
Cthulhu
2
2
11
3.75
W
10
3
17
6.17
L
Chiron
iron1248
Chiron
9
10
8
1.3
W
Gilgamesh
myercizer
Gilgamesh
5
1
24
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,431
Damage
104,313
110,279
Taken
87,538
75,222
Mitigated
49,980
8,834
Healing
22,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
17,778
2,214
0
403
16,588
7,692
0
9,520
6,601
0
29,683
W
Aphrodite
ChillWheat074
Aphrodite
13,731
1,044
8,652
8,059
19,063
9,756
0
11,086
7,337
33,857
0
W
He Bo
JEKELE14
He Bo
27,760
2,151
0
1,133
19,588
6,749
0
11,639
7,446
44,613
0
L
King Arthur
KingdomGod01
King Arthur
7,200
1,141
0
0
19,599
15,565
0
9,016
10,184
0
13,488
L
Zeus
26,156
1,790
348
2,143
20,232
7,500
0
5,569
14,314
46,036
0
L
Thoth
Raptor479
Thoth
13,088
535
0
250
19,405
6,242
0
8,844
10,524
29,817
0
L
Cthulhu
Trex608
Cthulhu
14,008
651
752
1,276
26,026
35,385
0
10,434
15,297
39,105
0
W
25,038
12,133
0
13
13,678
5,095
0
7,881
5,342
0
57,197
L
Chiron
iron1248
Chiron
21,979
8,517
1,504
2,561
25,017
10,530
0
12,409
12,362
0
46,783
W
Gilgamesh
myercizer
Gilgamesh
20,006
2,776
0
4,313
18,621
20,688
0
10,259
7,560
10,072
27,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,213
Gold Earned
67,758
209
Minions Killed
229
5
Camps Cleared
9
1,094,938
Distance Traveled
1,207,888
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,227
1,102
27
2
2
226,786
0
W
Aphrodite
12,414
1,035
58
5
1
261,286
0
W
He Bo
15,144
1,262
43
4
4
231,679
0
L
King Arthur
11,031
919
8
1
1
175,383
0
L
Zeus
13,016
1,085
49
4
1
202,042
2
L
Thoth
11,109
926
31
3
2
217,476
0
L
Cthulhu
11,963
997
65
5
1
269,843
0
W
Skadi
13,777
1,148
70
6
0
232,391
0
L
Chiron
14,094
1,175
56
5
0
230,194
0
W
Gilgamesh
13,196
1,100
31
3
2
255,746
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role