Player Matchup

Izanami
Izanami
Desertpunk87505
Izanami
Level 46
God Stats
11W - 14L
1,481 SR
Queue Stats
140W - 154L
1,425 Elo+
Party 2
Chaac
Chaac
PuRe x ReGrEtZx
Chaac
Level 53
God Stats
31W - 21L
1,588 SR
Queue Stats
259W - 194L
1,480 Elo+
Party 2
Agni
Agni
illeoli
Agni
Level 149
God Stats
4W - 1L
1,721 SR
Queue Stats
164W - 122L
1,603 Elo+
Party 2
Team Averages
Level 83
1,597 SR
1,503 Elo+

VS

Team Averages
Level 76
1,643 SR
1,607 Elo+
Sun Wukong
Sun Wukong
HmoobPro
Sun Wukong
Level 29
God Stats
2W - 2L
1,474 SR
Queue Stats
12W - 6L
1,740 Elo+
Party 1
Hades
Hades
Pengster89
Hades
Level 49
God Stats
7W - 4L
1,721 SR
Queue Stats
53W - 37L
1,540 Elo+
Party 1
Kuzenbo
Kuzenbo
heroofthefamily1
Kuzenbo
Level 149
God Stats
12W - 7L
1,734 SR
Queue Stats
169W - 120L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 4
8,635
576
6,071
6,974
2,298
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 2 / 2
10,197
680
15,439
15,210
12,264
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Agni
illeoli
Agni
14
2 / 1 / 4
9,509
634
12,954
7,714
3,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HmoobPro
Sun Wukong
13
3 / 1 / 2
9,078
605
9,925
11,605
7,233
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
12
0 / 3 / 3
8,234
549
3,004
10,540
8,608
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
3 / 3 / 3
8,945
596
11,388
19,381
18,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
7
Kills
6
6
Deaths
7
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
3
4
0.67
L
Sun Wukong
HmoobPro
Sun Wukong
3
1
2
4
L
Hades
0
3
3
0.5
W
5
2
2
3
L
3
3
3
1.5
W
Agni
illeoli
Agni
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,464
Damage
24,317
29,898
Taken
41,526
18,171
Mitigated
34,656
11,146
Healing
12,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,071
3,117
0
388
6,974
2,298
1,350
3,187
3,373
0
20,585
L
Sun Wukong
HmoobPro
Sun Wukong
9,925
1,238
0
2,649
11,605
7,233
0
4,539
6,465
0
32,784
L
Hades
3,004
137
1,093
3,692
10,540
8,608
0
2,286
8,055
17,149
0
W
15,439
2,731
781
8,068
15,210
12,264
897
6,861
7,489
0
54,453
L
11,388
4,063
0
5,324
19,381
18,815
18
5,990
13,175
24,419
0
W
Agni
illeoli
Agni
12,954
1,308
0
1,909
7,714
3,609
38
3,431
4,141
31,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,341
Gold Earned
26,257
173
Minions Killed
120
9
Camps Cleared
4
800,997
Distance Traveled
796,015
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,635
576
36
2
0
244,849
4
L
Sun Wukong
9,078
605
64
4
0
271,958
4
L
Hades
8,234
549
38
3
3
249,352
5
W
Chaac
10,197
680
89
6
7
292,372
3
L
Kuzenbo
8,945
596
18
1
1
274,705
4
W
Agni
9,509
634
48
3
2
263,776
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role