Player Matchup

Merlin
Merlin
JoeRogansSak
Merlin
Level 78
God Stats
37W - 56L
1,436 SR
Queue Stats
281W - 360L
1,348 Elo+
Party 2
Atlas
Atlas
MindGames4U
Atlas
Level 51
God Stats
3W - 2L
1,817 SR
Queue Stats
44W - 63L
1,433 Elo+
Solo
Charybdis
Charybdis
dkota92
Charybdis
Level 126
God Stats
2W - 4L
1,294 SR
Queue Stats
219W - 271L
1,318 Elo+
Party 2
Team Averages
Level 85
1,515 SR
1,366 Elo+

VS

Team Averages
Level 130
1,598 SR
1,397 Elo+
Chernobog
Chernobog
Ruckafellas
Chernobog
Level 155
God Stats
3W - 2L
1,621 SR
Queue Stats
242W - 231L
1,532 Elo+
Solo
Olorun
Olorun
kilo_is_god1369
Olorun
Level 107
God Stats
2W - 3L
1,669 SR
Queue Stats
277W - 372L
1,335 Elo+
Party 1
Mulan
Mulan
thebabyeater65
Mulan
Level 127
God Stats
22W - 25L
1,503 SR
Queue Stats
266W - 361L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
5 / 2 / 5
8,572
714
10,001
6,773
2,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 2 / 6
8,750
729
6,953
12,612
13,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
dkota92
Charybdis
12
3 / 5 / 7
8,241
687
8,369
9,695
3,701
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Ruckafellas
Chernobog
12
3 / 3 / 6
8,179
682
11,530
8,710
3,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 3 / 4
8,231
686
6,181
8,873
3,295
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 5 / 3
7,512
626
6,170
14,811
9,973
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
11
Kills
9
9
Deaths
11
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
5
2
5
3.75
W
3
2
6
3
L
Chernobog
Ruckafellas
Chernobog
3
3
6
2
W
Charybdis
dkota92
Charybdis
3
5
7
1.3
L
3
3
4
1.67
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,323
Damage
23,881
29,080
Taken
32,394
20,174
Mitigated
16,858
3,343
Healing
9,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
10,001
366
0
0
6,773
2,694
0
1,351
5,422
21,259
0
W
6,953
2,151
548
1,187
12,612
13,779
66
2,410
10,202
18,133
0
L
Chernobog
Ruckafellas
Chernobog
11,530
4,117
0
691
8,710
3,590
0
4,987
3,529
0
37,114
W
Charybdis
dkota92
Charybdis
8,369
3,163
505
1,103
9,695
3,701
918
3,081
6,614
0
29,043
L
6,181
3,047
1,389
3,633
8,873
3,295
553
4,805
3,812
18,819
0
L
6,170
871
515
2,938
14,811
9,973
0
6,792
7,595
0
15,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,563
Gold Earned
23,922
112
Minions Killed
119
4
Camps Cleared
6
569,696
Distance Traveled
575,942
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,572
714
42
4
2
217,773
1
W
Atlas
8,750
729
23
2
1
170,581
3
L
Chernobog
8,179
682
67
6
4
184,810
2
W
Charybdis
8,241
687
47
4
1
181,342
1
L
Olorun
8,231
686
30
3
1
180,463
0
L
Mulan
7,512
626
22
2
1
210,669
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role