Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Biggmikexxx
Awilix
Level 157
God Stats
14W - 8L
1,676 SR
Queue Stats
487W - 446L
1,651 Elo+
Solo
Sobek
Sobek
Ishanghada
Sobek
Level 136
God Stats
5W - 10L
1,465 SR
Queue Stats
738W - 692L
1,569 Elo+
Party 1
Hachiman
Hachiman
Kowamy
Hachiman
Level 127
God Stats
8W - 10L
1,566 SR
Queue Stats
378W - 340L
1,633 Elo+
Solo
Bacchus
Bacchus
SwordSlasher
Bacchus
Level 160
God Stats
23W - 19L
1,648 SR
Queue Stats
534W - 524L
1,670 Elo+
Solo
Team Averages
Level 141
1,571 SR
1,605 Elo+

VS

Team Averages
Level 117
1,650 SR
1,625 Elo+
Hel
Hel
MediocreJack
Hel
Level 121
God Stats
4W - 1L
1,941 SR
Queue Stats
219W - 197L
1,587 Elo+
Party 2
Cerberus
Cerberus
PoutineJesus
Cerberus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 154L
1,615 Elo+
Solo
Tsukuyomi
Tsukuyomi
Synxil
Tsukuyomi
Level 86
God Stats
43W - 30L
1,687 SR
Queue Stats
266W - 204L
1,662 Elo+
Party 2
Tyr
Tyr
Tiger5016
Tyr
Level 114
God Stats
5W - 5L
1,586 SR
Queue Stats
666W - 593L
1,641 Elo+
Solo
Charybdis
Charybdis
chiefKillingMe
Charybdis
Level 142
God Stats
25W - 29L
1,533 SR
Queue Stats
651W - 601L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
2 / 4 / 1
5,733
573
5,313
7,543
2,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
11
1 / 2 / 4
5,887
589
4,479
7,372
2,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sobek
12
3 / 0 / 0
6,347
635
5,876
7,015
5,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hachiman
Kowamy
Hachiman
11
3 / 1 / 1
5,917
592
4,380
4,873
1,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
SwordSlasher
Bacchus
10
2 / 0 / 4
5,865
587
5,579
7,105
5,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 1
6,375
638
6,698
9,321
3,260
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
PoutineJesus
Cerberus
8
0 / 3 / 1
5,033
503
2,197
9,395
3,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
Synxil
Tsukuyomi
9
2 / 3 / 2
5,976
598
5,524
7,387
2,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 3 / 0
5,289
529
3,557
8,635
3,142
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
chiefKillingMe
Charybdis
10
1 / 0 / 0
5,986
599
2,122
5,516
1,259

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
11
Kills
7
7
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
4
1
0.63
W
Awilix
1
2
4
1.5
W
Sobek
3
0
0
3
W
Hachiman
Kowamy
Hachiman
3
1
1
3.5
L
4
2
1
2.25
L
Cerberus
PoutineJesus
Cerberus
0
3
1
0.17
W
Bacchus
SwordSlasher
Bacchus
2
0
4
4
L
Tsukuyomi
Synxil
Tsukuyomi
2
3
2
1
L
0
3
0
0
L
Charybdis
chiefKillingMe
Charybdis
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,627
Damage
20,098
33,908
Taken
40,254
17,507
Mitigated
13,785
15,325
Healing
14,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,313
916
622
2,873
7,543
2,288
0
4,464
3,079
31,377
0
W
Awilix
4,479
1,562
0
2,962
7,372
2,225
0
1,194
6,178
0
32,703
W
Sobek
5,876
228
0
4,197
7,015
5,933
0
273
6,742
32,081
0
W
Hachiman
Kowamy
Hachiman
4,380
1,969
0
1,799
4,873
1,256
0
633
4,240
0
40,506
L
6,698
645
203
4,805
9,321
3,260
0
4,087
5,018
32,222
0
L
Cerberus
PoutineJesus
Cerberus
2,197
67
0
2,147
9,395
3,962
0
3,580
5,761
15,342
0
W
Bacchus
SwordSlasher
Bacchus
5,579
1,439
297
2,575
7,105
5,805
0
2,604
4,501
16,613
0
L
Tsukuyomi
Synxil
Tsukuyomi
5,524
1,167
0
2,280
7,387
2,162
0
2,235
5,031
0
28,233
L
3,557
251
0
3,532
8,635
3,142
0
4,606
3,384
2,133
23,623
L
Charybdis
chiefKillingMe
Charybdis
2,122
907
0
2,004
5,516
1,259
396
1,224
4,292
0
40,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,749
Gold Earned
28,659
295
Minions Killed
314
0
Camps Cleared
0
1,040,007
Distance Traveled
1,035,299
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
5,733
573
64
6
0
199,947
4
W
Awilix
5,887
589
69
7
0
226,367
4
W
Sobek
6,347
635
61
6
0
208,054
1
W
Hachiman
5,917
592
82
8
0
198,938
3
L
Hel
6,375
638
75
8
0
206,622
0
L
Cerberus
5,033
503
36
4
0
199,696
0
W
Bacchus
5,865
587
19
2
0
206,701
0
L
Tsukuyomi
5,976
598
58
6
0
227,705
4
L
Tyr
5,289
529
61
6
0
211,170
4
L
Charybdis
5,986
599
84
8
0
190,106
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role