Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
CheeseNBiscuitz
Loki
Level 148
God Stats
59W - 51L
1,594 SR
Queue Stats
342W - 324L
1,508 Elo+
Solo
Bacchus
Bacchus
DJMaxB0
Bacchus
Level 127
God Stats
8W - 10L
1,591 SR
Queue Stats
130W - 135L
1,573 Elo+
Solo
Sol
Sol
VoidSparksss
Sol
Level 123
God Stats
4W - 2L
1,718 SR
Queue Stats
326W - 308L
1,522 Elo+
Party 2
Mulan
Mulan
samsons217
Mulan
Level 135
God Stats
10W - 9L
1,571 SR
Queue Stats
116W - 107L
1,516 Elo+
Party 2
Team Averages
Level 122
1,595 SR
1,524 Elo+

VS

Team Averages
Level 112
1,691 SR
1,606 Elo+
Charybdis
Charybdis
In5anityDefined
Charybdis
Level 125
God Stats
27W - 14L
1,731 SR
Queue Stats
191W - 181L
1,659 Elo+
Party 1
Scylla
Scylla
JokerOnIce
Scylla
Level 146
God Stats
22W - 16L
1,666 SR
Queue Stats
506W - 460L
1,631 Elo+
Party 1
Bacchus
Bacchus
KimSSunny
Bacchus
Level 103
God Stats
10W - 11L
1,568 SR
Queue Stats
268W - 287L
1,557 Elo+
Solo
Nu Wa
Nu Wa
TheCurrentMeta
Nu Wa
Level 127
God Stats
7W - 9L
1,564 SR
Queue Stats
965W - 930L
1,619 Elo+
Solo
Bastet
Bastet
roberto2105
Bastet
Level 57
God Stats
3W - 1L
1,927 SR
Queue Stats
241W - 238L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
1 / 2 / 4
5,856
532
4,736
6,280
1,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
9 / 3 / 1
7,477
680
7,065
7,749
2,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
DJMaxB0
Bacchus
9
1 / 3 / 6
5,843
531
4,312
7,057
6,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
4 / 0 / 4
7,152
650
8,396
5,962
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mulan
10
1 / 3 / 2
5,462
497
3,311
9,616
5,536
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
In5anityDefined
Charybdis
9
1 / 4 / 3
6,022
547
4,420
8,769
2,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
JokerOnIce
Scylla
10
1 / 4 / 1
5,791
526
2,513
4,249
1,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
KimSSunny
Bacchus
8
3 / 3 / 3
5,779
525
4,207
11,136
9,342
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 2 / 2
6,978
634
8,826
6,684
2,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bastet
10
4 / 3 / 3
6,543
595
6,065
6,892
2,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
23
16
Kills
11
11
Deaths
16
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
2
4
1.5
W
9
3
1
3.17
W
Bacchus
DJMaxB0
Bacchus
1
3
6
1.33
L
Charybdis
In5anityDefined
Charybdis
1
4
3
0.63
L
Scylla
JokerOnIce
Scylla
1
4
1
0.38
L
Bacchus
KimSSunny
Bacchus
3
3
3
1.5
L
2
2
2
1.5
W
4
0
4
6
L
Bastet
4
3
3
1.83
W
Mulan
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,820
Damage
26,031
36,664
Taken
37,730
17,608
Mitigated
17,230
13,127
Healing
11,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
4,736
3,466
0
1,938
6,280
1,777
0
1,113
5,139
0
33,431
W
7,065
2,685
0
2,213
7,749
2,462
0
2,178
5,537
0
35,408
W
Bacchus
DJMaxB0
Bacchus
4,312
825
392
2,481
7,057
6,167
132
2,652
4,360
19,468
0
L
Charybdis
In5anityDefined
Charybdis
4,420
2,966
0
2,076
8,769
2,176
0
1,577
7,192
0
26,868
L
Scylla
JokerOnIce
Scylla
2,513
86
0
351
4,249
1,232
160
1,204
3,045
30,100
0
L
Bacchus
KimSSunny
Bacchus
4,207
838
436
2,639
11,136
9,342
0
5,559
5,577
14,849
0
L
8,826
2,790
0
3,430
6,684
2,436
702
886
5,536
42,848
5,255
W
8,396
2,910
0
3,139
5,962
1,666
960
1,975
3,907
47,871
0
L
Bastet
6,065
1,623
0
2,152
6,892
2,044
0
3,482
3,374
0
22,588
W
Mulan
3,311
384
0
2,964
9,616
5,536
0
6,254
3,348
0
23,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,790
Gold Earned
31,113
296
Minions Killed
275
0
Camps Cleared
0
1,056,535
Distance Traveled
1,022,155
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
5,856
532
56
5
0
198,910
2
W
Loki
7,477
680
66
6
0
233,268
6
W
Bacchus
5,843
531
25
2
0
205,629
2
L
Charybdis
6,022
547
63
6
0
193,443
2
L
Scylla
5,791
526
66
6
0
189,525
2
L
Bacchus
5,779
525
19
2
0
220,686
3
L
Nu Wa
6,978
634
82
7
0
193,999
3
W
Sol
7,152
650
102
9
0
222,708
3
L
Bastet
6,543
595
45
4
0
224,502
0
W
Mulan
5,462
497
47
4
0
196,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role