Player Matchup

Danzaburou
Danzaburou
NeonProtocol
Danzaburou
Level 109
God Stats
2W - 1L
1,409 SR
Queue Stats
284W - 246L
1,554 Elo+
Party 2
Sol
Sol
Uniqxx
Sol
Level 45
God Stats
21W - 13L
1,500 SR
Queue Stats
200W - 197L
1,477 Elo+
Party 2
Vamana
Vamana
desertfox0619
Vamana
Level 104
God Stats
8W - 9L
1,380 SR
Queue Stats
291W - 240L
1,586 Elo+
Party 2
Gilgamesh
Gilgamesh
liquifire123
Gilgamesh
Level 49
God Stats
2W - 0L
1,650 SR
Queue Stats
111W - 127L
1,468 Elo+
Party 2
Vulcan
Vulcan
tinoonit
Vulcan
Level 66
God Stats
9W - 18L
1,371 SR
Queue Stats
338W - 335L
1,539 Elo+
Party 2
Team Averages
Level 75
1,462 SR
1,525 Elo+

VS

Team Averages
Level 36
1,617 SR
1,451 Elo+
Ao Kuang
Ao Kuang
StickyFingeer
Ao Kuang
Level 58
God Stats
1W - 1L
1,467 SR
Queue Stats
54W - 41L
1,472 Elo+
Party 1
Medusa
Medusa
actual-cake0
Medusa
Level 53
God Stats
5W - 4L
1,590 SR
Queue Stats
37W - 45L
1,421 Elo+
Solo
Ymir
Ymir
gfb2007
Ymir
Level 14
God Stats
2W - 2L
1,595 SR
Queue Stats
4W - 9L
1,398 Elo+
Party 1
Cliodhna
Cliodhna
huntinghunterrev
Cliodhna
Level 28
God Stats
4W - 5L
1,755 SR
Queue Stats
91W - 97L
1,474 Elo+
Party 1
Freya
Freya
imps24
Freya
Level 29
God Stats
5W - 4L
1,680 SR
Queue Stats
90W - 100L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NeonProtocol
Danzaburou
10
3 / 1 / 3
6,427
643
2,472
4,582
1,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
Uniqxx
Sol
11
9 / 3 / 2
6,828
683
10,183
6,031
1,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
2 / 0 / 1
6,771
677
4,447
7,714
4,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
liquifire123
Gilgamesh
9
1 / 4 / 8
5,374
537
2,805
7,825
3,414
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
tinoonit
Vulcan
10
4 / 3 / 2
6,170
617
4,838
4,159
1,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
StickyFingeer
Ao Kuang
9
3 / 4 / 1
5,350
535
3,238
6,977
2,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
10
0 / 1 / 0
6,000
600
4,477
5,558
1,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ymir
gfb2007
Ymir
6
1 / 5 / 3
4,996
500
1,654
9,056
4,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 5 / 1
5,801
580
4,163
8,290
2,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Freya
imps24
Freya
9
4 / 4 / 2
6,232
623
5,252
6,840
2,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
19
Kills
10
11
Deaths
19
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
NeonProtocol
Danzaburou
3
1
3
4.5
L
Ao Kuang
StickyFingeer
Ao Kuang
3
4
1
0.88
W
Sol
Uniqxx
Sol
9
3
2
3.33
L
Medusa
0
1
0
0
W
2
0
1
2.5
L
Ymir
gfb2007
Ymir
1
5
3
0.5
L
2
5
1
0.5
L
Freya
imps24
Freya
4
4
2
1.25
W
Gilgamesh
liquifire123
Gilgamesh
1
4
8
1.25
W
Vulcan
tinoonit
Vulcan
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,745
Damage
18,784
30,311
Taken
36,721
12,884
Mitigated
12,586
8,922
Healing
8,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
NeonProtocol
Danzaburou
2,472
1,176
0
742
4,582
1,250
0
344
4,238
0
32,321
L
Ao Kuang
StickyFingeer
Ao Kuang
3,238
532
0
1,230
6,977
2,194
0
4,502
2,436
12,020
0
W
Sol
Uniqxx
Sol
10,183
5,677
0
1,959
6,031
1,990
751
4,173
1,858
31,890
4,724
L
Medusa
4,477
2,352
0
2,031
5,558
1,541
0
0
5,145
0
32,676
W
4,447
1,626
0
4,434
7,714
4,983
0
240
7,474
0
38,675
L
Ymir
gfb2007
Ymir
1,654
661
0
276
9,056
4,013
85
4,451
4,605
5,494
0
L
4,163
1,039
0
2,562
8,290
2,436
0
1,833
6,421
0
37,959
L
Freya
imps24
Freya
5,252
1,540
25
2,025
6,840
2,402
928
2,976
3,864
24,805
3,285
W
Gilgamesh
liquifire123
Gilgamesh
2,805
680
0
1,136
7,825
3,414
37
2,473
5,352
0
8,789
W
Vulcan
tinoonit
Vulcan
4,838
1,455
0
651
4,159
1,247
266
2,202
1,957
26,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,570
Gold Earned
28,379
274
Minions Killed
236
0
Camps Cleared
0
1,008,933
Distance Traveled
944,511
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,427
643
65
7
0
210,978
2
L
Ao Kuang
5,350
535
23
2
0
205,934
0
W
Sol
6,828
683
61
6
0
184,835
1
L
Medusa
6,000
600
77
8
0
150,064
5
W
Vamana
6,771
677
88
9
0
205,707
4
L
Ymir
4,996
500
9
1
0
181,140
0
L
Cliodhna
5,801
580
72
7
0
217,730
0
L
Freya
6,232
623
55
6
0
189,643
2
W
Gilgamesh
5,374
537
12
1
0
194,186
1
W
Vulcan
6,170
617
48
5
0
213,227
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role