Player Matchup

Ra
Ra
NoonwayKnights
Ra
Level 5
God Stats
0W - 2L
1,736 SR
Queue Stats
0W - 2L
1,325 Elo+
Party 2
Ao Kuang
Ao Kuang
OniKing592
Ao Kuang
Level 66
God Stats
3W - 7L
1,478 SR
Queue Stats
123W - 136L
1,330 Elo+
Party 2
Chaac
Chaac
bloodoath555
Chaac
Level 86
God Stats
5W - 10L
1,549 SR
Queue Stats
344W - 347L
1,448 Elo+
Party 2
Team Averages
Level 52
1,588 SR
1,367 Elo+

VS

Team Averages
Level 35
1,665 SR
1,457 Elo+
Sylvanus
Sylvanus
Garfield629650
Sylvanus
Level 28
God Stats
10W - 1L
1,827 SR
Queue Stats
30W - 21L
1,462 Elo+
Party 1
Poseidon
Poseidon
leroyXjenkins35
Poseidon
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 108L
1,365 Elo+
Solo
Artemis
Artemis
xXVampireQueenXx
Artemis
Level 39
God Stats
31W - 16L
1,668 SR
Queue Stats
57W - 43L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 9 / 2
7,617
762
3,631
7,976
2,427
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ao Kuang
OniKing592
Ao Kuang
11
1 / 4 / 1
6,678
668
1,911
7,716
2,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 3 / 2
6,858
686
3,644
5,966
3,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
4 / 1 / 12
8,051
805
5,181
9,224
5,198
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
12
5 / 2 / 7
7,860
786
3,270
4,087
1,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
7 / 1 / 8
8,059
806
8,731
6,563
3,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
4
Kills
16
16
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
4
1
12
10
L
2
9
2
0.33
L
Ao Kuang
OniKing592
Ao Kuang
1
4
1
0.38
L
1
3
2
0.67
W
Poseidon
5
2
7
4.25
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,186
Damage
17,182
21,658
Taken
19,874
8,356
Mitigated
9,828
3,263
Healing
9,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
5,181
1,514
3,584
5,568
9,224
5,198
1,031
2,970
6,094
12,820
0
L
3,631
997
141
428
7,976
2,427
0
3,312
4,452
10,481
0
L
Ao Kuang
OniKing592
Ao Kuang
1,911
535
0
1,133
7,716
2,888
0
3,127
4,343
15,628
2,248
L
3,644
380
0
1,561
5,966
3,041
0
1,680
4,162
0
8,724
W
Poseidon
3,270
476
0
364
4,087
1,234
761
1,092
2,893
21,786
0
W
8,731
3,597
0
252
6,563
3,396
627
1,697
4,801
0
24,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,153
Gold Earned
23,970
75
Minions Killed
106
2
Camps Cleared
6
402,978
Distance Traveled
514,845
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,051
805
14
1
1
167,023
3
L
Ra
7,617
762
17
2
0
145,738
0
L
Ao Kuang
6,678
668
43
4
2
149,961
1
L
Chaac
6,858
686
15
2
0
107,279
1
W
Poseidon
7,860
786
54
5
2
171,171
1
W
Artemis
8,059
806
38
4
3
176,651
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role