Player Matchup

Yemoja
Yemoja
CouchEaterBoris
Yemoja
Level 52
God Stats
3W - 3L
1,361 SR
Queue Stats
119W - 146L
1,365 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
D3adjr01
Ah Muzen Cab
Level 55
God Stats
5W - 1L
1,917 SR
Queue Stats
183W - 204L
1,527 Elo+
Party 1
Gilgamesh
Gilgamesh
DanEugeneButts
Gilgamesh
Level 39
God Stats
6W - 6L
1,327 SR
Queue Stats
127W - 155L
1,378 Elo+
Party 3
King Arthur
King Arthur
dragonkiller6655
King Arthur
Level 26
God Stats
10W - 7L
1,467 SR
Queue Stats
50W - 46L
1,478 Elo+
Party 1
Sol
Sol
solairesunking
Sol
Level 66
God Stats
1W - 2L
1,339 SR
Queue Stats
91W - 103L
1,456 Elo+
Party 3
Team Averages
Level 48
1,482 SR
1,441 Elo+

VS

Team Averages
Level 62
1,408 SR
1,253 Elo+
Neith
Neith
GrizzGreen123
Neith
Level 14
God Stats
10W - 13L
1,175 SR
Queue Stats
17W - 32L
1,064 Elo+
Party 2
Cerberus
Cerberus
IDontCare0
Cerberus
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
3W - 6L
1,225 Elo+
Party 2
Scylla
Scylla
Nicolas114950
Scylla
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 33L
1,327 Elo+
Party 2
Nemesis
Nemesis
ZynixLeyvatin
Nemesis
Level 37
God Stats
16W - 23L
1,433 SR
Queue Stats
40W - 82L
1,270 Elo+
Solo
Chaac
Chaac
renegade-kun
Chaac
Level 132
God Stats
3W - 5L
1,432 SR
Queue Stats
40W - 55L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 11
9,763
542
5,364
11,568
9,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ah Muzen Cab
D3adjr01
Ah Muzen Cab
17
8 / 2 / 3
10,899
606
18,235
12,465
5,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
DanEugeneButts
Gilgamesh
15
2 / 4 / 5
9,307
517
8,254
15,342
8,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
dragonkiller6655
King Arthur
14
3 / 2 / 2
9,051
503
7,708
17,843
10,835
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
8 / 2 / 0
11,032
613
10,285
10,540
5,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 2
8,091
450
4,456
9,910
3,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
IDontCare0
Cerberus
10
0 / 7 / 3
6,330
352
2,222
14,265
8,259
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 1 / 1
9,344
519
12,856
10,809
3,683
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
11
0 / 6 / 1
7,276
404
4,106
12,121
3,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 3 / 4
9,339
519
12,908
19,351
12,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
22
Kills
10
11
Deaths
22
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
1
11
6.5
W
Ah Muzen Cab
D3adjr01
Ah Muzen Cab
8
2
3
4.75
W
Gilgamesh
DanEugeneButts
Gilgamesh
2
4
5
1.13
L
1
5
2
0.4
L
Cerberus
IDontCare0
Cerberus
0
7
3
0.21
L
6
1
1
6.5
L
Nemesis
0
6
1
0.08
W
King Arthur
dragonkiller6655
King Arthur
3
2
2
2
L
3
3
4
1.67
W
8
2
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,846
Damage
36,548
67,758
Taken
66,456
40,189
Mitigated
31,255
24,788
Healing
16,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,364
933
3,505
3,600
11,568
9,191
380
5,230
6,196
31,219
0
W
Ah Muzen Cab
D3adjr01
Ah Muzen Cab
18,235
8,680
0
6,505
12,465
5,627
1,486
3,692
8,597
0
90,085
W
Gilgamesh
DanEugeneButts
Gilgamesh
8,254
1,534
0
3,153
15,342
8,927
238
2,952
12,088
0
74,280
L
4,456
2,901
0
962
9,910
3,538
0
5,727
4,183
0
41,245
L
Cerberus
IDontCare0
Cerberus
2,222
242
0
690
14,265
8,259
0
6,523
7,742
16,732
0
L
12,856
946
0
3,235
10,809
3,683
0
1,185
9,624
64,752
0
L
Nemesis
4,106
1,481
0
1,448
12,121
3,705
0
839
11,282
0
40,813
W
King Arthur
dragonkiller6655
King Arthur
7,708
935
0
6,089
17,843
10,835
34
2,305
15,027
2,279
37,422
L
12,908
2,566
0
10,650
19,351
12,070
484
737
18,614
0
57,927
W
10,285
3,467
0
1,936
10,540
5,609
1,430
963
9,577
77,765
7,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,052
Gold Earned
40,380
572
Minions Killed
421
0
Camps Cleared
0
1,747,833
Distance Traveled
1,655,436
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,763
542
54
3
0
334,569
1
W
Ah Muzen Cab
10,899
606
149
8
0
335,021
6
W
Gilgamesh
9,307
517
120
7
0
392,516
7
L
Neith
8,091
450
80
4
0
312,805
2
L
Cerberus
6,330
352
30
2
0
326,478
1
L
Scylla
9,344
519
118
7
0
328,644
5
L
Nemesis
7,276
404
87
5
0
352,422
2
W
King Arthur
9,051
503
96
5
0
376,163
0
L
Chaac
9,339
519
106
6
0
335,087
1
W
Sol
11,032
613
153
9
0
309,564
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role