Player Matchup

Ullr
Ullr
Masters
Chief_Sosa_0
Ullr
Masters
Level 146
God Stats
15W - 19L
1,653 SR
Queue Stats
298W - 278L
2,806 MMR
Solo
Bastet
Bastet
Masters
Grandma in Urn
Bastet
Masters
Level 125
God Stats
10W - 9L
1,766 SR
Queue Stats
283W - 268L
2,791 MMR
Solo
Sun Wukong
Sun Wukong
Masters
JohnnySilverback
Sun Wukong
Masters
Level 123
God Stats
1W - 1L
1,930 SR
Queue Stats
230W - 162L
3,171 MMR
Solo
Nox
Nox
Masters
Riqhts
Nox
Masters
Level 160
God Stats
1W - 4L
1,520 SR
Queue Stats
660W - 617L
2,724 MMR
Solo
Fenrir
Fenrir
Masters
itadоri
Fenrir
Masters
Level 109
God Stats
15W - 20L
1,553 SR
Queue Stats
348W - 341L
2,696 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 133
1,685 SR
2,838 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 152
1,614 SR
2,629 MMR
Gilgamesh
Gilgamesh
Diamond I
 
Gilgamesh
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Masters
Hippedkillmoose
Kali
Masters
Level 157
God Stats
11W - 4L
1,843 SR
Queue Stats
107W - 41L
3,235 MMR
Solo
Jing Wei
Jing Wei
Masters
Mr_OJPR
Jing Wei
Masters
Level 159
God Stats
4W - 3L
1,718 SR
Queue Stats
506W - 481L
2,881 MMR
Solo
Ra
Ra
Masters
Saìì
Ra
Masters
Level 157
God Stats
1W - 2L
1,291 SR
Queue Stats
504W - 509L
2,994 MMR
Solo
Sobek
Sobek
Masters
xIRemyIx
Sobek
Masters
Level 126
God Stats
7W - 6L
1,716 SR
Queue Stats
265W - 239L
2,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 1
8,829
552
7,757
13,018
4,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

15
3 / 5 / 2
9,128
571
11,953
16,661
10,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
JohnnySilverback
Sun Wukong
12
2 / 8 / 1
7,581
474
10,130
15,369
6,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Nox
Riqhts
Nox
13
2 / 2 / 0
8,193
512
4,478
5,574
2,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
itadоri
Fenrir
3
0 / 0 / 0
5,022
314
374
1,425
392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
CamazotzCliodhnaLoki

VS

Bans
AchillesKhepriGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
4 / 5 / 1
8,766
548
8,874
15,351
9,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
5 / 1 / 1
9,823
614
9,566
13,143
5,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jing Wei
Mr_OJPR
Jing Wei
15
3 / 2 / 4
9,609
601
7,167
10,260
3,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ra
17
4 / 1 / 6
10,381
649
7,417
9,408
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
xIRemyIx
Sobek
13
2 / 1 / 10
8,573
536
4,913
10,000
8,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
9
Kills
18
18
Deaths
10
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
5
1
0.9
L
2
3
1
0.83
L
3
5
2
0.8
W
5
1
1
5.5
L
Sun Wukong
JohnnySilverback
Sun Wukong
2
8
1
0.31
W
Jing Wei
Mr_OJPR
Jing Wei
3
2
4
2.5
L
Nox
Riqhts
Nox
2
2
0
1
W
Ra
4
1
6
7
L
Fenrir
itadоri
Fenrir
0
0
0
0
W
Sobek
xIRemyIx
Sobek
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,692
Damage
37,937
52,047
Taken
58,162
24,923
Mitigated
29,642
11,473
Healing
17,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,874
3,033
0
3,321
15,351
9,299
0
256
14,345
0
44,077
L
7,757
2,881
0
3,163
13,018
4,619
0
2,122
10,839
0
65,983
L
11,953
3,042
0
6,238
16,661
10,921
0
1,915
14,119
0
56,278
W
9,566
4,088
0
4,285
13,143
5,165
0
326
12,609
0
80,772
L
Sun Wukong
JohnnySilverback
Sun Wukong
10,130
3,153
0
822
15,369
6,920
0
5,575
9,471
0
50,147
W
Jing Wei
Mr_OJPR
Jing Wei
7,167
6,077
0
805
10,260
3,376
900
1,018
9,194
0
73,793
L
Nox
Riqhts
Nox
4,478
117
0
458
5,574
2,071
0
2,280
3,157
45,360
0
W
Ra
7,417
546
1,257
4,565
9,408
3,413
0
1,618
7,604
84,421
0
L
Fenrir
itadоri
Fenrir
374
309
0
792
1,425
392
0
283
1,142
0
2,594
W
Sobek
xIRemyIx
Sobek
4,913
379
0
3,274
10,000
8,389
0
950
8,940
26,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,753
Gold Earned
47,152
431
Minions Killed
541
0
Camps Cleared
0
1,262,066
Distance Traveled
1,680,147
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,766
548
86
5
0
331,573
6
L
Ullr
8,829
552
114
7
0
315,022
8
L
Bastet
9,128
571
115
7
0
328,620
4
W
Kali
9,823
614
126
8
0
365,739
3
L
Sun Wukong
7,581
474
82
5
0
326,557
4
W
Jing Wei
9,609
601
124
8
0
301,534
6
L
Nox
8,193
512
113
7
0
239,485
5
W
Ra
10,381
649
176
11
0
357,045
4
L
Fenrir
5,022
314
7
0
0
52,382
0
W
Sobek
8,573
536
29
2
0
324,256
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role