Player Matchup

Sun Wukong
Sun Wukong
ImagineRazer
Sun Wukong
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 142L
1,571 Elo+
Party 1
Ganesha
Ganesha
Poemoethamofo
Ganesha
Level 128
God Stats
16W - 8L
1,630 SR
Queue Stats
294W - 289L
1,498 Elo+
Solo
Charybdis
Charybdis
TermiinatorJones
Charybdis
Level 68
God Stats
3W - 6L
1,352 SR
Queue Stats
156W - 145L
1,532 Elo+
Solo
Merlin
Merlin
kion127
Merlin
Level 105
God Stats
18W - 28L
1,494 SR
Queue Stats
188W - 192L
1,550 Elo+
Solo
Fenrir
Fenrir
xXREDBLOOD01Xx
Fenrir
Level 147
God Stats
1W - 0L
1,725 SR
Queue Stats
122W - 111L
1,524 Elo+
Party 1
Team Averages
Level 119
1,540 SR
1,535 Elo+

VS

Team Averages
Level 126
1,578 SR
1,543 Elo+
Odin
Odin
LightFeatherGod
Odin
Level 119
God Stats
1W - 3L
1,488 SR
Queue Stats
642W - 598L
1,556 Elo+
Solo
The Morrigan
The Morrigan
Nekο
The Morrigan
Level 154
God Stats
5W - 5L
1,599 SR
Queue Stats
82W - 77L
1,477 Elo+
Solo
Sol
Sol
RenaissanceLight
Sol
Level 121
God Stats
109W - 100L
1,653 SR
Queue Stats
552W - 508L
1,581 Elo+
Solo
Sylvanus
Sylvanus
Rocket1928
Sylvanus
Level 89
God Stats
3W - 8L
1,649 SR
Queue Stats
212W - 181L
1,551 Elo+
Solo
Cupid
Cupid
Zitt003
Cupid
Level 146
God Stats
5W - 2L
1,500 SR
Queue Stats
218W - 213L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ImagineRazer
Sun Wukong
20
6 / 1 / 5
12,120
551
17,336
20,574
17,845
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
16
0 / 3 / 11
9,995
454
6,231
18,862
21,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
18
5 / 2 / 6
10,965
498
15,766
13,883
5,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
kion127
Merlin
18
7 / 2 / 3
11,081
504
12,410
9,730
3,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
4 / 2 / 7
11,059
503
11,033
18,160
8,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 3
8,699
395
9,772
19,844
14,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Morrigan
Nekο
The Morrigan
17
3 / 5 / 7
10,783
490
11,408
14,218
5,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 3 / 3
11,225
510
14,000
15,538
4,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
Rocket1928
Sylvanus
14
0 / 5 / 7
9,060
412
8,584
22,275
26,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cupid
Zitt003
Cupid
17
3 / 4 / 5
10,349
470
11,382
14,284
5,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
35
22
Kills
10
10
Deaths
22
32
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ImagineRazer
Sun Wukong
6
1
5
8.5
L
0
5
3
0.3
L
The Morrigan
Nekο
The Morrigan
3
5
7
1.3
W
Ganesha
0
3
11
1.83
L
4
3
3
1.83
L
Sylvanus
Rocket1928
Sylvanus
0
5
7
0.7
W
Charybdis
5
2
6
4
L
Cupid
Zitt003
Cupid
3
4
5
1.38
W
Merlin
kion127
Merlin
7
2
3
4.25
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,776
Damage
55,146
81,209
Taken
86,159
55,828
Mitigated
56,422
29,316
Healing
34,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ImagineRazer
Sun Wukong
17,336
2,998
0
9,068
20,574
17,845
0
8,851
10,638
7,279
85,653
L
9,772
903
82
5,655
19,844
14,290
0
1,195
18,258
10,562
37,405
L
The Morrigan
Nekο
The Morrigan
11,408
2,943
131
4,738
14,218
5,617
0
4,021
9,869
71,026
4,726
W
Ganesha
6,231
1,029
0
3,351
18,862
21,248
0
6,535
12,101
22,798
0
L
14,000
3,593
0
8,893
15,538
4,359
1,238
3,542
11,713
94,499
0
L
Sylvanus
Rocket1928
Sylvanus
8,584
1,788
2,055
7,062
22,275
26,160
60
6,785
15,013
38,562
0
W
Charybdis
15,766
10,330
0
7,170
13,883
5,120
782
8,539
5,344
0
94,817
L
Cupid
Zitt003
Cupid
11,382
6,143
628
5,219
14,284
5,996
290
3,535
10,597
0
79,454
W
Merlin
kion127
Merlin
12,410
588
0
2,020
9,730
3,584
1,297
5,469
4,218
74,680
0
W
11,033
2,767
0
7,707
18,160
8,031
0
5,564
12,455
0
90,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,220
Gold Earned
50,116
704
Minions Killed
564
0
Camps Cleared
0
2,144,918
Distance Traveled
1,887,130
17
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,120
551
191
9
0
458,383
0
L
Odin
8,699
395
82
4
0
338,102
5
L
The Morrigan
10,783
490
142
6
0
392,908
7
W
Ganesha
9,995
454
9
0
0
397,444
8
L
Sol
11,225
510
149
7
0
411,243
5
L
Sylvanus
9,060
412
53
2
0
363,206
7
W
Charybdis
10,965
498
182
8
0
400,327
5
L
Cupid
10,349
470
138
6
0
381,671
10
W
Merlin
11,081
504
179
8
0
423,145
4
W
Fenrir
11,059
503
143
7
0
465,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role