Player Matchup

Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
CelticXxhydraxX
Guan Yu
Level 103
God Stats
2W - 12L
1,227 SR
Queue Stats
629W - 621L
1,414 Elo+
Party 1
Danzaburou
Danzaburou
CrowKing6662
Danzaburou
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 137L
1,375 Elo+
Party 1
Thanatos
Thanatos
NordicXxhydraxX
Thanatos
Level 96
God Stats
4W - 2L
1,741 SR
Queue Stats
555W - 562L
1,430 Elo+
Party 1
Thoth
Thoth
RicheyDinero
Thoth
Level 75
God Stats
6W - 10L
1,411 SR
Queue Stats
311W - 361L
1,392 Elo+
Solo
Team Averages
Level 92
1,476 SR
1,422 Elo+

VS

Team Averages
Level 82
1,540 SR
1,413 Elo+
Skadi
Skadi
 
Skadi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CrxzyHits
Chaac
Level 68
God Stats
18W - 12L
1,644 SR
Queue Stats
312W - 360L
1,470 Elo+
Party 2
Ravana
Ravana
GORILLAMAN_DEE
Ravana
Level 84
God Stats
5W - 5L
1,526 SR
Queue Stats
288W - 310L
1,402 Elo+
Party 2
Athena
Athena
Tossic_boi327
Athena
Level 65
God Stats
3W - 2L
1,463 SR
Queue Stats
147W - 183L
1,292 Elo+
Party 2
Tiamat
Tiamat
vynirel
Tiamat
Level 67
God Stats
25W - 22L
1,566 SR
Queue Stats
212W - 224L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
5
0 / 1 / 0
3,113
623
893
2,843
697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

2
1 / 1 / 0
2,885
577
157
739
312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
CrowKing6662
Danzaburou
5
0 / 1 / 1
3,028
606
2,772
2,630
667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
2
0 / 0 / 0
2,660
532
157
686
186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 1 / 0
3,181
636
1,294
1,808
416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
6
2 / 0 / 0
3,616
723
1,689
1,748
314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chaac
CrxzyHits
Chaac
7
1 / 0 / 0
3,798
760
1,670
2,726
1,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
1 / 0 / 0
3,683
737
700
1,792
471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
0 / 1 / 1
3,439
688
579
4,310
1,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
vynirel
Tiamat
5
0 / 0 / 1
3,429
686
843
1,909
586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
4
4
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
0
0
W
Skadi
 
Skadi
2
0
0
2
L
1
1
0
1
L
Danzaburou
CrowKing6662
Danzaburou
0
1
1
0.5
W
Chaac
CrxzyHits
Chaac
1
0
0
1
W
1
0
0
1
L
Thanatos
0
0
0
0
L
0
1
0
0
W
0
1
1
0.5
W
Tiamat
vynirel
Tiamat
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,273
Damage
5,481
8,706
Taken
12,485
2,278
Mitigated
4,315
3,191
Healing
6,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
893
549
0
1,253
2,843
697
0
0
2,633
9,430
1,414
W
Skadi
 
Skadi
1,689
582
129
968
1,748
314
500
0
1,748
0
12,332
L
157
0
0
20
739
312
0
92
647
0
1,518
L
Danzaburou
CrowKing6662
Danzaburou
2,772
1,184
0
923
2,630
667
0
487
2,143
0
10,805
W
Chaac
CrxzyHits
Chaac
1,670
56
0
1,709
2,726
1,443
0
718
2,008
0
14,282
W
700
0
0
1,302
1,792
471
0
105
1,665
0
12,561
L
Thanatos
157
0
0
705
686
186
0
41
645
0
4,556
L
1,294
0
0
290
1,808
416
0
698
1,006
11,117
0
W
579
285
0
1,766
4,310
1,501
222
0
4,310
7,907
0
W
Tiamat
vynirel
Tiamat
843
85
0
980
1,909
586
27
964
742
11,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,867
Gold Earned
17,965
71
Minions Killed
129
0
Camps Cleared
0
334,298
Distance Traveled
481,897
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,113
623
23
5
0
90,187
1
W
Skadi
3,616
723
23
5
0
87,261
1
L
Guan Yu
2,885
577
5
1
0
29,468
0
L
Danzaburou
3,028
606
9
2
0
90,493
0
W
Chaac
3,798
760
28
6
0
110,407
0
W
Ravana
3,683
737
42
8
0
99,356
1
L
Thanatos
2,660
532
10
2
0
30,097
0
L
Thoth
3,181
636
24
5
0
94,053
0
W
Athena
3,439
688
11
2
0
96,684
1
W
Tiamat
3,429
686
25
5
0
88,189
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role