Player Matchup

Izanami
Izanami
Chukwuddi
Izanami
Level 69
God Stats
3W - 8L
1,312 SR
Queue Stats
233W - 255L
1,349 Elo+
Solo
Mercury
Mercury
NC_CRY
Mercury
Level 74
God Stats
3W - 5L
1,619 SR
Queue Stats
87W - 93L
1,406 Elo+
Party 1
Atlas
Atlas
SwagZilla35
Atlas
Level 114
God Stats
1W - 1L
1,666 SR
Queue Stats
64W - 67L
1,358 Elo+
Solo
King Arthur
King Arthur
YepettT
King Arthur
Level 82
God Stats
0W - 5L
1,500 SR
Queue Stats
145W - 156L
1,344 Elo+
Solo
Sol
Sol
alkyl_sac962
Sol
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,271 Elo+
Party 1
Team Averages
Level 74
1,519 SR
1,346 Elo+

VS

Team Averages
Level 59
1,352 SR
1,255 Elo+
Freya
Freya
G0TzSTANCE
Freya
Level 61
God Stats
42W - 40L
1,422 SR
Queue Stats
42W - 40L
1,315 Elo+
Solo
Cupid
Cupid
SirMintBunny
Cupid
Level 48
God Stats
5W - 11L
1,212 SR
Queue Stats
45W - 100L
1,167 Elo+
Party 2
Ymir
Ymir
SmokeyPrince
Ymir
Level 47
God Stats
1W - 0L
1,303 SR
Queue Stats
51W - 107L
1,174 Elo+
Party 2
Sol
Sol
patsmk3
Sol
Level 86
God Stats
29W - 29L
1,425 SR
Queue Stats
392W - 420L
1,352 Elo+
Solo
Cliodhna
Cliodhna
redlegz32
Cliodhna
Level 55
God Stats
46W - 44L
1,396 SR
Queue Stats
207W - 263L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chukwuddi
Izanami
12
2 / 1 / 0
7,296
486
5,308
7,380
2,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
NC_CRY
Mercury
10
0 / 2 / 2
6,444
430
4,161
9,785
2,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 3 / 1
6,152
410
2,880
9,372
7,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
YepettT
King Arthur
12
2 / 5 / 0
7,405
494
7,574
13,622
10,059
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

10
0 / 6 / 1
6,424
428
4,808
9,556
3,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
15
4 / 2 / 2
8,872
591
9,717
13,466
5,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 0 / 3
7,135
476
2,522
4,906
1,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 1 / 3
6,763
451
2,668
10,386
8,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
14
6 / 1 / 2
8,768
585
10,056
11,678
4,430
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
redlegz32
Cliodhna
13
7 / 1 / 0
8,495
566
8,221
8,787
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
4
Kills
17
17
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
Chukwuddi
Izanami
2
1
0
2
W
Freya
4
2
2
2.5
L
Mercury
NC_CRY
Mercury
0
2
2
0.5
W
0
0
3
1.5
W
0
1
3
1.5
L
0
3
1
0.17
L
King Arthur
YepettT
King Arthur
2
5
0
0.4
L
0
6
1
0.08
W
Sol
6
1
2
7
W
Cliodhna
redlegz32
Cliodhna
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,731
Damage
33,184
49,715
Taken
49,223
26,037
Mitigated
22,244
12,410
Healing
20,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Chukwuddi
Izanami
5,308
3,495
0
2,428
7,380
2,149
0
2,236
5,144
0
51,746
W
Freya
9,717
3,674
0
8,789
13,466
5,434
572
1,004
12,462
55,029
0
L
Mercury
NC_CRY
Mercury
4,161
659
0
3,600
9,785
2,736
0
3,592
6,193
0
24,880
W
2,522
954
108
694
4,906
1,511
517
1,875
3,031
0
25,618
W
2,668
1,414
0
740
10,386
8,046
377
1,239
9,147
19,494
0
L
2,880
1,331
521
2,464
9,372
7,899
0
3,416
5,956
14,046
0
L
King Arthur
YepettT
King Arthur
7,574
1,453
0
1,241
13,622
10,059
90
8,547
5,075
0
37,165
L
4,808
816
0
2,156
9,556
3,194
916
4,650
4,906
29,148
1,818
W
Sol
10,056
4,127
0
7,336
11,678
4,430
1,680
3,070
8,608
64,291
0
W
Cliodhna
redlegz32
Cliodhna
8,221
763
0
2,829
8,787
2,823
122
222
8,565
0
54,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,721
Gold Earned
40,033
286
Minions Killed
349
0
Camps Cleared
0
1,416,057
Distance Traveled
1,468,372
13
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,296
486
105
7
0
284,883
9
W
Freya
8,872
591
77
5
0
270,631
9
L
Mercury
6,444
430
56
4
0
326,997
2
W
Cupid
7,135
476
59
4
0
299,234
4
W
Ymir
6,763
451
30
2
0
281,219
11
L
Atlas
6,152
410
12
1
0
249,102
1
L
King Arthur
7,405
494
55
4
0
277,103
1
L
Sol
6,424
428
58
4
0
277,972
0
W
Sol
8,768
585
98
7
0
271,310
1
W
Cliodhna
8,495
566
85
6
0
345,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role