Player Matchup

Vamana
Vamana
Masters
 
Vamana
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Masters
Mesmoriser
Sol
Masters
Level 154
God Stats
53W - 9L
2,065 SR
Queue Stats
88W - 30L
3,167 MMR
Party 2
Bastet
Bastet
Grandmaster
Tr1nityyy
Bastet
Grandmaster
Level 144
God Stats
10W - 0L
1,978 SR
Queue Stats
571W - 289L
3,425 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 148
1,848 SR
2,697 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,563 SR
1,974 MMR
Hercules
Hercules
Bronze III
Big-Bucky09
Hercules
Bronze III
Level 126
God Stats
0W - 1L
1,522 SR
Queue Stats
26W - 24L
1,512 MMR
Party 1
Merlin
Merlin
Gold V
SNAKESKIN61
Merlin
Gold V
Level 127
God Stats
7W - 7L
1,531 SR
Queue Stats
52W - 48L
1,929 MMR
Party 1
Ares
Ares
Diamond I
braga-gang
Ares
Diamond I
Level 131
God Stats
21W - 25L
1,636 SR
Queue Stats
562W - 574L
2,481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
6 / 1 / 7
6,812
1,135
4,826
6,983
4,938
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
4 / 1 / 10
6,068
1,011
5,837
5,004
1,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
Tr1nityyy
Bastet
10
5 / 0 / 10
6,222
1,037
10,737
7,687
3,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
GebFenrirThothAchillesOdin

VS

Bans
GilgameshMulanArtioAh Muzen CabCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Big-Bucky09
Hercules
6
0 / 5 / 1
4,459
743
1,326
9,958
4,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Merlin
7
1 / 4 / 0
4,426
738
3,613
4,573
1,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
1 / 6 / 1
4,725
788
3,004
9,241
5,492
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
15
Kills
2
2
Deaths
15
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
6
1
7
9.5
L
Hercules
Big-Bucky09
Hercules
0
5
1
0.1
W
4
1
10
9
L
Merlin
1
4
0
0.25
W
Bastet
Tr1nityyy
Bastet
5
0
10
10
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,400
Damage
7,943
19,674
Taken
23,772
9,933
Mitigated
11,368
10,645
Healing
3,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
4,826
2,125
831
3,564
6,983
4,938
245
1,265
5,718
0
14,400
L
Hercules
Big-Bucky09
Hercules
1,326
281
0
2,006
9,958
4,545
0
2,181
7,537
0
3,546
W
5,837
2,455
0
2,581
5,004
1,778
2,385
2,879
2,125
27,213
2,890
L
Merlin
3,613
0
0
380
4,573
1,331
0
1,276
3,153
12,139
0
W
Bastet
Tr1nityyy
Bastet
10,737
3,259
336
3,333
7,687
3,217
247
2,846
4,841
0
17,788
L
3,004
83
0
1,401
9,241
5,492
0
1,789
7,135
5,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,102
Gold Earned
13,610
76
Minions Killed
35
6
Camps Cleared
0
399,592
Distance Traveled
291,817
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,812
1,135
15
3
3
128,582
0
L
Hercules
4,459
743
5
1
0
106,248
1
W
Sol
6,068
1,011
44
7
3
122,512
2
L
Merlin
4,426
738
22
4
0
90,999
2
W
Bastet
6,222
1,037
17
3
0
148,498
0
L
Ares
4,725
788
8
1
0
94,570
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role