Player Matchup

Sol
Sol
ASinOfEnvy
Sol
Level 99
God Stats
6W - 6L
1,617 SR
Queue Stats
246W - 262L
1,382 Elo+
Solo
Cliodhna
Cliodhna
Gerv-The-Goat
Cliodhna
Level 129
God Stats
42W - 22L
1,693 SR
Queue Stats
198W - 173L
1,449 Elo+
Party 1
Chang'e
Chang'e
Phill mcball
Chang'e
Level 89
God Stats
10W - 13L
1,424 SR
Queue Stats
460W - 496L
1,424 Elo+
Party 2
Da Ji
Da Ji
TTV Cleoo
Da Ji
Level 77
God Stats
21W - 16L
1,527 SR
Queue Stats
347W - 378L
1,414 Elo+
Party 2
Ymir
Ymir
kingdilla77
Ymir
Level 146
God Stats
4W - 3L
1,449 SR
Queue Stats
156W - 134L
1,443 Elo+
Party 1
Team Averages
Level 108
1,542 SR
1,422 Elo+

VS

Team Averages
Level 77
1,506 SR
1,419 Elo+
Chaac
Chaac
CrxzyHits
Chaac
Level 68
God Stats
18W - 12L
1,678 SR
Queue Stats
312W - 360L
1,482 Elo+
Party 3
Susano
Susano
GORILLAMAN_DEE
Susano
Level 84
God Stats
2W - 7L
1,312 SR
Queue Stats
288W - 310L
1,412 Elo+
Party 3
Janus
Janus
TBPM Aur
Janus
Level 100
God Stats
6W - 7L
1,570 SR
Queue Stats
234W - 220L
1,490 Elo+
Solo
Anhur
Anhur
Tossic_boi327
Anhur
Level 65
God Stats
4W - 14L
1,279 SR
Queue Stats
147W - 183L
1,299 Elo+
Party 3
Cerberus
Cerberus
vynirel
Cerberus
Level 67
God Stats
3W - 2L
1,692 SR
Queue Stats
212W - 224L
1,413 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 4 / 9
10,492
552
18,598
14,151
3,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
Gerv-The-Goat
Cliodhna
17
7 / 5 / 9
10,477
551
12,665
15,753
5,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Phill mcball
Chang'e
16
5 / 3 / 8
10,390
547
13,834
16,031
6,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Da Ji
TTV Cleoo
Da Ji
14
5 / 4 / 19
10,037
528
9,110
15,729
14,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
5 / 4 / 5
9,732
512
7,851
14,393
13,515
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CrxzyHits
Chaac
14
6 / 6 / 6
9,670
509
19,151
22,106
23,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
4 / 5 / 6
9,932
523
9,023
15,829
5,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
TBPM Aur
Janus
14
3 / 7 / 4
9,170
483
7,701
11,278
3,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 5 / 5
9,661
508
9,910
12,262
3,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
vynirel
Cerberus
12
1 / 7 / 3
7,740
407
6,188
20,760
16,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
42
30
Kills
18
20
Deaths
30
50
Assists
24
Player
Kills
Deaths
Assists
KDA
W
8
4
9
3.13
L
Chaac
CrxzyHits
Chaac
6
6
6
1.5
L
4
5
6
1.4
W
Cliodhna
Gerv-The-Goat
Cliodhna
7
5
9
2.3
W
Chang'e
Phill mcball
Chang'e
5
3
8
3
L
Janus
TBPM Aur
Janus
3
7
4
0.71
W
Da Ji
TTV Cleoo
Da Ji
5
4
19
3.63
L
4
5
5
1.3
W
5
4
5
1.88
L
Cerberus
vynirel
Cerberus
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,058
Damage
51,973
76,057
Taken
82,235
43,556
Mitigated
53,325
27,878
Healing
24,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,598
5,678
0
5,879
14,151
3,866
3,076
1,889
12,216
77,848
0
L
Chaac
CrxzyHits
Chaac
19,151
2,696
134
8,093
22,106
23,439
0
11,135
10,727
1,121
52,151
L
9,023
1,721
0
5,052
15,829
5,892
0
7,693
7,926
0
56,618
W
Cliodhna
Gerv-The-Goat
Cliodhna
12,665
708
0
5,947
15,753
5,629
285
4,418
11,090
0
68,445
W
Chang'e
Phill mcball
Chang'e
13,834
801
2,292
8,419
16,031
6,229
142
3,504
12,224
63,525
0
L
Janus
TBPM Aur
Janus
7,701
294
0
1,668
11,278
3,684
736
5,256
5,714
51,892
0
W
Da Ji
TTV Cleoo
Da Ji
9,110
1,648
798
2,998
15,729
14,317
290
2,866
12,661
0
31,356
L
9,910
3,755
0
2,745
12,262
3,991
0
6,304
5,908
0
57,516
W
7,851
1,879
0
1,545
14,393
13,515
431
1,839
12,033
43,519
0
L
Cerberus
vynirel
Cerberus
6,188
65
455
6,058
20,760
16,319
0
8,945
11,677
32,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,128
Gold Earned
46,173
477
Minions Killed
428
0
Camps Cleared
0
1,800,062
Distance Traveled
1,708,776
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,492
552
121
6
0
330,654
5
L
Chaac
9,670
509
90
5
0
358,219
0
L
Susano
9,932
523
107
6
0
368,906
2
W
Cliodhna
10,477
551
108
6
0
422,910
0
W
Chang'e
10,390
547
118
6
0
351,769
2
L
Janus
9,170
483
85
4
0
325,754
4
W
Da Ji
10,037
528
36
2
0
332,157
3
L
Anhur
9,661
508
99
5
0
342,060
4
W
Ymir
9,732
512
94
5
0
362,572
0
L
Cerberus
7,740
407
47
2
0
313,837
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role