Player Matchup

Arachne
Arachne
CHEEZY6338
Arachne
Level 66
God Stats
6W - 4L
1,751 SR
Queue Stats
462W - 432L
1,529 Elo+
Solo
Hercules
Hercules
FireDemon2
Hercules
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Goallova
Sun Wukong
Level 121
God Stats
20W - 20L
1,513 SR
Queue Stats
564W - 547L
1,530 Elo+
Solo
Sol
Sol
IRAspy
Sol
Level 124
God Stats
11W - 24L
1,386 SR
Queue Stats
232W - 225L
1,562 Elo+
Party 3
Chang'e
Chang'e
wydstepbro
Chang'e
Level 149
God Stats
1W - 0L
1,348 SR
Queue Stats
348W - 304L
1,562 Elo+
Party 3
Team Averages
Level 104
1,499 SR
1,537 Elo+

VS

Team Averages
Level 108
1,669 SR
1,562 Elo+
Cerberus
Cerberus
Garaj_
Cerberus
Level 86
God Stats
7W - 4L
1,757 SR
Queue Stats
118W - 96L
1,520 Elo+
Party 2
Olorun
Olorun
NWMBERS
Olorun
Level 129
God Stats
20W - 16L
1,849 SR
Queue Stats
462W - 433L
1,621 Elo+
Party 1
Kali
Kali
Play4emBucks
Kali
Level 109
God Stats
6W - 6L
1,541 SR
Queue Stats
665W - 592L
1,597 Elo+
Solo
Achilles
Achilles
xCHUNKYMonkey
Achilles
Level 89
God Stats
18W - 17L
1,661 SR
Queue Stats
131W - 119L
1,543 Elo+
Party 1
Medusa
Medusa
zRTempi
Medusa
Level 127
God Stats
14W - 14L
1,534 SR
Queue Stats
605W - 575L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CHEEZY6338
Arachne
10
5 / 1 / 3
6,226
623
6,424
6,740
2,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
FireDemon2
Hercules
10
3 / 0 / 2
5,583
558
3,962
4,234
2,190
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sun Wukong
Goallova
Sun Wukong
11
1 / 1 / 0
6,017
602
3,406
4,935
2,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
IRAspy
Sol
11
4 / 0 / 1
6,232
623
5,155
5,366
1,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chang'e
wydstepbro
Chang'e
10
0 / 1 / 2
5,256
526
1,106
4,606
1,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Garaj_
Cerberus
8
1 / 1 / 0
5,215
522
1,827
7,347
3,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
NWMBERS
Olorun
8
0 / 4 / 0
4,968
497
3,122
5,383
1,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
1 / 5 / 1
5,143
514
2,685
7,063
2,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
xCHUNKYMonkey
Achilles
9
1 / 2 / 1
5,243
524
3,263
6,731
3,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
zRTempi
Medusa
10
0 / 2 / 1
5,753
575
3,227
5,390
1,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
13
Kills
3
3
Deaths
14
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
CHEEZY6338
Arachne
5
1
3
6.5
W
Hercules
FireDemon2
Hercules
3
0
2
4
L
Cerberus
Garaj_
Cerberus
1
1
0
1
W
Sun Wukong
Goallova
Sun Wukong
1
1
0
1
W
Sol
IRAspy
Sol
4
0
1
4.5
L
Olorun
NWMBERS
Olorun
0
4
0
0
L
1
5
1
0.3
W
Chang'e
wydstepbro
Chang'e
0
1
2
1
L
Achilles
xCHUNKYMonkey
Achilles
1
2
1
0.75
L
Medusa
zRTempi
Medusa
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,053
Damage
14,124
25,881
Taken
31,914
9,228
Mitigated
11,921
13,243
Healing
10,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CHEEZY6338
Arachne
6,424
4,372
0
2,988
6,740
2,358
0
822
5,792
0
26,951
W
Hercules
FireDemon2
Hercules
3,962
1,412
144
1,674
4,234
2,190
0
1,549
2,617
0
11,013
L
Cerberus
Garaj_
Cerberus
1,827
102
54
3,103
7,347
3,058
0
2,674
4,673
13,096
0
W
Sun Wukong
Goallova
Sun Wukong
3,406
555
0
1,624
4,935
2,233
0
0
4,614
0
33,001
W
Sol
IRAspy
Sol
5,155
3,074
0
3,887
5,366
1,415
954
2,216
2,970
46,498
0
L
Olorun
NWMBERS
Olorun
3,122
1,315
76
1,084
5,383
1,389
0
2,633
2,750
27,372
0
L
2,685
1,283
0
2,151
7,063
2,686
0
180
6,847
0
31,065
W
Chang'e
wydstepbro
Chang'e
1,106
140
399
2,527
4,606
1,032
0
214
4,392
22,406
0
L
Achilles
xCHUNKYMonkey
Achilles
3,263
840
0
1,832
6,731
3,212
0
0
6,343
0
21,548
L
Medusa
zRTempi
Medusa
3,227
1,197
0
2,114
5,390
1,576
0
774
4,616
0
43,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,314
Gold Earned
26,322
293
Minions Killed
305
0
Camps Cleared
0
1,007,909
Distance Traveled
892,157
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,226
623
48
5
0
208,925
2
W
Hercules
5,583
558
16
2
0
208,515
2
L
Cerberus
5,215
522
40
4
0
194,141
3
W
Sun Wukong
6,017
602
84
8
0
213,070
6
W
Sol
6,232
623
90
9
0
188,627
1
L
Olorun
4,968
497
64
6
0
148,360
0
L
Kali
5,143
514
63
6
0
176,229
4
W
Chang'e
5,256
526
55
6
0
188,772
3
L
Achilles
5,243
524
43
4
0
187,320
0
L
Medusa
5,753
575
95
10
0
186,107
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role