Player Matchup

Gilgamesh
Gilgamesh
Borasco
Gilgamesh
Level 16
God Stats
13W - 13L
1,514 SR
Queue Stats
78W - 130L
1,468 Elo+
Party 2
Horus
Horus
Fraze400
Horus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 43L
1,409 Elo+
Party 2
Neith
Neith
PAAAAAAAAAAAAAPI
Neith
Level 42
God Stats
5W - 14L
1,445 SR
Queue Stats
175W - 242L
1,433 Elo+
Party 2
Da Ji
Da Ji
Shyguyxx
Da Ji
Level 27
God Stats
16W - 20L
1,524 SR
Queue Stats
50W - 64L
1,435 Elo+
Party 2
Anubis
Anubis
noobslikemerock1
Anubis
Level 23
God Stats
2W - 3L
1,401 SR
Queue Stats
39W - 63L
1,395 Elo+
Party 2
Team Averages
Level 24
1,477 SR
1,428 Elo+

VS

Team Averages
Level 62
1,581 SR
1,454 Elo+
Nike
Nike
AlphaDingo
Nike
Level 37
God Stats
11W - 3L
1,801 SR
Queue Stats
115W - 131L
1,488 Elo+
Solo
Skadi
Skadi
DeonosisII
Skadi
Level 84
God Stats
5W - 1L
1,662 SR
Queue Stats
317W - 323L
1,474 Elo+
Party 3
Hun Batz
Hun Batz
ERICOLCA360
Hun Batz
Level 77
God Stats
3W - 1L
1,558 SR
Queue Stats
141W - 152L
1,473 Elo+
Party 1
Horus
Horus
SafiSierra87
Horus
Level 88
God Stats
6W - 10L
1,369 SR
Queue Stats
654W - 665L
1,485 Elo+
Party 3
Merlin
Merlin
Thuderstrucker
Merlin
Level 26
God Stats
1W - 0L
1,514 SR
Queue Stats
13W - 17L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Borasco
Gilgamesh
11
0 / 1 / 0
6,057
505
3,733
9,410
4,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Horus
Fraze400
Horus
8
0 / 6 / 2
4,891
408
1,654
9,888
4,572
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
0 / 6 / 1
5,420
452
4,017
8,954
2,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Shyguyxx
Da Ji
12
2 / 3 / 1
6,848
571
3,430
10,456
3,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
4 / 3 / 1
7,150
596
4,839
7,656
2,980
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,748
562
5,360
6,559
3,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
13
9 / 1 / 6
8,127
677
11,038
6,345
1,807
Hun Batz
ERICOLCA360
Hun Batz
12
5 / 1 / 1
7,186
599
5,319
7,408
2,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
3 / 0 / 8
6,953
579
3,535
7,882
6,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
2 / 3 / 5
6,985
582
5,179
4,808
1,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
6
Kills
19
19
Deaths
6
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
Gilgamesh
Borasco
Gilgamesh
0
1
0
0
W
Skadi
9
1
6
12
W
Hun Batz
ERICOLCA360
Hun Batz
5
1
1
5.5
L
Horus
Fraze400
Horus
0
6
2
0.17
L
0
6
1
0.08
W
3
0
8
7
L
Da Ji
Shyguyxx
Da Ji
2
3
1
0.83
W
2
3
5
1.5
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,673
Damage
30,431
46,364
Taken
33,002
16,791
Mitigated
15,288
15,147
Healing
8,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,360
302
0
1,390
6,559
3,319
268
0
6,559
1,331
38,500
L
Gilgamesh
Borasco
Gilgamesh
3,733
953
0
2,538
9,410
4,048
261
203
8,605
0
29,330
W
Skadi
11,038
5,915
0
125
6,345
1,807
264
1,227
5,118
0
47,765
W
Hun Batz
ERICOLCA360
Hun Batz
5,319
2,508
0
2,805
7,408
2,151
0
1,081
6,327
0
42,430
L
Horus
Fraze400
Horus
1,654
1,168
511
1,210
9,888
4,572
0
146
9,742
0
9,004
L
4,017
2,072
0
2,325
8,954
2,103
0
938
7,898
0
31,178
W
3,535
1,580
640
2,806
7,882
6,528
0
1,170
6,712
0
14,807
L
Da Ji
Shyguyxx
Da Ji
3,430
1,096
0
5,080
10,456
3,088
581
704
9,544
0
44,221
W
5,179
814
0
500
4,808
1,483
580
1,361
3,447
36,519
0
L
4,839
336
0
3,483
7,656
2,980
0
2,839
4,519
29,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,366
Gold Earned
35,999
294
Minions Killed
362
0
Camps Cleared
0
1,161,019
Distance Traveled
1,272,211
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,748
562
90
8
0
255,555
3
L
Gilgamesh
6,057
505
56
5
0
269,527
2
W
Skadi
8,127
677
86
7
0
236,517
1
W
Hun Batz
7,186
599
76
6
0
282,722
4
L
Horus
4,891
408
14
1
0
224,837
0
L
Neith
5,420
452
57
5
0
210,582
0
W
Horus
6,953
579
16
1
0
263,425
2
L
Da Ji
6,848
571
99
8
0
240,829
2
W
Merlin
6,985
582
94
8
0
233,992
6
L
Anubis
7,150
596
68
6
0
215,244
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role