Player Matchup

Freya
Freya
 
Freya
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
FallenSoul_0721
Awilix
Level 159
God Stats
19W - 7L
1,628 SR
Queue Stats
190W - 180L
1,473 Elo+
Solo
Mulan
Mulan
GaussblueX
Mulan
Level 133
God Stats
10W - 8L
1,512 SR
Queue Stats
417W - 410L
1,512 Elo+
Solo
Nu Wa
Nu Wa
Quentoes
Nu Wa
Level 96
God Stats
3W - 4L
1,599 SR
Queue Stats
399W - 385L
1,428 Elo+
Solo
Chang'e
Chang'e
yasss_slayyy
Chang'e
Level 80
God Stats
17W - 13L
1,568 SR
Queue Stats
235W - 268L
1,457 Elo+
Party 1
Team Averages
Level 118
1,561 SR
1,474 Elo+

VS

Team Averages
Level 105
1,503 SR
1,421 Elo+
Artemis
Artemis
Krouser41
Artemis
Level 116
God Stats
2W - 2L
1,646 SR
Queue Stats
45W - 78L
1,333 Elo+
Party 2
Nu Wa
Nu Wa
NotEternalEcho
Nu Wa
Level 109
God Stats
10W - 7L
1,575 SR
Queue Stats
325W - 313L
1,474 Elo+
Solo
Atlas
Atlas
PriceIsRight1416
Atlas
Level 95
God Stats
3W - 0L
1,462 SR
Queue Stats
46W - 80L
1,363 Elo+
Party 2
Kali
Kali
REX DA GHOD 33
Kali
Level 106
God Stats
8W - 13L
1,393 SR
Queue Stats
726W - 710L
1,479 Elo+
Solo
Merlin
Merlin
gamerhalo21
Merlin
Level 101
God Stats
4W - 5L
1,437 SR
Queue Stats
162W - 162L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
1 / 1 / 1
6,763
520
3,255
6,245
1,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 1 / 1
6,042
465
3,250
6,778
2,336
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
1 / 1 / 2
6,133
472
3,313
9,804
4,589
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nu Wa
Quentoes
Nu Wa
10
2 / 0 / 0
6,125
471
4,199
3,489
992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
yasss_slayyy
Chang'e
13
1 / 3 / 1
7,311
562
3,045
7,670
2,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Krouser41
Artemis
12
0 / 1 / 2
6,681
514
3,516
5,569
1,594
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 1 / 2
7,081
545
5,587
6,250
1,550
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 3 / 4
6,236
480
2,611
8,501
4,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 0 / 2
7,738
595
3,741
9,029
3,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
13
2 / 1 / 2
7,808
601
3,853
4,934
1,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
6
Kills
6
6
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
1
1
1.5
L
1
1
1
1.5
L
1
1
2
2
W
Artemis
Krouser41
Artemis
0
1
2
1
W
0
1
2
1
W
0
3
4
0.67
L
Nu Wa
Quentoes
Nu Wa
2
0
0
2
W
4
0
2
5
W
Merlin
2
1
2
3
L
Chang'e
yasss_slayyy
Chang'e
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,062
Damage
19,308
33,986
Taken
34,283
12,017
Mitigated
12,052
13,193
Healing
12,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
3,255
1,003
324
3,272
6,245
1,759
0
1,233
5,012
39,414
0
L
3,250
1,287
0
1,944
6,778
2,336
0
1,904
4,796
0
33,495
L
3,313
690
186
2,747
9,804
4,589
0
3,386
6,330
0
25,876
W
Artemis
Krouser41
Artemis
3,516
1,777
0
1,932
5,569
1,594
0
1,593
3,931
0
45,130
W
5,587
1,339
0
1,578
6,250
1,550
1,440
2,560
3,436
46,586
0
W
2,611
942
0
2,224
8,501
4,182
216
2,123
6,354
13,761
0
L
Nu Wa
Quentoes
Nu Wa
4,199
1,329
0
1,135
3,489
992
0
2,135
1,354
28,691
0
W
3,741
1,890
0
5,538
9,029
3,135
0
1,978
7,005
0
39,012
W
Merlin
3,853
477
0
1,433
4,934
1,591
342
1,832
3,058
47,932
0
L
Chang'e
yasss_slayyy
Chang'e
3,045
41
483
3,102
7,670
2,341
0
3,102
4,278
51,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,374
Gold Earned
35,544
353
Minions Killed
389
0
Camps Cleared
0
1,150,713
Distance Traveled
1,216,018
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,763
520
85
7
0
225,545
4
L
Awilix
6,042
465
65
5
0
259,347
0
L
Mulan
6,133
472
52
4
0
253,292
2
W
Artemis
6,681
514
85
7
0
223,140
6
W
Nu Wa
7,081
545
94
7
0
218,003
4
W
Atlas
6,236
480
21
2
0
256,439
3
L
Nu Wa
6,125
471
47
4
0
156,967
1
W
Kali
7,738
595
83
6
0
285,909
3
W
Merlin
7,808
601
106
8
0
232,527
5
L
Chang'e
7,311
562
104
8
0
255,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role