Player Matchup

Charybdis
Charybdis
CherryBerserker
Charybdis
Level 85
God Stats
4W - 6L
1,669 SR
Queue Stats
85W - 100L
1,401 Elo+
Solo
Freya
Freya
CupCakee-944
Freya
Level 75
God Stats
1W - 1L
1,251 SR
Queue Stats
137W - 136L
1,499 Elo+
Party 2
Geb
Geb
Gadafi
Geb
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 25L
1,559 Elo+
Party 2
Camazotz
Camazotz
QemalBeu
Camazotz
Level 66
God Stats
2W - 2L
1,394 SR
Queue Stats
88W - 82L
1,503 Elo+
Party 2
Anubis
Anubis
drini1986
Anubis
Level 15
God Stats
2W - 1L
1,544 SR
Queue Stats
3W - 3L
1,475 Elo+
Party 2
Team Averages
Level 74
1,472 SR
1,487 Elo+

VS

Team Averages
Level 39
1,397 SR
1,303 Elo+
Ratatoskr
Ratatoskr
AccipiterOculus
Ratatoskr
Level 35
God Stats
1W - 1L
1,630 SR
Queue Stats
5W - 19L
1,216 Elo+
Party 1
Ymir
Ymir
FatherMoe97
Ymir
Level 24
God Stats
5W - 9L
1,287 SR
Queue Stats
14W - 40L
1,263 Elo+
Party 1
Merlin
Merlin
RockChalice3837
Merlin
Level 7
God Stats
0W - 1L
1,064 SR
Queue Stats
2W - 9L
1,182 Elo+
Party 1
Sol
Sol
lookavityo
Sol
Level 68
God Stats
7W - 10L
1,483 SR
Queue Stats
355W - 373L
1,434 Elo+
Party 3
Izanami
Izanami
neosink
Izanami
Level 60
God Stats
22W - 23L
1,521 SR
Queue Stats
228W - 250L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CherryBerserker
Charybdis
11
5 / 2 / 2
6,588
599
6,111
6,183
1,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 2 / 0
5,847
532
1,242
6,523
2,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Geb
Gadafi
Geb
10
3 / 1 / 10
6,350
577
3,779
6,960
4,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Camazotz
QemalBeu
Camazotz
12
7 / 1 / 1
7,261
660
4,763
8,323
2,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
drini1986
Anubis
11
5 / 1 / 6
7,008
637
6,038
5,508
2,642
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
AccipiterOculus
Ratatoskr
7
0 / 3 / 2
4,987
453
1,898
7,129
1,886
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 3 / 1
5,384
489
2,800
7,138
1,796
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 8 / 1
5,028
457
1,855
6,868
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
4 / 2 / 0
6,530
594
5,352
6,746
1,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
neosink
Izanami
10
2 / 4 / 1
6,016
547
3,441
6,161
1,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
20
Kills
7
7
Deaths
20
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
AccipiterOculus
Ratatoskr
0
3
2
0.33
W
Charybdis
CherryBerserker
Charybdis
5
2
2
3
W
0
2
0
0
L
1
3
1
0.5
W
Geb
Gadafi
Geb
3
1
10
8
W
Camazotz
QemalBeu
Camazotz
7
1
1
7.5
L
0
8
1
0.06
W
Anubis
drini1986
Anubis
5
1
6
8
L
4
2
0
2
L
Izanami
neosink
Izanami
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,933
Damage
15,346
33,497
Taken
34,042
13,315
Mitigated
7,884
15,185
Healing
3,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
AccipiterOculus
Ratatoskr
1,898
549
0
0
7,129
1,886
0
1,388
5,741
0
22,867
W
Charybdis
CherryBerserker
Charybdis
6,111
2,718
0
2,717
6,183
1,684
399
579
5,604
0
38,847
W
1,242
417
0
2,928
6,523
2,009
778
2,847
3,676
28,233
0
L
2,800
1,032
0
518
7,138
1,796
0
2,722
4,416
16,243
0
W
Geb
Gadafi
Geb
3,779
351
0
1,087
6,960
4,567
239
1,805
5,133
14,293
0
W
Camazotz
QemalBeu
Camazotz
4,763
2,017
0
5,928
8,323
2,413
508
1,516
6,757
0
37,239
L
1,855
420
0
264
6,868
1,190
0
2,233
4,635
16,871
0
W
Anubis
drini1986
Anubis
6,038
784
0
2,525
5,508
2,642
889
2,958
2,320
39,379
0
L
5,352
2,262
0
2,808
6,746
1,688
704
3,389
3,357
32,516
0
L
Izanami
neosink
Izanami
3,441
2,563
0
30
6,161
1,324
0
1,575
4,586
0
34,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,054
Gold Earned
27,945
285
Minions Killed
240
0
Camps Cleared
0
1,057,945
Distance Traveled
1,053,120
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
4,987
453
47
4
0
246,721
0
W
Charybdis
6,588
599
69
6
0
201,511
1
W
Freya
5,847
532
54
5
0
178,757
1
L
Ymir
5,384
489
32
3
0
227,616
2
W
Geb
6,350
577
18
2
0
229,205
3
W
Camazotz
7,261
660
72
7
0
252,223
0
L
Merlin
5,028
457
40
4
0
179,381
0
W
Anubis
7,008
637
72
7
0
196,249
6
L
Sol
6,530
594
53
5
0
205,650
2
L
Izanami
6,016
547
68
6
0
193,752
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role