Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AndyAndyLow
Neith
Level 97
God Stats
80W - 74L
1,492 SR
Queue Stats
183W - 205L
1,379 Elo+
Solo
Gilgamesh
Gilgamesh
MrTouchBalls
Gilgamesh
Level 78
God Stats
4W - 14L
1,312 SR
Queue Stats
351W - 478L
1,373 Elo+
Party 1
Susano
Susano
finiDisOz
Susano
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 39L
1,348 Elo+
Solo
Team Averages
Level 102
1,461 SR
1,420 Elo+

VS

Team Averages
Level 75
1,351 SR
1,381 Elo+
Loki
Loki
 
Loki
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
A7_kaiser_FDC
Odin
Level 60
God Stats
5W - 9L
1,270 SR
Queue Stats
138W - 166L
1,287 Elo+
Solo
Skadi
Skadi
ItsSpacemanBerny
Skadi
Level 40
God Stats
1W - 1L
1,168 SR
Queue Stats
21W - 23L
1,298 Elo+
Solo
Ares
Ares
RoCreative23
Ares
Level 92
God Stats
7W - 6L
1,353 SR
Queue Stats
97W - 103L
1,401 Elo+
Solo
Chang'e
Chang'e
Trueblue3602273
Chang'e
Level 64
God Stats
66W - 54L
1,463 SR
Queue Stats
173W - 183L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
0 / 1 / 1
5,042
504
4,032
7,067
5,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
 
Baron Samedi
8
0 / 3 / 1
4,630
463
2,242
6,148
1,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 1 / 0
4,814
481
4,544
4,238
1,168
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
MrTouchBalls
Gilgamesh
7
0 / 3 / 0
4,569
457
1,897
6,259
2,570
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
finiDisOz
Susano
8
0 / 2 / 1
4,883
488
3,108
7,809
2,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
2 / 0 / 3
5,378
538
5,248
5,116
1,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 0 / 2
6,247
625
4,821
4,458
2,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 0 / 3
5,190
519
2,802
5,021
1,301
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
0 / 1 / 4
5,033
503
2,200
8,357
3,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
5 / 1 / 2
6,073
607
4,348
4,663
1,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
10
10
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
1
1
0.5
L
Baron Samedi
 
Baron Samedi
0
3
1
0.17
W
Loki
 
Loki
2
0
3
3.5
W
3
0
2
4
L
2
1
0
2
W
0
0
3
1.5
L
Gilgamesh
MrTouchBalls
Gilgamesh
0
3
0
0
W
0
1
4
2
W
5
1
2
6
L
Susano
finiDisOz
Susano
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,823
Damage
19,419
31,521
Taken
27,615
13,042
Mitigated
10,273
7,284
Healing
10,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
4,032
1,746
0
2,260
7,067
5,340
0
2,527
4,417
19,699
0
L
Baron Samedi
 
Baron Samedi
2,242
81
295
2,145
6,148
1,893
0
1,084
4,968
22,345
0
W
Loki
 
Loki
5,248
1,357
0
1,294
5,116
1,480
0
1,068
3,953
0
25,556
W
4,821
1,167
0
961
4,458
2,296
652
41
4,417
0
29,468
L
4,544
1,764
299
1,133
4,238
1,168
0
885
3,279
0
20,369
W
2,802
946
0
1,130
5,021
1,301
29
1,777
3,224
0
29,367
L
Gilgamesh
MrTouchBalls
Gilgamesh
1,897
438
0
172
6,259
2,570
0
0
5,840
0
14,719
W
2,200
94
1,649
2,692
8,357
3,804
28
1,540
6,799
8,836
0
W
4,348
561
144
2,220
4,663
1,392
412
1,593
2,948
24,249
0
L
Susano
finiDisOz
Susano
3,108
313
0
980
7,809
2,071
0
1,661
5,976
0
27,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,938
Gold Earned
27,921
226
Minions Killed
253
0
Camps Cleared
0
954,242
Distance Traveled
965,180
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,042
504
32
3
0
185,379
2
L
Baron Samedi
4,630
463
55
6
0
184,170
0
W
Loki
5,378
538
43
4
0
226,625
3
W
Odin
6,247
625
62
6
0
192,671
2
L
Neith
4,814
481
46
5
0
177,231
3
W
Skadi
5,190
519
79
8
0
165,947
1
L
Gilgamesh
4,569
457
38
4
0
202,088
3
W
Ares
5,033
503
15
2
0
194,409
1
W
Chang'e
6,073
607
54
5
0
185,528
3
L
Susano
4,883
488
55
6
0
205,374
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role