Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
CerbyWerby
Erlang Shen
Level 107
God Stats
3W - 1L
1,582 SR
Queue Stats
480W - 447L
1,521 Elo+
Party 1
Charybdis
Charybdis
GaurdianDeath
Charybdis
Level 67
God Stats
90W - 75L
1,615 SR
Queue Stats
108W - 95L
1,603 Elo+
Party 2
Bacchus
Bacchus
RenegadeJoan
Bacchus
Level 84
God Stats
4W - 2L
1,592 SR
Queue Stats
123W - 123L
1,571 Elo+
Party 2
Baron Samedi
Baron Samedi
crature890
Baron Samedi
Level 51
God Stats
34W - 26L
1,561 SR
Queue Stats
187W - 182L
1,544 Elo+
Solo
Team Averages
Level 83
1,570 SR
1,548 Elo+

VS

Team Averages
Level 25
1,570 SR
1,337 Elo+
Olorun
Olorun
Critthys
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Horus
Horus
DaFNBunny
Horus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,195 Elo+
Party 3
Chernobog
Chernobog
DepressedDiego
Chernobog
Level 60
God Stats
6W - 8L
1,445 SR
Queue Stats
232W - 235L
1,468 Elo+
Party 3
Fenrir
Fenrir
Raedorik
Fenrir
Level 24
God Stats
1W - 1L
1,904 SR
Queue Stats
1W - 6L
1,326 Elo+
Party 3
He Bo
He Bo
SFCshadow
He Bo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,195 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
19
21 / 1 / 15
13,336
1,482
21,466
6,737
3,059
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
CerbyWerby
Erlang Shen
17
0 / 2 / 28
9,568
1,063
10,539
11,966
6,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
GaurdianDeath
Charybdis
18
18 / 1 / 13
12,087
1,343
26,903
9,038
4,114
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
RenegadeJoan
Bacchus
17
1 / 1 / 28
10,398
1,155
9,304
10,721
15,790
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
crature890
Baron Samedi
18
6 / 2 / 27
10,857
1,206
13,913
7,201
3,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

345

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Critthys
Olorun
14
2 / 11 / 3
8,741
971
8,008
18,647
7,958
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
DaFNBunny
Horus
14
0 / 8 / 2
7,854
873
2,958
21,856
19,751
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chernobog
DepressedDiego
Chernobog
14
1 / 6 / 3
8,463
940
5,786
16,176
5,681
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Raedorik
Fenrir
14
3 / 11 / 3
9,191
1,021
9,713
21,092
10,635
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

He Bo
SFCshadow
He Bo
14
1 / 11 / 4
8,610
957
10,786
15,091
5,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
22
46
Kills
7
7
Deaths
47
111
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
21
1
15
28.5
W
Erlang Shen
CerbyWerby
Erlang Shen
0
2
28
7
L
Olorun
Critthys
Olorun
2
11
3
0.32
L
Horus
DaFNBunny
Horus
0
8
2
0.13
L
Chernobog
DepressedDiego
Chernobog
1
6
3
0.42
W
Charybdis
GaurdianDeath
Charybdis
18
1
13
24.5
L
Fenrir
Raedorik
Fenrir
3
11
3
0.41
W
Bacchus
RenegadeJoan
Bacchus
1
1
28
15
L
He Bo
SFCshadow
He Bo
1
11
4
0.27
W
Baron Samedi
crature890
Baron Samedi
6
2
27
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,125
Damage
37,251
45,663
Taken
92,862
33,469
Mitigated
49,114
12,672
Healing
8,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
21,466
9,918
0
2,069
6,737
3,059
0
1,947
4,790
0
37,427
W
Erlang Shen
CerbyWerby
Erlang Shen
10,539
5,930
0
2,651
11,966
6,845
0
4,236
6,806
0
19,874
L
Olorun
Critthys
Olorun
8,008
3,921
1,292
2,276
18,647
7,958
0
4,403
14,168
20,758
0
L
Horus
DaFNBunny
Horus
2,958
1,785
1,289
2,430
21,856
19,751
0
6,258
15,269
0
7,738
L
Chernobog
DepressedDiego
Chernobog
5,786
2,800
0
244
16,176
5,681
0
4,054
12,002
0
34,105
W
Charybdis
GaurdianDeath
Charybdis
26,903
18,224
0
2,832
9,038
4,114
0
3,656
5,382
0
48,939
L
Fenrir
Raedorik
Fenrir
9,713
2,235
0
731
21,092
10,635
0
4,355
16,576
0
16,607
W
Bacchus
RenegadeJoan
Bacchus
9,304
1,108
0
658
10,721
15,790
0
5,431
5,215
22,778
0
L
He Bo
SFCshadow
He Bo
10,786
923
23
698
15,091
5,089
0
3,307
11,630
21,856
0
W
Baron Samedi
crature890
Baron Samedi
13,913
2,071
2,154
2,308
7,201
3,661
0
3,524
3,677
28,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,246
Gold Earned
42,859
188
Minions Killed
119
9
Camps Cleared
3
876,265
Distance Traveled
734,496
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,336
1,482
22
2
3
183,359
1
W
Erlang Shen
9,568
1,063
24
3
3
170,628
0
L
Olorun
8,741
971
25
3
0
137,661
1
L
Horus
7,854
873
7
1
1
145,396
0
L
Chernobog
8,463
940
42
5
1
153,920
0
W
Charybdis
12,087
1,343
71
8
3
165,584
3
L
Fenrir
9,191
1,021
15
2
0
153,304
0
W
Bacchus
10,398
1,155
34
4
0
194,355
2
L
He Bo
8,610
957
30
3
1
144,215
0
W
Baron Samedi
10,857
1,206
37
4
0
162,339
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role