Player Matchup

Guan Yu
Guan Yu
Based_Tito
Guan Yu
Level 109
God Stats
12W - 11L
1,494 SR
Queue Stats
348W - 320L
1,623 Elo+
Party 1
Atlas
Atlas
HolyGhostGio
Atlas
Level 160
God Stats
18W - 19L
1,649 SR
Queue Stats
838W - 626L
1,676 Elo+
Party 1
Bacchus
Bacchus
KOEagle52
Bacchus
Level 145
God Stats
2W - 3L
1,523 SR
Queue Stats
350W - 305L
1,594 Elo+
Party 1
Anhur
Anhur
PeepingRon420
Anhur
Level 160
God Stats
1W - 5L
1,433 SR
Queue Stats
672W - 547L
1,685 Elo+
Party 1
Sylvanus
Sylvanus
Skullhunter206
Sylvanus
Level 156
God Stats
23W - 23L
1,544 SR
Queue Stats
531W - 363L
1,575 Elo+
Party 1
Team Averages
Level 146
1,529 SR
1,631 Elo+

VS

Team Averages
Level 149
1,691 SR
1,646 Elo+
Mercury
Mercury
DynastyAssassin
Mercury
Level 160
God Stats
14W - 8L
1,765 SR
Queue Stats
631W - 414L
1,669 Elo+
Party 2
Atlas
Atlas
OmarUVincent64
Atlas
Level 160
God Stats
5W - 11L
1,632 SR
Queue Stats
774W - 751L
1,626 Elo+
Solo
Heimdallr
Heimdallr
SirManiac1
Heimdallr
Level 157
God Stats
24W - 16L
1,719 SR
Queue Stats
491W - 429L
1,607 Elo+
Solo
Bacchus
Bacchus
TURTLEDRAGON99
Bacchus
Level 160
God Stats
8W - 6L
1,710 SR
Queue Stats
659W - 462L
1,674 Elo+
Party 2
Scylla
Scylla
paxter_pr
Scylla
Level 107
God Stats
10W - 3L
1,628 SR
Queue Stats
93W - 74L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Based_Tito
Guan Yu
11
0 / 4 / 0
5,954
496
4,259
9,880
5,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

10
2 / 3 / 2
6,199
517
4,971
7,513
2,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
KOEagle52
Bacchus
11
2 / 2 / 2
6,476
540
3,161
7,321
2,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 0
6,136
511
1,504
7,398
1,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sylvanus
10
0 / 1 / 2
5,956
496
2,401
8,075
6,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 6
7,348
612
4,334
6,003
1,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 0 / 1
7,734
645
6,944
8,570
5,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
SirManiac1
Heimdallr
13
2 / 0 / 3
7,492
624
7,687
5,846
1,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
3 / 1 / 2
6,315
526
4,071
5,153
3,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
paxter_pr
Scylla
11
1 / 3 / 3
6,500
542
2,233
6,420
1,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
4
Kills
13
13
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Based_Tito
Guan Yu
0
4
0
0
W
3
0
6
6
L
2
3
2
1
L
Bacchus
KOEagle52
Bacchus
2
2
2
1.5
W
4
0
1
4.5
L
0
3
0
0
W
Heimdallr
SirManiac1
Heimdallr
2
0
3
3.5
L
Sylvanus
0
1
2
1
W
3
1
2
4
W
Scylla
paxter_pr
Scylla
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,296
Damage
25,269
40,187
Taken
31,992
19,146
Mitigated
14,366
11,698
Healing
10,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Based_Tito
Guan Yu
4,259
1,145
0
2,334
9,880
5,471
0
5,842
3,198
0
34,119
W
4,334
1,553
0
1,414
6,003
1,709
0
1,063
4,856
0
52,154
L
4,971
1,478
0
1,308
7,513
2,623
0
1,633
5,786
32,577
0
L
Bacchus
KOEagle52
Bacchus
3,161
476
0
2,318
7,321
2,907
0
2,504
4,656
32,265
0
W
6,944
2,804
0
3,323
8,570
5,334
280
82
7,953
49,295
0
L
1,504
994
0
2,460
7,398
1,680
108
206
7,192
0
41,354
W
Heimdallr
SirManiac1
Heimdallr
7,687
3,538
0
2,911
5,846
1,727
230
2,536
3,220
0
54,881
L
Sylvanus
2,401
312
823
2,455
8,075
6,465
72
1,910
6,107
20,417
0
W
4,071
608
0
1,345
5,153
3,722
0
2,659
2,320
11,153
0
W
Scylla
paxter_pr
Scylla
2,233
359
0
1,173
6,420
1,874
510
3,594
2,412
39,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,721
Gold Earned
35,389
356
Minions Killed
407
0
Camps Cleared
0
1,189,700
Distance Traveled
1,205,583
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,954
496
73
6
0
240,370
3
W
Mercury
7,348
612
94
8
0
293,458
6
L
Atlas
6,199
517
78
7
0
245,277
4
L
Bacchus
6,476
540
78
7
0
273,625
1
W
Atlas
7,734
645
102
9
0
202,070
3
L
Anhur
6,136
511
97
8
0
206,676
2
W
Heimdallr
7,492
624
105
9
0
232,354
4
L
Sylvanus
5,956
496
30
3
0
223,752
3
W
Bacchus
6,315
526
19
2
0
258,784
7
W
Scylla
6,500
542
87
7
0
218,917
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role