Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DeadlyShadowsDF
Nu Wa
Level 109
God Stats
3W - 5L
1,683 SR
Queue Stats
71W - 76L
1,495 Elo+
Solo
Fenrir
Fenrir
Luisito6453
Fenrir
Level 50
God Stats
27W - 18L
1,544 SR
Queue Stats
318W - 268L
1,437 Elo+
Solo
Xbalanque
Xbalanque
XxAthenaxX2222
Xbalanque
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 227L
1,495 Elo+
Solo
Sol
Sol
l Blickathon l
Sol
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,376 Elo+
Solo
Team Averages
Level 80
1,545 SR
1,461 Elo+

VS

Team Averages
Level 127
1,636 SR
1,492 Elo+
Tyr
Tyr
 
Tyr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Chuck5433
Mercury
Level 87
God Stats
19W - 20L
1,497 SR
Queue Stats
185W - 209L
1,492 Elo+
Solo
Ah Puch
Ah Puch
Jarzzyy
Ah Puch
Level 126
God Stats
16W - 14L
1,589 SR
Queue Stats
643W - 650L
1,516 Elo+
Party 1
Ares
Ares
SkinlessSun049
Ares
Level 160
God Stats
6W - 6L
1,562 SR
Queue Stats
168W - 174L
1,411 Elo+
Solo
Skadi
Skadi
o0Mellifluous0o
Skadi
Level 105
God Stats
2W - 0L
2,031 SR
Queue Stats
63W - 52L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
0 / 1 / 3
8,780
878
4,253
9,861
4,836
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 4 / 3
9,889
989
14,902
12,589
4,409
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
15
2 / 8 / 1
9,368
937
12,613
18,740
8,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xbalanque
XxAthenaxX2222
Xbalanque
15
0 / 8 / 2
8,687
869
9,811
14,383
5,771
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 3 / 3
9,224
922
7,836
8,294
2,842
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Team 1 Tickets

148

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
5 / 2 / 10
10,049
1,005
6,839
13,765
10,214
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Chuck5433
Mercury
17
9 / 2 / 3
11,085
1,109
8,777
8,820
3,247
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
Jarzzyy
Ah Puch
18
7 / 0 / 14
11,586
1,159
24,881
10,664
3,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
1 / 1 / 14
10,262
1,026
6,925
12,803
17,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
2 / 0 / 16
10,317
1,032
13,044
8,028
2,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
81
5
Kills
24
24
Deaths
5
12
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
1
3
1.5
W
Tyr
 
Tyr
5
2
10
5
W
Mercury
Chuck5433
Mercury
9
2
3
5.25
L
2
4
3
0.88
W
Ah Puch
Jarzzyy
Ah Puch
7
0
14
14
L
Fenrir
2
8
1
0.31
W
1
1
14
8
L
Xbalanque
XxAthenaxX2222
Xbalanque
0
8
2
0.13
L
1
3
3
0.83
W
2
0
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,415
Damage
60,466
63,867
Taken
54,080
26,132
Mitigated
36,995
10,997
Healing
13,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
4,253
0
3,605
3,963
9,861
4,836
0
5,421
4,440
21,977
0
W
Tyr
 
Tyr
6,839
467
0
2,820
13,765
10,214
0
6,715
7,050
0
10,434
W
Mercury
Chuck5433
Mercury
8,777
3,657
0
475
8,820
3,247
0
2,930
5,890
0
22,600
L
14,902
4,360
128
683
12,589
4,409
0
6,844
5,745
47,372
0
W
Ah Puch
Jarzzyy
Ah Puch
24,881
1,168
198
5,644
10,664
3,574
0
6,407
4,257
67,478
0
L
Fenrir
12,613
3,494
0
224
18,740
8,274
0
8,868
9,872
0
17,446
W
6,925
191
0
2,726
12,803
17,166
0
6,537
6,266
19,097
0
L
Xbalanque
XxAthenaxX2222
Xbalanque
9,811
3,408
568
706
14,383
5,771
0
6,412
7,971
0
29,948
L
7,836
2,051
0
1,120
8,294
2,842
0
4,261
4,033
24,758
0
W
13,044
5,057
0
1,785
8,028
2,794
0
4,402
3,626
0
44,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,948
Gold Earned
53,299
214
Minions Killed
233
10
Camps Cleared
6
967,482
Distance Traveled
1,024,098
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,780
878
50
5
1
195,241
0
W
Tyr
10,049
1,005
5
1
1
192,922
5
W
Mercury
11,085
1,109
29
3
4
239,504
2
L
Nu Wa
9,889
989
60
6
2
184,858
1
W
Ah Puch
11,586
1,159
89
9
0
208,254
0
L
Fenrir
9,368
937
18
2
3
214,971
2
W
Ares
10,262
1,026
35
4
0
180,829
3
L
Xbalanque
8,687
869
32
3
3
174,512
0
L
Sol
9,224
922
54
5
1
197,900
0
W
Skadi
10,317
1,032
75
8
1
202,589
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role