Player Matchup

Achilles
Achilles
Benton1c
Achilles
Level 47
God Stats
11W - 1L
1,841 SR
Queue Stats
313W - 148L
1,694 Elo+
Party 1
Odin
Odin
BuckISavage
Odin
Level 66
God Stats
1W - 1L
1,348 SR
Queue Stats
283W - 175L
1,571 Elo+
Party 1
Tiamat
Tiamat
Rvfq
Tiamat
Level 80
God Stats
42W - 21L
1,792 SR
Queue Stats
599W - 363L
1,693 Elo+
Party 1
Khepri
Khepri
jjason626
Khepri
Level 86
God Stats
42W - 22L
1,689 SR
Queue Stats
660W - 343L
1,580 Elo+
Party 1
Freya
Freya
solgriz
Freya
Level 126
God Stats
5W - 3L
1,390 SR
Queue Stats
784W - 396L
1,721 Elo+
Party 1
Team Averages
Level 81
1,612 SR
1,652 Elo+

VS

Team Averages
Level 89
1,525 SR
1,520 Elo+
Horus
Horus
AImightyJeebus
Horus
Level 35
God Stats
0W - 3L
1,500 SR
Queue Stats
167W - 171L
1,542 Elo+
Solo
Ymir
Ymir
FaRRoW OBV
Ymir
Level 89
God Stats
6W - 6L
1,658 SR
Queue Stats
159W - 150L
1,542 Elo+
Solo
Baron Samedi
Baron Samedi
LyriicDvinci
Baron Samedi
Level 146
God Stats
11W - 5L
1,598 SR
Queue Stats
491W - 463L
1,530 Elo+
Solo
Chaac
Chaac
Pu3rCr1mson
Chaac
Level 88
God Stats
1W - 2L
1,589 SR
Queue Stats
137W - 127L
1,464 Elo+
Solo
Freya
Freya
RACERcamper21
Freya
Level 86
God Stats
0W - 3L
1,280 SR
Queue Stats
86W - 85L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Benton1c
Achilles
13
2 / 2 / 3
7,634
587
9,573
12,087
9,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 1 / 2
7,671
590
3,762
8,988
3,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Rvfq
Tiamat
12
1 / 2 / 4
7,387
568
5,691
6,301
3,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
jjason626
Khepri
11
1 / 0 / 6
7,563
582
3,670
8,777
6,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Freya
solgriz
Freya
15
4 / 0 / 0
9,030
695
5,479
7,061
2,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
6,520
502
6,236
10,760
4,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

1
0 / 0 / 0
2,589
199
0
0
0
Baron Samedi
LyriicDvinci
Baron Samedi
11
1 / 4 / 2
6,556
504
6,179
10,070
3,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 2 / 0
7,876
606
8,963
13,745
10,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 1 / 0
6,894
530
1,622
7,099
2,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
11
Kills
5
5
Deaths
11
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Achilles
Benton1c
Achilles
2
2
3
1.75
W
3
1
2
4
L
0
0
0
0
L
Baron Samedi
LyriicDvinci
Baron Samedi
1
4
2
0.5
L
2
2
0
1
L
0
1
0
0
W
Tiamat
Rvfq
Tiamat
1
2
4
1.5
W
Khepri
jjason626
Khepri
1
0
6
4
W
Freya
solgriz
Freya
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,175
Damage
23,000
43,214
Taken
41,674
24,498
Mitigated
20,551
12,863
Healing
18,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,236
3,335
554
3,376
10,760
4,125
0
3,511
6,920
0
29,112
W
Achilles
Benton1c
Achilles
9,573
1,654
0
2,638
12,087
9,695
0
885
10,457
1,719
43,895
W
3,762
1,361
0
640
8,988
3,313
0
1,329
7,619
0
49,232
L
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
LyriicDvinci
Baron Samedi
6,179
72
603
4,220
10,070
3,831
0
5,909
3,817
35,399
0
L
8,963
1,678
0
6,652
13,745
10,292
0
1,647
11,156
4,394
45,618
L
1,622
396
0
2,723
7,099
2,303
0
3,945
3,154
36,208
5,318
W
Tiamat
Rvfq
Tiamat
5,691
641
0
1,807
6,301
3,015
0
2,599
3,702
42,051
0
W
Khepri
jjason626
Khepri
3,670
999
2,093
2,287
8,777
6,133
0
2,692
6,026
22,105
0
W
Freya
solgriz
Freya
5,479
2,138
0
3,398
7,061
2,342
352
1,272
5,789
66,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,285
Gold Earned
30,435
417
Minions Killed
324
0
Camps Cleared
0
1,312,718
Distance Traveled
968,561
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,520
502
63
5
0
258,337
2
W
Achilles
7,634
587
103
8
0
276,931
5
W
Odin
7,671
590
81
6
0
269,951
1
L
Ymir
2,589
199
0
0
0
0
0
L
Baron Samedi
6,556
504
67
5
0
203,442
3
L
Chaac
7,876
606
103
8
0
268,838
1
L
Freya
6,894
530
91
7
0
237,944
1
W
Tiamat
7,387
568
83
6
0
266,506
3
W
Khepri
7,563
582
36
3
0
253,509
4
W
Freya
9,030
695
114
9
0
245,821
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role