Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
DatBoiOnAKoi
Hun Batz
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,309 Elo+
Party 2
Thor
Thor
Flames1993
Thor
Level 92
God Stats
0W - 1L
1,522 SR
Queue Stats
6W - 12L
1,433 Elo+
Party 2
Gilgamesh
Gilgamesh
R0B0TSANDWICH
Gilgamesh
Level 96
God Stats
0W - 1L
1,892 SR
Queue Stats
1W - 5L
1,352 Elo+
Party 2
Team Averages
Level 115
1,583 SR
1,419 Elo+

VS

Team Averages
Level 115
1,447 SR
1,542 Elo+
Raijin
Raijin
CamJohnDro
Raijin
Level 128
God Stats
2W - 1L
1,689 SR
Queue Stats
153W - 124L
1,545 Elo+
Solo
Chiron
Chiron
OggieDoggie
Chiron
Level 127
God Stats
2W - 5L
1,253 SR
Queue Stats
326W - 326L
1,524 Elo+
Solo
Bellona
Bellona
Quidmo
Bellona
Level 95
God Stats
4W - 3L
1,266 SR
Queue Stats
277W - 260L
1,542 Elo+
Solo
Da Ji
Da Ji
doveandcrow
Da Ji
Level 158
God Stats
6W - 7L
1,613 SR
Queue Stats
326W - 298L
1,559 Elo+
Party 1
Mulan
Mulan
scaredyghost
Mulan
Level 66
God Stats
5W - 6L
1,416 SR
Queue Stats
405W - 381L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
4 / 2 / 6
8,479
942
12,003
7,784
3,167
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
 
Cernunnos
12
0 / 8 / 6
6,785
754
10,548
10,716
3,898
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
DatBoiOnAKoi
Hun Batz
11
0 / 6 / 5
6,398
711
3,934
8,313
2,603
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
2 / 8 / 4
6,456
717
8,460
9,756
5,252
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
R0B0TSANDWICH
Gilgamesh
15
4 / 6 / 2
8,312
924
9,476
10,507
16,484
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
CamJohnDro
Raijin
17
8 / 1 / 18
9,691
1,077
12,232
9,063
4,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chiron
15
7 / 3 / 15
8,995
999
9,249
10,913
5,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
Quidmo
Bellona
14
7 / 1 / 13
9,140
1,016
8,763
12,992
10,965
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
1 / 2 / 21
8,491
943
4,202
14,193
20,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
6 / 3 / 17
8,860
984
7,312
10,377
14,367
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
113
10
Kills
29
30
Deaths
10
23
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
2
6
3.5
L
Cernunnos
 
Cernunnos
0
8
6
0.38
W
Raijin
CamJohnDro
Raijin
8
1
18
17
L
Hun Batz
DatBoiOnAKoi
Hun Batz
0
6
5
0.42
L
2
8
4
0.5
W
Chiron
7
3
15
4.83
W
Bellona
Quidmo
Bellona
7
1
13
13.5
L
Gilgamesh
R0B0TSANDWICH
Gilgamesh
4
6
2
0.83
W
1
2
21
5.75
W
6
3
17
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,421
Damage
41,758
47,076
Taken
57,538
31,404
Mitigated
55,676
7,008
Healing
22,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
12,003
6,312
958
3,231
7,784
3,167
0
2,404
5,380
0
25,751
L
Cernunnos
 
Cernunnos
10,548
4,184
0
882
10,716
3,898
0
3,714
7,002
0
19,301
W
Raijin
CamJohnDro
Raijin
12,232
1,033
1,187
858
9,063
4,572
928
0
9,063
26,255
0
L
Hun Batz
DatBoiOnAKoi
Hun Batz
3,934
710
0
934
8,313
2,603
0
2,045
6,268
0
6,686
L
8,460
1,406
0
250
9,756
5,252
0
1,457
8,299
273
12,226
W
Chiron
9,249
5,057
2,687
3,578
10,913
5,334
2,666
86
10,827
0
27,645
W
Bellona
Quidmo
Bellona
8,763
1,746
3,447
3,339
12,992
10,965
719
37
12,955
0
16,303
L
Gilgamesh
R0B0TSANDWICH
Gilgamesh
9,476
1,307
227
526
10,507
16,484
0
2,612
7,895
0
15,745
W
4,202
791
1,731
3,332
14,193
20,438
216
80
14,113
0
7,044
W
7,312
1,102
1,500
776
10,377
14,367
782
70
10,307
0
14,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,430
Gold Earned
45,177
79
Minions Killed
99
0
Camps Cleared
0
766,470
Distance Traveled
863,269
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,479
942
41
5
0
150,228
1
L
Cernunnos
6,785
754
15
2
0
150,336
0
W
Raijin
9,691
1,077
28
3
0
177,698
0
L
Hun Batz
6,398
711
8
1
0
157,713
0
L
Thor
6,456
717
3
0
0
141,888
1
W
Chiron
8,995
999
41
5
0
140,782
2
W
Bellona
9,140
1,016
14
2
0
186,735
2
L
Gilgamesh
8,312
924
12
1
0
166,305
0
W
Da Ji
8,491
943
3
0
0
195,700
1
W
Mulan
8,860
984
13
1
0
162,354
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role