Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
KittyMultiverse
Nox
Level 158
God Stats
6W - 6L
1,572 SR
Queue Stats
245W - 242L
1,513 Elo+
Solo
Aphrodite
Aphrodite
TheFreckOfNature
Aphrodite
Level 69
God Stats
3W - 9L
1,511 SR
Queue Stats
267W - 320L
1,419 Elo+
Party 1
Da Ji
Da Ji
andrewwrath
Da Ji
Level 126
God Stats
11W - 13L
1,399 SR
Queue Stats
233W - 253L
1,450 Elo+
Solo
Atlas
Atlas
warrior4Goblins
Atlas
Level 106
God Stats
0W - 2L
1,283 SR
Queue Stats
5W - 7L
1,478 Elo+
Solo
Team Averages
Level 104
1,453 SR
1,472 Elo+

VS

Team Averages
Level 118
1,561 SR
1,484 Elo+
Izanami
Izanami
Bewgg
Izanami
Level 105
God Stats
21W - 12L
1,585 SR
Queue Stats
109W - 102L
1,442 Elo+
Party 2
Odin
Odin
NauticalCurry
Odin
Level 104
God Stats
11W - 11L
1,507 SR
Queue Stats
660W - 699L
1,453 Elo+
Solo
Geb
Geb
SuperSayin4Juni
Geb
Level 89
God Stats
19W - 8L
1,702 SR
Queue Stats
351W - 376L
1,453 Elo+
Solo
Merlin
Merlin
Viloreo
Merlin
Level 152
God Stats
8W - 6L
1,513 SR
Queue Stats
228W - 256L
1,456 Elo+
Party 2
Mercury
Mercury
antonio_aufbau
Mercury
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
7
0 / 2 / 0
4,350
435
2,683
5,478
1,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 0
5,416
542
1,978
5,026
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
8
0 / 1 / 0
4,977
498
1,565
3,856
1,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 2 / 0
4,502
450
2,942
6,231
1,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
0 / 1 / 0
4,763
476
2,091
7,771
3,151
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bewgg
Izanami
10
3 / 0 / 0
6,533
653
5,533
5,175
1,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 0 / 2
6,173
617
3,643
5,149
3,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

9
2 / 0 / 3
5,813
581
2,332
5,310
3,108
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Merlin
Viloreo
Merlin
10
0 / 0 / 4
5,680
568
3,631
2,681
819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 2
5,360
536
2,263
6,969
1,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
7
7
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
2
0
0
W
Izanami
Bewgg
Izanami
3
0
0
3
L
0
1
0
0
W
1
0
2
2
W
2
0
3
3.5
L
Aphrodite
0
1
0
0
W
Merlin
Viloreo
Merlin
0
0
4
2
L
0
2
0
0
W
1
0
2
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,259
Damage
17,402
28,362
Taken
25,284
9,993
Mitigated
10,345
10,682
Healing
9,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
2,683
1,585
0
788
5,478
1,323
0
357
5,121
0
19,775
W
Izanami
Bewgg
Izanami
5,533
4,059
0
2,200
5,175
1,427
0
480
4,695
0
43,420
L
1,978
92
0
1,806
5,026
1,773
0
2,496
2,490
32,100
0
W
3,643
1,111
0
1,952
5,149
3,060
55
2,127
3,022
0
30,496
W
2,332
485
128
1,601
5,310
3,108
483
1,098
4,212
13,182
0
L
Aphrodite
1,565
496
579
1,854
3,856
1,842
0
226
3,630
16,710
0
W
Merlin
Viloreo
Merlin
3,631
833
0
1,137
2,681
819
818
734
1,947
31,523
0
L
2,942
614
0
2,407
6,231
1,904
0
2,006
4,202
0
17,800
W
2,263
840
0
2,650
6,969
1,931
734
1,352
5,617
0
23,364
L
2,091
1,049
142
3,106
7,771
3,151
0
878
6,478
16,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,008
Gold Earned
29,559
209
Minions Killed
310
0
Camps Cleared
0
940,979
Distance Traveled
1,016,112
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,350
435
39
4
0
165,072
0
W
Izanami
6,533
653
86
9
0
191,729
2
L
Nox
5,416
542
73
7
0
192,975
3
W
Odin
6,173
617
80
8
0
196,773
3
W
Geb
5,813
581
26
3
0
205,102
3
L
Aphrodite
4,977
498
36
4
0
195,748
1
W
Merlin
5,680
568
63
6
0
178,917
2
L
Da Ji
4,502
450
37
4
0
211,496
2
W
Mercury
5,360
536
55
6
0
243,591
3
L
Atlas
4,763
476
24
2
0
175,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role