Player Matchup

Ares
Ares
Diamond IV
AldoT186
Ares
Diamond IV
Level 155
God Stats
1W - 4L
1,410 SR
Queue Stats
294W - 279L
2,187 MMR
Solo
Loki
Loki
Diamond III
AlexSRM
Loki
Diamond III
Level 160
God Stats
0W - 2L
1,337 SR
Queue Stats
114W - 116L
2,149 MMR
Solo
Charybdis
Charybdis
Masters
Ashen3clipse
Charybdis
Masters
Level 158
God Stats
1W - 4L
1,569 SR
Queue Stats
513W - 504L
2,460 MMR
Solo
Olorun
Olorun
Masters
Extrava
Olorun
Masters
Level 149
God Stats
73W - 53L
1,741 SR
Queue Stats
361W - 330L
2,856 MMR
Solo
King Arthur
King Arthur
Masters
zοan
King Arthur
Masters
Level 159
God Stats
24W - 23L
1,625 SR
Queue Stats
721W - 713L
2,658 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,536 SR
2,462 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 150
1,699 SR
2,536 MMR
Medusa
Medusa
Masters
Jeriboi
Medusa
Masters
Level 160
God Stats
30W - 25L
1,729 SR
Queue Stats
1,187W - 1,161L
2,646 MMR
Solo
Sol
Sol
Masters
Jordí
Sol
Masters
Level 152
God Stats
31W - 15L
1,786 SR
Queue Stats
294W - 248L
3,095 MMR
Solo
Sobek
Sobek
Platinum I
Sweening
Sobek
Platinum I
Level 129
God Stats
17W - 14L
1,752 SR
Queue Stats
70W - 64L
2,046 MMR
Party 1
Fenrir
Fenrir
Diamond II
Yomamaguchi
Fenrir
Diamond II
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
268W - 267L
2,261 MMR
Party 1
Neith
Neith
Masters
xFoRcEee
Neith
Masters
Level 160
God Stats
15W - 10L
1,728 SR
Queue Stats
620W - 604L
2,633 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
1 / 5 / 3
8,925
446
8,480
17,125
15,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Loki
AlexSRM
Loki
16
2 / 3 / 3
10,199
510
7,438
11,656
4,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
Ashen3clipse
Charybdis
16
2 / 5 / 2
10,037
502
8,527
16,714
4,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
Extrava
Olorun
14
2 / 9 / 3
9,575
479
14,762
17,528
6,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
zοan
King Arthur
18
1 / 3 / 0
10,812
541
7,319
19,669
13,619
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
ArtioBastetNikeCamazotz

VS

Bans
ThanatosOdinGebCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jeriboi
Medusa
20
9 / 2 / 3
13,605
680
16,858
15,064
6,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
Jordí
Sol
19
0 / 0 / 10
12,766
638
18,415
15,273
7,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Sweening
Sobek
15
1 / 2 / 14
11,250
563
4,611
21,503
29,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
19
8 / 4 / 5
12,773
639
8,006
19,662
11,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
xFoRcEee
Neith
18
7 / 0 / 7
12,414
621
14,374
9,720
4,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
64
8
Kills
25
25
Deaths
8
11
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Ares
1
5
3
0.5
L
Loki
AlexSRM
Loki
2
3
3
1.17
L
Charybdis
Ashen3clipse
Charybdis
2
5
2
0.6
L
Olorun
Extrava
Olorun
2
9
3
0.39
W
Medusa
Jeriboi
Medusa
9
2
3
5.25
W
Sol
Jordí
Sol
0
0
10
5
W
Sobek
Sweening
Sobek
1
2
14
4
W
Fenrir
8
4
5
2.63
W
Neith
xFoRcEee
Neith
7
0
7
10.5
L
King Arthur
zοan
King Arthur
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,526
Damage
62,264
82,692
Taken
81,222
44,806
Mitigated
60,435
17,341
Healing
36,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
8,480
212
2,158
2,119
17,125
15,540
79
2,628
14,497
27,775
0
L
Loki
AlexSRM
Loki
7,438
467
0
644
11,656
4,285
608
2,424
9,232
0
85,983
L
Charybdis
Ashen3clipse
Charybdis
8,527
4,696
0
3,388
16,714
4,389
569
3,073
13,641
0
83,613
L
Olorun
Extrava
Olorun
14,762
7,378
192
4,965
17,528
6,973
0
4,779
12,749
65,402
6,032
W
Medusa
Jeriboi
Medusa
16,858
6,233
0
7,015
15,064
6,688
5,124
3,737
11,327
0
116,313
W
Sol
Jordí
Sol
18,415
6,377
0
11,334
15,273
7,660
6,983
2,736
12,537
104,509
10,789
W
Sobek
Sweening
Sobek
4,611
169
562
8,119
21,503
29,329
265
6,831
14,672
16,516
0
W
Fenrir
8,006
1,910
0
4,088
19,662
11,940
239
7,786
11,876
207
78,997
W
Neith
xFoRcEee
Neith
14,374
5,180
0
5,304
9,720
4,818
3,507
5,260
4,460
0
94,442
L
King Arthur
zοan
King Arthur
7,319
348
0
3,875
19,669
13,619
0
8,743
10,926
729
72,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,548
Gold Earned
62,808
606
Minions Killed
632
0
Camps Cleared
0
1,990,472
Distance Traveled
2,064,159
25
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,925
446
36
2
0
393,375
3
L
Loki
10,199
510
135
7
0
434,353
2
L
Charybdis
10,037
502
149
7
0
378,992
8
L
Olorun
9,575
479
126
6
0
334,360
8
W
Medusa
13,605
680
164
8
0
418,119
4
W
Sol
12,766
638
171
9
0
396,681
5
W
Sobek
11,250
563
17
1
0
416,929
8
W
Fenrir
12,773
639
116
6
0
438,389
6
W
Neith
12,414
621
164
8
0
394,041
8
L
King Arthur
10,812
541
160
8
0
449,392
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role