Player Matchup

Cliodhna
Cliodhna
LilMeatpants
Cliodhna
Level 113
God Stats
2W - 7L
1,286 SR
Queue Stats
421W - 385L
1,513 Elo+
Party 3
Atlas
Atlas
NoHopePOPE
Atlas
Level 146
God Stats
37W - 39L
1,504 SR
Queue Stats
625W - 635L
1,484 Elo+
Solo
Thoth
Thoth
Saltybunzzz
Thoth
Level 117
God Stats
1W - 3L
1,717 SR
Queue Stats
172W - 186L
1,562 Elo+
Party 3
Neith
Neith
ThyFear
Neith
Level 128
God Stats
5W - 8L
1,493 SR
Queue Stats
82W - 72L
1,535 Elo+
Solo
Tsukuyomi
Tsukuyomi
lilshugalips
Tsukuyomi
Level 121
God Stats
36W - 28L
1,624 SR
Queue Stats
842W - 773L
1,504 Elo+
Party 3
Team Averages
Level 125
1,525 SR
1,520 Elo+

VS

Team Averages
Level 105
1,577 SR
1,508 Elo+
Tiamat
Tiamat
DarkTreesX_X
Tiamat
Level 45
God Stats
8W - 6L
1,412 SR
Queue Stats
25W - 22L
1,394 Elo+
Party 2
Bellona
Bellona
Masked_AnbuX
Bellona
Level 127
God Stats
23W - 10L
1,712 SR
Queue Stats
174W - 155L
1,577 Elo+
Party 1
Sol
Sol
Masked_PlayerX
Sol
Level 144
God Stats
98W - 55L
1,660 SR
Queue Stats
415W - 367L
1,561 Elo+
Party 1
Hun Batz
Hun Batz
MatTheGoat05
Hun Batz
Level 91
God Stats
6W - 5L
1,516 SR
Queue Stats
237W - 220L
1,506 Elo+
Party 2
Sun Wukong
Sun Wukong
gamerking21396
Sun Wukong
Level 120
God Stats
27W - 21L
1,586 SR
Queue Stats
576W - 521L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
LilMeatpants
Cliodhna
9
3 / 5 / 1
5,703
518
4,484
8,498
2,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atlas
9
0 / 0 / 1
5,156
469
2,316
6,329
2,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 4 / 1
6,181
562
3,141
5,144
1,421
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
ThyFear
Neith
9
1 / 2 / 1
5,042
458
3,865
5,254
1,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
lilshugalips
Tsukuyomi
9
1 / 5 / 0
5,386
490
5,875
9,589
4,411
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 3 / 3
5,956
541
3,522
6,529
3,041
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
Masked_AnbuX
Bellona
11
1 / 1 / 2
6,537
594
2,326
7,075
5,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
3 / 1 / 1
6,426
584
4,249
6,201
1,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hun Batz
MatTheGoat05
Hun Batz
13
8 / 1 / 3
7,922
720
5,852
6,744
2,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
gamerking21396
Sun Wukong
12
4 / 0 / 4
7,505
682
7,054
8,671
4,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
6
Kills
16
16
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tiamat
0
3
3
0.5
L
Cliodhna
LilMeatpants
Cliodhna
3
5
1
0.7
W
Bellona
Masked_AnbuX
Bellona
1
1
2
2
W
3
1
1
3.5
W
Hun Batz
MatTheGoat05
Hun Batz
8
1
3
9.5
L
Atlas
0
0
1
0.5
L
1
4
1
0.38
L
Neith
ThyFear
Neith
1
2
1
0.75
W
Sun Wukong
gamerking21396
Sun Wukong
4
0
4
6
L
Tsukuyomi
lilshugalips
Tsukuyomi
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,681
Damage
23,003
34,814
Taken
35,220
12,538
Mitigated
16,881
6,002
Healing
15,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
3,522
335
0
1,568
6,529
3,041
0
2,431
3,653
33,034
0
L
Cliodhna
LilMeatpants
Cliodhna
4,484
1,216
0
455
8,498
2,220
0
351
8,003
0
31,134
W
Bellona
Masked_AnbuX
Bellona
2,326
531
0
2,301
7,075
5,252
55
1,526
5,509
4,398
19,054
W
4,249
1,390
0
3,022
6,201
1,487
515
802
5,399
44,157
0
W
Hun Batz
MatTheGoat05
Hun Batz
5,852
1,491
0
3,966
6,744
2,132
595
175
6,531
0
40,542
L
Atlas
2,316
869
0
1,655
6,329
2,832
0
2,264
4,065
16,015
0
L
3,141
37
0
500
5,144
1,421
0
2,769
2,375
32,816
0
L
Neith
ThyFear
Neith
3,865
1,047
0
1,757
5,254
1,654
0
2,791
2,463
0
22,639
W
Sun Wukong
gamerking21396
Sun Wukong
7,054
1,635
0
4,473
8,671
4,969
71
0
8,671
0
38,690
L
Tsukuyomi
lilshugalips
Tsukuyomi
5,875
1,915
0
1,635
9,589
4,411
0
0
8,937
0
26,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,468
Gold Earned
34,346
242
Minions Killed
382
0
Camps Cleared
0
1,089,347
Distance Traveled
1,124,267
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,956
541
65
6
0
206,359
0
L
Cliodhna
5,703
518
53
5
0
227,489
2
W
Bellona
6,537
594
57
5
0
206,928
2
W
Sol
6,426
584
84
8
0
210,570
0
W
Hun Batz
7,922
720
90
8
0
262,111
0
L
Atlas
5,156
469
25
2
0
230,260
7
L
Thoth
6,181
562
72
7
0
204,725
2
L
Neith
5,042
458
46
4
0
212,658
1
W
Sun Wukong
7,505
682
86
8
0
238,299
0
L
Tsukuyomi
5,386
490
46
4
0
214,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role