Player Matchup

Bastet
Bastet
ChaDTaunt
Bastet
Level 3
God Stats
6W - 1L
1,500 SR
Queue Stats
9W - 1L
1,695 Elo+
Party 2
Baron Samedi
Baron Samedi
Crαbby
Baron Samedi
Level 102
God Stats
1W - 1L
1,615 SR
Queue Stats
146W - 128L
1,678 Elo+
Party 2
Bacchus
Bacchus
GameplaysByK
Bacchus
Level 158
God Stats
1W - 6L
1,078 SR
Queue Stats
320W - 375L
1,479 Elo+
Solo
Team Averages
Level 88
1,397 SR
1,617 Elo+

VS

Team Averages
Level 82
1,633 SR
1,564 Elo+
Sol
Sol
Benglynstone97
Sol
Level 157
God Stats
1W - 5L
1,622 SR
Queue Stats
103W - 80L
1,616 Elo+
Party 1
Heimdallr
Heimdallr
Mephistovoulhs
Heimdallr
Level 61
God Stats
32W - 27L
1,530 SR
Queue Stats
56W - 53L
1,544 Elo+
Solo
Olorun
Olorun
TheEvolving123
Olorun
Level 29
God Stats
1W - 1L
1,748 SR
Queue Stats
48W - 54L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ChaDTaunt
Bastet
17
12 / 5 / 11
12,969
763
24,550
19,351
7,790
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Crαbby
Baron Samedi
16
6 / 4 / 9
11,836
696
12,724
17,094
9,786
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
GameplaysByK
Bacchus
18
11 / 2 / 11
12,797
753
17,546
17,293
13,259
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 5 / 2
14,091
829
21,278
18,015
6,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Mephistovoulhs
Heimdallr
13
2 / 13 / 6
10,699
629
11,790
21,881
6,179
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 11 / 9
10,570
622
10,026
19,859
13,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
28
29
Kills
11
11
Deaths
29
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
9
5
2
2
W
Bastet
ChaDTaunt
Bastet
12
5
11
3.5
W
Baron Samedi
Crαbby
Baron Samedi
6
4
9
2.63
W
Bacchus
GameplaysByK
Bacchus
11
2
11
8.25
L
Heimdallr
Mephistovoulhs
Heimdallr
2
13
6
0.38
L
0
11
9
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,820
Damage
43,094
53,738
Taken
59,755
30,835
Mitigated
25,958
18,759
Healing
11,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,278
7,776
0
6,351
18,015
6,350
1,569
8,883
9,132
52,621
3,491
W
Bastet
ChaDTaunt
Bastet
24,550
3,469
0
5,785
19,351
7,790
28
8,616
10,735
0
68,757
W
Baron Samedi
Crαbby
Baron Samedi
12,724
1,081
1,047
7,057
17,094
9,786
603
10,455
6,629
35,003
0
W
Bacchus
GameplaysByK
Bacchus
17,546
1,352
263
4,607
17,293
13,259
235
10,340
6,953
47,349
0
L
Heimdallr
Mephistovoulhs
Heimdallr
11,790
4,695
0
2,784
21,881
6,179
0
9,256
12,625
0
28,720
L
10,026
5,009
98
2,073
19,859
13,429
0
12,176
7,683
23,239
1,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,602
Gold Earned
35,360
203
Minions Killed
181
14
Camps Cleared
3
1,026,451
Distance Traveled
796,565
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
14,091
829
103
6
1
322,868
3
W
Bastet
12,969
763
87
5
7
363,120
4
W
Baron Samedi
11,836
696
44
3
1
313,068
0
W
Bacchus
12,797
753
72
4
6
350,263
1
L
Heimdallr
10,699
629
38
2
0
237,963
2
L
Olorun
10,570
622
40
2
2
235,734
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role