Player Matchup

Baron Samedi
Baron Samedi
BlorgBob
Baron Samedi
Level 85
God Stats
15W - 9L
1,706 SR
Queue Stats
421W - 446L
1,540 Elo+
Solo
Tiamat
Tiamat
Budkendall
Tiamat
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 9L
1,614 Elo+
Party 1
Pele
Pele
Kegan5ive
Pele
Level 60
God Stats
1W - 1L
1,757 SR
Queue Stats
130W - 124L
1,554 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Myanin
Morgan Le Fay
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 12L
1,411 Elo+
Party 1
Cerberus
Cerberus
lembe
Cerberus
Level 46
God Stats
1W - 3L
1,433 SR
Queue Stats
50W - 63L
1,486 Elo+
Solo
Team Averages
Level 46
1,579 SR
1,521 Elo+

VS

Team Averages
Level 101
1,597 SR
1,601 Elo+
Ullr
Ullr
Demifallen
Ullr
Level 160
God Stats
22W - 29L
1,592 SR
Queue Stats
435W - 397L
1,580 Elo+
Party 2
Geb
Geb
MajinnBuuu
Geb
Level 155
God Stats
3W - 2L
1,696 SR
Queue Stats
148W - 155L
1,450 Elo+
Party 2
He Bo
He Bo
TYRESS07
He Bo
Level 73
God Stats
18W - 26L
1,487 SR
Queue Stats
481W - 527L
1,465 Elo+
Solo
Loki
Loki
aMadeMan
Loki
Level 103
God Stats
16W - 6L
1,930 SR
Queue Stats
126W - 62L
1,711 Elo+
Party 2
Da Ji
Da Ji
metamaw
Da Ji
Level 16
God Stats
1W - 1L
1,282 SR
Queue Stats
29W - 8L
1,798 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlorgBob
Baron Samedi
12
1 / 2 / 1
7,900
494
6,207
9,263
7,721
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tiamat
Budkendall
Tiamat
12
3 / 5 / 0
7,519
470
3,534
8,525
3,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pele
11
1 / 6 / 2
7,246
453
3,846
13,531
3,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Morgan Le Fay
Myanin
Morgan Le Fay
14
1 / 4 / 2
8,362
523
2,594
7,056
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cerberus
lembe
Cerberus
11
0 / 2 / 4
6,944
434
5,056
12,275
10,635
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 4
8,843
553
6,686
8,075
2,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
1 / 2 / 6
7,069
442
4,347
7,432
3,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

He Bo
TYRESS07
He Bo
14
3 / 0 / 4
8,225
514
3,398
4,827
1,317
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Loki
17
7 / 3 / 1
9,794
612
11,711
12,419
5,017
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Da Ji
metamaw
Da Ji
15
6 / 2 / 3
8,753
547
9,039
9,192
3,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
6
Kills
19
19
Deaths
8
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BlorgBob
Baron Samedi
1
2
1
0.75
L
Tiamat
Budkendall
Tiamat
3
5
0
0.6
W
2
1
4
4
L
Pele
1
6
2
0.33
W
1
2
6
2
L
Morgan Le Fay
Myanin
Morgan Le Fay
1
4
2
0.5
W
He Bo
TYRESS07
He Bo
3
0
4
5
W
Loki
7
3
1
2.5
L
Cerberus
lembe
Cerberus
0
2
4
1
W
Da Ji
metamaw
Da Ji
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,237
Damage
35,181
50,650
Taken
41,945
28,173
Mitigated
15,287
11,963
Healing
10,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BlorgBob
Baron Samedi
6,207
1,651
0
3,266
9,263
7,721
43
286
8,937
45,863
0
L
Tiamat
Budkendall
Tiamat
3,534
614
0
1,479
8,525
3,882
642
1,288
7,134
36,439
0
W
6,686
2,273
0
925
8,075
2,319
0
4,362
3,433
0
71,981
L
Pele
3,846
1,164
0
3,059
13,531
3,529
0
2,689
10,697
0
34,294
W
4,347
111
166
2,157
7,432
3,277
0
3,003
4,349
30,068
0
L
Morgan Le Fay
Myanin
Morgan Le Fay
2,594
47
0
590
7,056
2,406
0
522
6,510
43,608
0
W
He Bo
TYRESS07
He Bo
3,398
412
0
2,423
4,827
1,317
0
1,608
3,209
36,961
0
W
Loki
11,711
5,194
0
4,341
12,419
5,017
1,102
5,834
6,585
0
71,244
L
Cerberus
lembe
Cerberus
5,056
270
264
3,305
12,275
10,635
376
2,352
9,627
21,010
0
W
Da Ji
metamaw
Da Ji
9,039
3,032
0
302
9,192
3,357
0
2,176
6,978
0
68,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,971
Gold Earned
42,684
389
Minions Killed
505
0
Camps Cleared
0
1,450,295
Distance Traveled
1,526,694
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,900
494
93
6
0
233,138
6
L
Tiamat
7,519
470
96
6
0
253,883
0
W
Ullr
8,843
553
139
9
0
305,691
6
L
Pele
7,246
453
61
4
0
344,034
6
W
Geb
7,069
442
35
2
0
317,629
3
L
Morgan Le Fay
8,362
523
95
6
0
280,499
2
W
He Bo
8,225
514
76
5
0
263,160
0
W
Loki
9,794
612
145
9
0
308,492
2
L
Cerberus
6,944
434
44
3
0
338,741
5
W
Da Ji
8,753
547
110
7
0
331,722
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role