Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AbyssWalkerR
Izanami
Level 120
God Stats
7W - 4L
1,658 SR
Queue Stats
87W - 81L
1,490 Elo+
Solo
Nox
Nox
Vonsh
Nox
Level 116
God Stats
2W - 3L
1,451 SR
Queue Stats
135W - 136L
1,419 Elo+
Solo
Sylvanus
Sylvanus
ZaperixNs
Sylvanus
Level 129
God Stats
23W - 26L
1,505 SR
Queue Stats
219W - 190L
1,462 Elo+
Solo
Aphrodite
Aphrodite
nortL
Aphrodite
Level 83
God Stats
38W - 51L
1,517 SR
Queue Stats
153W - 171L
1,510 Elo+
Solo
Team Averages
Level 120
1,526 SR
1,476 Elo+

VS

Team Averages
Level 93
1,515 SR
1,484 Elo+
Ullr
Ullr
 
Ullr
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Cölä
Tsukuyomi
Level 69
God Stats
4W - 3L
1,539 SR
Queue Stats
48W - 43L
1,498 Elo+
Solo
Ymir
Ymir
Eldoysmith
Ymir
Level 123
God Stats
2W - 3L
1,293 SR
Queue Stats
170W - 177L
1,517 Elo+
Solo
Gilgamesh
Gilgamesh
Kratomus
Gilgamesh
Level 52
God Stats
10W - 7L
1,583 SR
Queue Stats
48W - 65L
1,447 Elo+
Solo
Eset
Eset
isp4ffonurnan
Eset
Level 110
God Stats
7W - 2L
1,662 SR
Queue Stats
369W - 355L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 5 / 1
5,960
542
4,644
9,943
2,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
AbyssWalkerR
Izanami
9
0 / 5 / 1
5,161
469
3,699
8,440
1,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nox
Vonsh
Nox
10
4 / 5 / 2
6,496
591
5,206
7,461
2,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
ZaperixNs
Sylvanus
11
1 / 3 / 1
6,350
577
6,395
7,610
9,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
nortL
Aphrodite
9
0 / 4 / 3
5,298
482
1,676
6,513
5,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
8 / 0 / 3
7,261
660
7,460
5,605
1,957
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
Cölä
Tsukuyomi
11
7 / 2 / 4
6,810
619
7,701
8,369
2,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 1 / 12
5,895
536
3,084
6,871
4,706
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
Kratomus
Gilgamesh
12
2 / 2 / 4
6,547
595
5,469
8,583
4,077
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
3 / 2 / 6
6,681
607
5,405
6,630
2,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
7
Kills
21
22
Deaths
7
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
5
1
0.5
W
Ullr
 
Ullr
8
0
3
9.5
L
Izanami
AbyssWalkerR
Izanami
0
5
1
0.1
W
Tsukuyomi
Cölä
Tsukuyomi
7
2
4
4.5
W
1
1
12
7
W
Gilgamesh
Kratomus
Gilgamesh
2
2
4
2
L
Nox
Vonsh
Nox
4
5
2
1
L
Sylvanus
ZaperixNs
Sylvanus
1
3
1
0.5
W
3
2
6
3
L
Aphrodite
nortL
Aphrodite
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,620
Damage
29,119
39,967
Taken
36,058
21,377
Mitigated
15,516
12,347
Healing
7,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,644
1,709
0
4,138
9,943
2,826
0
2,949
6,994
0
29,578
W
Ullr
 
Ullr
7,460
3,393
0
1,676
5,605
1,957
0
1,127
4,478
0
46,627
L
Izanami
AbyssWalkerR
Izanami
3,699
2,973
0
959
8,440
1,949
0
1,333
7,107
0
30,015
W
Tsukuyomi
Cölä
Tsukuyomi
7,701
2,551
0
2,313
8,369
2,678
452
3,511
4,858
0
32,722
W
3,084
804
210
585
6,871
4,706
0
1,732
5,139
11,002
0
W
Gilgamesh
Kratomus
Gilgamesh
5,469
1,969
0
1,096
8,583
4,077
0
4,697
3,886
0
30,701
L
Nox
Vonsh
Nox
5,206
362
0
1,190
7,461
2,398
288
3,049
4,412
25,618
0
L
Sylvanus
ZaperixNs
Sylvanus
6,395
1,568
13
2,294
7,610
9,054
384
0
7,610
31,557
8,160
W
5,405
459
0
2,087
6,630
2,098
238
1,534
5,096
37,674
0
L
Aphrodite
nortL
Aphrodite
1,676
86
1,316
2,437
6,513
5,150
0
1,158
5,355
13,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,265
Gold Earned
33,194
280
Minions Killed
296
0
Camps Cleared
0
982,427
Distance Traveled
1,082,941
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,960
542
59
5
0
235,037
1
W
Ullr
7,261
660
74
7
0
217,533
3
L
Izanami
5,161
469
73
7
0
195,426
2
W
Tsukuyomi
6,810
619
58
5
0
240,112
0
W
Ymir
5,895
536
9
1
0
215,344
5
W
Gilgamesh
6,547
595
86
8
0
195,318
3
L
Nox
6,496
591
53
5
0
189,837
0
L
Sylvanus
6,350
577
77
7
0
147,763
2
W
Eset
6,681
607
69
6
0
214,634
0
L
Aphrodite
5,298
482
18
2
0
214,364
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role