Player Matchup

Cernunnos
Cernunnos
Captcrunch2269
Cernunnos
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 36L
1,380 Elo+
Party 1
Sol
Sol
Smitty281
Sol
Level 29
God Stats
8W - 2L
1,522 SR
Queue Stats
28W - 38L
1,338 Elo+
Party 1
Cthulhu
Cthulhu
merlin20
Cthulhu
Level 40
God Stats
2W - 2L
1,426 SR
Queue Stats
12W - 26L
1,321 Elo+
Party 1
Team Averages
Level 58
1,483 SR
1,346 Elo+

VS

Team Averages
Level 54
1,499 SR
1,431 Elo+
Tiamat
Tiamat
Sploogy99
Tiamat
Level 43
God Stats
1W - 2L
1,496 SR
Queue Stats
11W - 17L
1,397 Elo+
Party 2
Atlas
Atlas
TheMasterCraft14
Atlas
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Achilles
Achilles
wendys4for4
Achilles
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Captcrunch2269
Cernunnos
13
10 / 1 / 7
8,992
899
10,697
8,405
2,925
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
8 / 2 / 8
8,651
865
9,961
8,754
3,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
merlin20
Cthulhu
11
1 / 3 / 14
7,340
734
5,922
14,323
7,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Sploogy99
Tiamat
11
3 / 5 / 2
6,910
691
13,333
8,312
4,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 6 / 4
6,417
642
3,901
10,021
6,040
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
wendys4for4
Achilles
9
3 / 8 / 3
7,549
755
7,187
13,142
9,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
19
Kills
6
6
Deaths
19
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Captcrunch2269
Cernunnos
10
1
7
13.5
W
8
2
8
6
L
Tiamat
Sploogy99
Tiamat
3
5
2
0.8
L
0
6
4
0.33
W
Cthulhu
merlin20
Cthulhu
1
3
14
2.67
L
Achilles
wendys4for4
Achilles
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,580
Damage
24,421
31,482
Taken
31,475
13,621
Mitigated
19,780
10,811
Healing
3,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Captcrunch2269
Cernunnos
10,697
6,391
447
1,970
8,405
2,925
293
4,421
3,653
0
29,689
W
9,961
4,981
48
3,695
8,754
3,169
908
5,251
2,989
25,569
3,894
L
Tiamat
Sploogy99
Tiamat
13,333
932
0
790
8,312
4,725
0
3,509
4,585
24,668
0
L
3,901
1,491
316
755
10,021
6,040
0
4,138
5,513
9,461
0
W
Cthulhu
merlin20
Cthulhu
5,922
771
0
4,651
14,323
7,527
129
7,267
6,626
13,626
0
L
Achilles
wendys4for4
Achilles
7,187
2,672
83
1,985
13,142
9,015
0
5,463
7,378
0
11,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,983
Gold Earned
20,876
107
Minions Killed
49
8
Camps Cleared
0
539,988
Distance Traveled
457,940
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,992
899
42
4
4
175,365
2
W
Sol
8,651
865
52
5
4
170,095
1
L
Tiamat
6,910
691
27
3
0
177,584
3
L
Atlas
6,417
642
10
1
0
136,828
0
W
Cthulhu
7,340
734
13
1
0
194,528
2
L
Achilles
7,549
755
12
1
0
143,528
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role