Player Matchup

Jormungandr
Jormungandr
Chaz1y
Jormungandr
Level 31
God Stats
3W - 0L
1,903 SR
Queue Stats
55W - 52L
1,598 Elo+
Party 3
Loki
Loki
DeclanDowney
Loki
Level 107
God Stats
4W - 3L
1,575 SR
Queue Stats
199W - 183L
1,604 Elo+
Party 1
Izanami
Izanami
Lemmling
Izanami
Level 23
God Stats
5W - 2L
1,500 SR
Queue Stats
31W - 29L
1,586 Elo+
Party 3
Mulan
Mulan
Moist74
Mulan
Level 119
God Stats
10W - 6L
1,625 SR
Queue Stats
121W - 114L
1,603 Elo+
Party 1
Nu Wa
Nu Wa
Musyrik
Nu Wa
Level 29
God Stats
12W - 7L
1,661 SR
Queue Stats
92W - 71L
1,578 Elo+
Party 1
Team Averages
Level 62
1,653 SR
1,594 Elo+

VS

Team Averages
Level 68
1,560 SR
1,584 Elo+
Bakasura
Bakasura
 
Bakasura
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Mysticlumen
Danzaburou
Level 42
God Stats
19W - 18L
1,498 SR
Queue Stats
98W - 101L
1,462 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
decidit
Morgan Le Fay
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 32L
1,696 Elo+
Party 2
Cthulhu
Cthulhu
trofimushka812
Cthulhu
Level 61
God Stats
27W - 18L
1,693 SR
Queue Stats
36W - 32L
1,622 Elo+
Party 2
Hercules
Hercules
Декадор
Hercules
Level 148
God Stats
4W - 4L
1,609 SR
Queue Stats
43W - 34L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chaz1y
Jormungandr
10
2 / 0 / 7
6,545
595
5,048
8,892
8,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
9 / 0 / 4
8,241
749
5,883
4,642
1,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Lemmling
Izanami
9
2 / 2 / 6
6,124
557
5,157
6,362
1,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
Moist74
Mulan
12
2 / 0 / 1
7,190
654
6,421
8,227
4,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
Musyrik
Nu Wa
12
1 / 0 / 4
7,236
658
3,101
1,270
332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
0 / 2 / 0
5,655
514
1,520
7,850
2,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
Mysticlumen
Danzaburou
9
1 / 6 / 0
5,449
495
3,618
7,096
1,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
decidit
Morgan Le Fay
11
0 / 3 / 0
6,158
560
1,477
4,764
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 2 / 0
5,308
483
1,669
9,893
4,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
8
1 / 3 / 1
5,384
489
3,161
9,289
3,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
16
Kills
2
2
Deaths
16
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
2
0
0
W
Jormungandr
Chaz1y
Jormungandr
2
0
7
5.5
W
9
0
4
11
W
Izanami
Lemmling
Izanami
2
2
6
2.5
W
Mulan
Moist74
Mulan
2
0
1
2.5
W
Nu Wa
Musyrik
Nu Wa
1
0
4
3
L
Danzaburou
Mysticlumen
Danzaburou
1
6
0
0.17
L
Morgan Le Fay
decidit
Morgan Le Fay
0
3
0
0
L
0
2
0
0
L
Hercules
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,610
Damage
11,445
29,393
Taken
38,892
16,963
Mitigated
14,045
13,372
Healing
8,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
1,520
726
0
1,566
7,850
2,512
0
1,093
6,611
0
34,975
W
Jormungandr
Chaz1y
Jormungandr
5,048
836
0
2,678
8,892
8,924
18
253
8,449
24,783
0
W
5,883
2,027
0
2,710
4,642
1,505
0
615
3,929
0
42,067
W
Izanami
Lemmling
Izanami
5,157
3,570
0
1,978
6,362
1,997
350
301
5,997
0
35,008
W
Mulan
Moist74
Mulan
6,421
544
133
5,428
8,227
4,205
344
1,395
6,667
0
42,818
W
Nu Wa
Musyrik
Nu Wa
3,101
176
0
445
1,270
332
925
326
880
38,277
0
L
Danzaburou
Mysticlumen
Danzaburou
3,618
1,991
0
978
7,096
1,606
232
2,718
4,318
0
24,747
L
Morgan Le Fay
decidit
Morgan Le Fay
1,477
40
0
750
4,764
1,309
0
682
3,902
38,204
0
L
1,669
29
0
2,266
9,893
4,923
0
362
9,019
22,699
0
L
Hercules
3,161
809
0
2,795
9,289
3,695
0
2,975
6,216
0
13,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,336
Gold Earned
27,954
385
Minions Killed
308
0
Camps Cleared
0
1,101,893
Distance Traveled
1,142,968
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,655
514
83
8
0
253,407
1
W
Jormungandr
6,545
595
43
4
0
204,418
2
W
Loki
8,241
749
90
8
0
246,792
2
W
Izanami
6,124
557
74
7
0
198,319
1
W
Mulan
7,190
654
94
9
0
231,775
4
W
Nu Wa
7,236
658
84
8
0
220,589
5
L
Danzaburou
5,449
495
50
5
0
210,714
1
L
Morgan Le Fay
6,158
560
93
8
0
205,044
3
L
Cthulhu
5,308
483
60
5
0
253,184
1
L
Hercules
5,384
489
22
2
0
220,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role