Player Matchup

He Bo
He Bo
EasyDelete
He Bo
Level 142
God Stats
9W - 6L
1,683 SR
Queue Stats
905W - 858L
1,562 Elo+
Party 2
Camazotz
Camazotz
happyface9
Camazotz
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,723 Elo+
Party 1
Bakasura
Bakasura
pacifier99
Bakasura
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,723 Elo+
Party 1
Ra
Ra
soulekeeper
Ra
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 96L
1,471 Elo+
Solo
Scylla
Scylla
xLeGacy Zeus
Scylla
Level 160
God Stats
14W - 30L
1,339 SR
Queue Stats
1,382W - 1,386L
1,552 Elo+
Party 2
Team Averages
Level 101
1,504 SR
1,606 Elo+

VS

Team Averages
Level 107
1,445 SR
1,516 Elo+
Artio
Artio
Garfield1643
Artio
Level 154
God Stats
2W - 3L
1,595 SR
Queue Stats
180W - 203L
1,530 Elo+
Solo
Chaac
Chaac
PrinceManny
Chaac
Level 124
God Stats
4W - 2L
1,661 SR
Queue Stats
75W - 93L
1,482 Elo+
Solo
Achilles
Achilles
ScoobsKaloobs
Achilles
Level 49
God Stats
1W - 3L
1,188 SR
Queue Stats
172W - 147L
1,513 Elo+
Solo
Jormungandr
Jormungandr
The Sepus
Jormungandr
Level 140
God Stats
3W - 2L
1,646 SR
Queue Stats
417W - 425L
1,536 Elo+
Solo
Ra
Ra
Thisf_xkinguy
Ra
Level 69
God Stats
1W - 2L
1,136 SR
Queue Stats
57W - 53L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
12
1 / 7 / 1
6,833
683
5,014
7,917
2,727
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Camazotz
happyface9
Camazotz
14
2 / 4 / 4
8,198
820
12,656
12,368
6,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bakasura
pacifier99
Bakasura
10
0 / 8 / 4
6,900
690
2,226
12,346
4,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 6 / 4
9,394
939
9,236
10,198
4,718
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Scylla
15
2 / 2 / 3
8,158
816
13,585
6,660
2,747
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 20
9,218
922
7,778
19,127
16,189
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
4 / 1 / 17
9,238
924
12,779
17,037
12,300
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
ScoobsKaloobs
Achilles
15
7 / 1 / 15
9,237
924
7,864
12,445
12,419
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jormungandr
The Sepus
Jormungandr
14
4 / 3 / 20
9,233
923
6,915
11,600
10,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
7 / 2 / 16
9,744
974
9,707
7,069
2,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
115
9
Kills
27
27
Deaths
9
16
Assists
88
Player
Kills
Deaths
Assists
KDA
L
He Bo
1
7
1
0.21
W
5
2
20
7.5
W
4
1
17
12.5
W
Achilles
ScoobsKaloobs
Achilles
7
1
15
14.5
W
Jormungandr
The Sepus
Jormungandr
4
3
20
4.67
W
7
2
16
7.5
L
Camazotz
happyface9
Camazotz
2
4
4
1
L
Bakasura
pacifier99
Bakasura
0
8
4
0.25
L
4
6
4
1
L
Scylla
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,717
Damage
45,043
49,489
Taken
67,278
20,989
Mitigated
54,201
15,510
Healing
44,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
5,014
127
0
0
7,917
2,727
0
4,970
2,947
8,289
0
W
7,778
243
6,750
7,556
19,127
16,189
442
7,111
11,539
15,855
0
W
12,779
2,802
1,509
7,985
17,037
12,300
667
7,732
8,930
0
23,863
W
Achilles
ScoobsKaloobs
Achilles
7,864
1,363
2,789
2,567
12,445
12,419
1,549
6,435
5,860
0
11,595
W
Jormungandr
The Sepus
Jormungandr
6,915
649
2,747
2,801
11,600
10,582
178
3,508
7,767
17,317
0
W
9,707
602
6,934
2,388
7,069
2,711
1,737
3,049
3,851
30,230
0
L
Camazotz
happyface9
Camazotz
12,656
3,529
0
5,408
12,368
6,236
0
5,379
6,989
0
16,920
L
Bakasura
pacifier99
Bakasura
2,226
1,239
1,094
1,387
12,346
4,561
0
6,468
5,878
0
3,180
L
9,236
1,537
3,023
2,334
10,198
4,718
0
4,688
5,510
19,229
0
L
Scylla
13,585
571
1,020
1,244
6,660
2,747
0
2,895
3,765
31,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,483
Gold Earned
46,670
84
Minions Killed
103
0
Camps Cleared
0
827,732
Distance Traveled
1,118,195
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,833
683
7
1
0
141,951
0
W
Artio
9,218
922
7
1
0
225,619
0
W
Chaac
9,238
924
20
2
0
235,785
0
W
Achilles
9,237
924
8
1
0
233,985
2
W
Jormungandr
9,233
923
22
2
0
212,844
0
W
Ra
9,744
974
46
5
0
209,962
0
L
Camazotz
8,198
820
12
1
0
175,047
0
L
Bakasura
6,900
690
8
1
0
152,821
0
L
Ra
9,394
939
19
2
0
177,057
0
L
Scylla
8,158
816
38
4
0
180,856
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role