Player Matchup

Neith
Neith
Arckael-sun
Neith
Level 61
God Stats
16W - 11L
1,706 SR
Queue Stats
175W - 134L
1,532 Elo+
Party 2
Nemesis
Nemesis
Casterx7
Nemesis
Level 117
God Stats
18W - 16L
1,562 SR
Queue Stats
392W - 391L
1,510 Elo+
Party 3
Achilles
Achilles
PapapanPC
Achilles
Level 105
God Stats
8W - 11L
1,454 SR
Queue Stats
218W - 197L
1,524 Elo+
Party 3
Geb
Geb
Rushifã
Geb
Level 142
God Stats
1W - 2L
1,584 SR
Queue Stats
115W - 116L
1,591 Elo+
Solo
Agni
Agni
rufedermacht
Agni
Level 129
God Stats
7W - 7L
1,522 SR
Queue Stats
226W - 172L
1,592 Elo+
Party 2
Team Averages
Level 111
1,566 SR
1,550 Elo+

VS

Team Averages
Level 116
1,523 SR
1,492 Elo+
Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Blueghus19
Medusa
Level 141
God Stats
5W - 7L
1,444 SR
Queue Stats
1,020W - 1,070L
1,480 Elo+
Solo
Chronos
Chronos
Hercvlesluck
Chronos
Level 56
God Stats
26W - 13L
1,682 SR
Queue Stats
134W - 125L
1,450 Elo+
Solo
Ra
Ra
calebegomes
Ra
Level 129
God Stats
100W - 85L
1,489 SR
Queue Stats
531W - 516L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,236
480
5,507
8,460
1,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
Casterx7
Nemesis
12
3 / 2 / 1
6,799
523
2,915
7,545
2,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
PapapanPC
Achilles
12
4 / 4 / 0
7,117
547
6,062
11,051
5,839
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 3 / 0
5,957
458
3,078
8,500
4,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 5 / 0
6,695
515
4,211
7,156
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
7 / 0 / 4
8,413
647
6,374
6,495
2,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ymir
 
Ymir
11
1 / 2 / 5
6,094
469
1,947
8,244
6,299
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Blueghus19
Medusa
13
4 / 3 / 2
7,620
586
8,229
7,596
2,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
Hercvlesluck
Chronos
13
2 / 4 / 3
7,760
597
7,303
10,731
3,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 2 / 2
7,841
603
3,161
5,068
1,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
11
Kills
18
18
Deaths
11
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
7
0
4
9
W
Ymir
 
Ymir
1
2
5
1.75
L
0
4
2
0.25
W
Medusa
Blueghus19
Medusa
4
3
2
1.67
L
Nemesis
Casterx7
Nemesis
3
2
1
1.75
W
Chronos
Hercvlesluck
Chronos
2
4
3
0.88
L
Achilles
PapapanPC
Achilles
4
4
0
1
L
2
3
0
0.67
W
4
2
2
2.5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,773
Damage
27,014
42,712
Taken
38,134
16,222
Mitigated
15,857
8,332
Healing
12,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,374
1,705
0
3,860
6,495
2,190
24
851
5,573
0
39,357
W
Ymir
 
Ymir
1,947
299
195
1,196
8,244
6,299
330
1,859
6,333
12,636
0
L
5,507
2,274
0
1,977
8,460
1,748
0
1,751
6,709
0
38,768
W
Medusa
Blueghus19
Medusa
8,229
3,560
0
1,973
7,596
2,189
726
1,696
5,900
0
49,240
L
Nemesis
Casterx7
Nemesis
2,915
803
0
539
7,545
2,472
0
1,848
5,627
0
39,753
W
Chronos
Hercvlesluck
Chronos
7,303
2,688
0
3,415
10,731
3,306
576
0
10,731
44,557
0
L
Achilles
PapapanPC
Achilles
6,062
1,648
0
3,713
11,051
5,839
0
6,061
4,961
0
34,570
L
3,078
313
0
1,083
8,500
4,433
0
735
7,735
19,212
0
W
3,161
247
331
1,450
5,068
1,873
374
2,540
2,308
48,893
0
L
4,211
322
0
1,020
7,156
1,730
0
1,893
5,107
39,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,804
Gold Earned
37,728
343
Minions Killed
387
0
Camps Cleared
0
1,158,800
Distance Traveled
1,216,214
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,413
647
85
7
0
302,760
1
W
Ymir
6,094
469
23
2
0
194,764
3
L
Neith
6,236
480
80
6
0
214,643
3
W
Medusa
7,620
586
87
7
0
243,718
3
L
Nemesis
6,799
523
75
6
0
221,882
1
W
Chronos
7,760
597
97
7
0
217,055
7
L
Achilles
7,117
547
73
6
0
256,999
3
L
Geb
5,957
458
24
2
0
236,042
0
W
Ra
7,841
603
95
7
0
257,917
4
L
Agni
6,695
515
91
7
0
229,234
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role