Player Matchup

Da Ji
Da Ji
DizzyUnbound
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,211 Elo+
Party 1
Set
Set
JagiOfficial
Set
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,236 Elo+
Party 1
Merlin
Merlin
PyroRogu3
Merlin
Level 122
God Stats
4W - 6L
1,372 SR
Queue Stats
127W - 129L
1,435 Elo+
Party 1
Fafnir
Fafnir
Smitte36
Fafnir
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,026 Elo+
Party 1
Geb
Geb
dahooddahoodz
Geb
Level 101
God Stats
12W - 3L
1,842 SR
Queue Stats
805W - 905L
1,384 Elo+
Solo
Team Averages
Level 57
1,543 SR
1,258 Elo+

VS

Team Averages
Level 114
1,514 SR
1,418 Elo+
Zhong Kui
Zhong Kui
Dr Tortuga PHD
Zhong Kui
Level 139
God Stats
2W - 1L
1,351 SR
Queue Stats
89W - 111L
1,419 Elo+
Solo
Cthulhu
Cthulhu
Jalapeño8
Cthulhu
Level 109
God Stats
3W - 0L
1,562 SR
Queue Stats
77W - 80L
1,388 Elo+
Solo
Eset
Eset
MetalHead6860
Eset
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 80L
1,447 Elo+
Solo
Hera
Hera
luisespartan
Hera
Level 89
God Stats
2W - 0L
1,715 SR
Queue Stats
91W - 92L
1,421 Elo+
Solo
Danzaburou
Danzaburou
wildout72
Danzaburou
Level 110
God Stats
6W - 9L
1,444 SR
Queue Stats
218W - 248L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 2
5,047
841
1,371
6,551
2,411
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 5 / 0
5,900
983
4,940
6,967
2,733
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
PyroRogu3
Merlin
10
0 / 3 / 2
5,248
875
4,073
4,098
1,433
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Smitte36
Fafnir
9
0 / 5 / 3
5,296
883
1,740
9,680
8,349
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
1 / 5 / 2
5,973
996
3,496
9,256
8,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dr Tortuga PHD
Zhong Kui
11
5 / 0 / 11
7,001
1,167
4,194
3,660
2,360
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
Jalapeño8
Cthulhu
13
5 / 1 / 15
7,519
1,253
6,879
7,765
4,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
3 / 0 / 13
7,140
1,190
5,010
2,409
948
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
8 / 1 / 9
7,962
1,327
9,662
5,673
2,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
wildout72
Danzaburou
12
3 / 2 / 14
7,294
1,216
6,337
5,897
2,355
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
86
4
Kills
24
24
Deaths
4
9
Assists
62
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Zhong Kui
Dr Tortuga PHD
Zhong Kui
5
0
11
10.5
L
3
5
0
0.6
W
Cthulhu
Jalapeño8
Cthulhu
5
1
15
12.5
W
3
0
13
9.5
L
Merlin
PyroRogu3
Merlin
0
3
2
0.33
L
Fafnir
Smitte36
Fafnir
0
5
3
0.3
L
1
5
2
0.4
W
8
1
9
12.5
W
Danzaburou
wildout72
Danzaburou
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,620
Damage
32,082
36,552
Taken
25,404
23,905
Mitigated
12,098
3,365
Healing
13,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,371
463
0
98
6,551
2,411
0
3,850
2,528
0
3,534
W
Zhong Kui
Dr Tortuga PHD
Zhong Kui
4,194
323
749
1,851
3,660
2,360
846
1,430
2,230
7,881
0
L
4,940
1,521
669
813
6,967
2,733
0
5,349
1,420
0
8,362
W
Cthulhu
Jalapeño8
Cthulhu
6,879
482
551
3,535
7,765
4,283
742
2,850
4,915
16,001
0
W
5,010
1,026
1,874
960
2,409
948
602
1,824
585
9,725
0
L
Merlin
PyroRogu3
Merlin
4,073
180
0
0
4,098
1,433
0
2,473
1,538
11,877
0
L
Fafnir
Smitte36
Fafnir
1,740
737
0
304
9,680
8,349
0
6,950
2,467
5,218
0
L
3,496
16
421
1,060
9,256
8,979
0
5,964
2,854
6,387
0
W
9,662
3,023
466
1,465
5,673
2,152
926
1,575
4,098
16,473
0
W
Danzaburou
wildout72
Danzaburou
6,337
2,260
0
1,800
5,897
2,355
1,712
1,630
4,267
0
14,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,464
Gold Earned
36,916
31
Minions Killed
65
0
Camps Cleared
0
541,644
Distance Traveled
621,034
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,047
841
4
1
0
103,698
0
W
Zhong Kui
7,001
1,167
5
1
0
117,938
0
L
Set
5,900
983
5
1
0
113,907
0
W
Cthulhu
7,519
1,253
17
3
0
144,446
0
W
Eset
7,140
1,190
5
1
0
131,115
0
L
Merlin
5,248
875
12
2
0
115,190
0
L
Fafnir
5,296
883
7
1
0
92,213
0
L
Geb
5,973
996
3
1
0
116,636
0
W
Hera
7,962
1,327
19
3
0
120,562
0
W
Danzaburou
7,294
1,216
19
3
0
106,973
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role