Player Matchup

Fenrir
Fenrir
Silver IV
 
Fenrir
Silver IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver IV
HellsRainbow
Cthulhu
Silver IV
Level 119
God Stats
11W - 5L
1,484 SR
Queue Stats
63W - 75L
472 MMR
Solo
Gilgamesh
Gilgamesh
Silver IV
Kaskafi
Gilgamesh
Silver IV
Level 91
God Stats
19W - 23L
1,609 SR
Queue Stats
110W - 123L
582 MMR
Party 2
Olorun
Olorun
Silver III
MaybeKus
Olorun
Silver III
Level 117
God Stats
1W - 0L
1,527 SR
Queue Stats
60W - 72L
719 MMR
Solo
Izanami
Izanami
Silver IV
ashadum
Izanami
Silver IV
Level 86
God Stats
10W - 11L
1,578 SR
Queue Stats
80W - 92L
608 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,540 SR
776 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 95
1,473 SR
751 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver III
 
Ah Muzen Cab
Silver III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Terra
Terra
Silver V
Theklus
Terra
Silver V
Level 126
God Stats
11W - 21L
1,356 SR
Queue Stats
110W - 127L
542 MMR
Solo
Anubis
Anubis
Bronze I
WEEDKYKE
Anubis
Bronze I
Level 69
God Stats
0W - 2L
1,426 SR
Queue Stats
17W - 42L
461 MMR
Solo
Mercury
Mercury
Bronze I
gambaon
Mercury
Bronze I
Level 67
God Stats
0W - 2L
1,583 SR
Queue Stats
14W - 36L
533 MMR
Solo
Sylvanus
Sylvanus
Silver IV
wiebster
Sylvanus
Silver IV
Level 104
God Stats
31W - 37L
1,501 SR
Queue Stats
73W - 85L
721 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
10 / 2 / 10
12,169
579
17,344
22,513
9,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
HellsRainbow
Cthulhu
16
6 / 1 / 14
11,092
528
15,358
22,680
27,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
Kaskafi
Gilgamesh
18
11 / 5 / 5
12,457
593
21,089
22,003
14,958
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Olorun
MaybeKus
Olorun
17
3 / 4 / 12
11,134
530
14,209
15,411
11,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
ashadum
Izanami
18
2 / 1 / 5
11,637
554
6,843
11,834
4,287
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
TsukuyomiKukulkanAthenaGuan YuApollo

VS

Bans
GebAchillesArtioMulanGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
1 / 3 / 0
9,874
470
13,361
11,458
4,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
Theklus
Terra
11
0 / 6 / 5
7,967
379
9,867
23,888
28,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
WEEDKYKE
Anubis
13
1 / 7 / 3
8,623
411
8,540
14,790
7,884
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
gambaon
Mercury
15
3 / 8 / 2
9,365
446
11,829
19,744
8,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
wiebster
Sylvanus
17
8 / 8 / 3
11,096
528
16,930
24,520
24,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
26
32
Kills
13
13
Deaths
32
46
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
2
10
7.5
L
Ah Muzen Cab
 
Ah Muzen Cab
1
3
0
0.33
W
Cthulhu
HellsRainbow
Cthulhu
6
1
14
13
W
Gilgamesh
Kaskafi
Gilgamesh
11
5
5
2.7
W
Olorun
MaybeKus
Olorun
3
4
12
2.25
L
Terra
Theklus
Terra
0
6
5
0.42
L
Anubis
WEEDKYKE
Anubis
1
7
3
0.36
W
Izanami
ashadum
Izanami
2
1
5
4.5
L
Mercury
gambaon
Mercury
3
8
2
0.5
L
Sylvanus
wiebster
Sylvanus
8
8
3
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,843
Damage
60,527
94,441
Taken
94,400
67,697
Mitigated
73,408
35,615
Healing
27,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
17,344
6,390
0
12,460
22,513
9,923
1,239
7,988
14,525
0
80,133
L
Ah Muzen Cab
 
Ah Muzen Cab
13,361
6,515
0
5,017
11,458
4,439
0
5,019
6,439
0
81,214
W
Cthulhu
HellsRainbow
Cthulhu
15,358
1,339
851
5,251
22,680
27,377
452
8,172
14,508
32,558
0
W
Gilgamesh
Kaskafi
Gilgamesh
21,089
7,610
0
5,012
22,003
14,958
255
11,141
10,862
5,710
74,492
W
Olorun
MaybeKus
Olorun
14,209
6,499
597
7,384
15,411
11,152
2,432
6,910
8,501
76,765
0
L
Terra
Theklus
Terra
9,867
670
1,261
4,147
23,888
28,042
0
9,299
14,589
25,947
0
L
Anubis
WEEDKYKE
Anubis
8,540
1,283
0
3,392
14,790
7,884
738
5,677
9,113
43,688
0
W
Izanami
ashadum
Izanami
6,843
5,572
0
4,060
11,834
4,287
1,050
2,498
9,336
0
103,170
L
Mercury
gambaon
Mercury
11,829
7,306
0
4,530
19,744
8,782
0
6,240
13,504
0
60,362
L
Sylvanus
wiebster
Sylvanus
16,930
4,619
1,200
8,020
24,520
24,261
0
4,891
19,629
51,065
9,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,489
Gold Earned
46,925
548
Minions Killed
477
0
Camps Cleared
0
2,052,658
Distance Traveled
1,881,651
41
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,169
579
101
5
0
447,054
11
L
Ah Muzen Cab
9,874
470
156
7
0
413,934
8
W
Cthulhu
11,092
528
27
1
0
430,918
5
W
Gilgamesh
12,457
593
104
5
0
439,630
9
W
Olorun
11,134
530
123
6
0
363,633
7
L
Terra
7,967
379
30
1
0
380,581
10
L
Anubis
8,623
411
91
4
0
346,048
3
W
Izanami
11,637
554
193
9
0
371,423
9
L
Mercury
9,365
446
92
4
0
409,975
2
L
Sylvanus
11,096
528
108
5
0
331,113
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role