Player Matchup

Discordia
Discordia
Enndoh
Discordia
Level 128
God Stats
0W - 2L
1,202 SR
Queue Stats
145W - 148L
1,601 Elo+
Solo
Cthulhu
Cthulhu
Suh Duder
Cthulhu
Level 128
God Stats
2W - 3L
1,697 SR
Queue Stats
165W - 158L
1,579 Elo+
Party 1
Nox
Nox
imaPOKEu
Nox
Level 129
God Stats
20W - 17L
1,585 SR
Queue Stats
812W - 839L
1,509 Elo+
Solo
Gilgamesh
Gilgamesh
l Le Frog l
Gilgamesh
Level 138
God Stats
2W - 3L
1,668 SR
Queue Stats
273W - 247L
1,662 Elo+
Party 1
Atlas
Atlas
oMikeHawko
Atlas
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 67L
1,527 Elo+
Solo
Team Averages
Level 124
1,530 SR
1,576 Elo+

VS

Team Averages
Level 110
1,543 SR
1,554 Elo+
Medusa
Medusa
 
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
MrZero970
Tiamat
Level 141
God Stats
11W - 10L
1,629 SR
Queue Stats
940W - 714L
1,579 Elo+
Solo
Erlang Shen
Erlang Shen
adamsandler2
Erlang Shen
Level 109
God Stats
1W - 2L
1,178 SR
Queue Stats
215W - 203L
1,580 Elo+
Solo
Khepri
Khepri
drainedhappiness
Khepri
Level 38
God Stats
11W - 2L
1,797 SR
Queue Stats
232W - 176L
1,594 Elo+
Solo
Geb
Geb
xKillerpitx 18
Geb
Level 106
God Stats
4W - 4L
1,609 SR
Queue Stats
290W - 258L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Enndoh
Discordia
16
5 / 7 / 12
10,772
769
13,374
12,490
4,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Suh Duder
Cthulhu
17
4 / 6 / 10
10,612
758
19,224
18,034
8,948
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 7 / 12
9,503
679
8,977
12,702
4,647
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
l Le Frog l
Gilgamesh
17
4 / 6 / 9
11,392
814
10,034
25,171
24,845
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Atlas
17
5 / 7 / 9
10,648
761
11,926
21,180
17,256
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
13 / 3 / 12
12,933
924
24,757
17,964
10,915
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
MrZero970
Tiamat
19
7 / 1 / 17
11,429
816
17,009
14,495
17,146
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
adamsandler2
Erlang Shen
16
9 / 6 / 10
10,508
751
17,260
17,940
20,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
3 / 6 / 19
11,145
796
6,411
21,876
33,624
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 4 / 18
10,794
771
14,621
18,345
25,361
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
109
20
Kills
33
33
Deaths
20
52
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
13
3
12
6.33
L
Discordia
Enndoh
Discordia
5
7
12
1.57
W
Tiamat
MrZero970
Tiamat
7
1
17
15.5
L
Cthulhu
Suh Duder
Cthulhu
4
6
10
1.5
W
Erlang Shen
adamsandler2
Erlang Shen
9
6
10
2.33
W
3
6
19
2.08
L
2
7
12
1.14
L
Gilgamesh
l Le Frog l
Gilgamesh
4
6
9
1.42
L
Atlas
5
7
9
1.36
W
1
4
18
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,535
Damage
80,058
89,577
Taken
90,620
60,416
Mitigated
107,918
30,871
Healing
28,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
24,757
7,423
1,976
5,068
17,964
10,915
3,085
9,286
8,678
2,146
50,962
L
Discordia
Enndoh
Discordia
13,374
933
1,132
1,752
12,490
4,720
522
5,534
6,956
25,583
0
W
Tiamat
MrZero970
Tiamat
17,009
2,291
1,648
7,111
14,495
17,146
637
9,778
4,717
33,822
0
L
Cthulhu
Suh Duder
Cthulhu
19,224
1,347
6,094
3,313
18,034
8,948
183
9,393
8,641
37,323
0
W
Erlang Shen
adamsandler2
Erlang Shen
17,260
8,760
0
2,705
17,940
20,872
1,007
12,516
5,424
0
22,254
W
6,411
439
2,213
3,528
21,876
33,624
620
11,615
10,261
13,343
0
L
8,977
695
1,213
1,250
12,702
4,647
1,503
5,179
7,523
14,146
0
L
Gilgamesh
l Le Frog l
Gilgamesh
10,034
2,140
4,347
4,340
25,171
24,845
140
9,355
15,816
0
19,030
L
Atlas
11,926
3,958
1,185
6,245
21,180
17,256
755
9,140
12,040
25,188
0
W
14,621
746
1,643
2,127
18,345
25,361
0
10,306
8,039
28,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,927
Gold Earned
56,809
146
Minions Killed
138
0
Camps Cleared
0
1,236,135
Distance Traveled
1,286,601
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,933
924
72
5
0
263,103
5
L
Discordia
10,772
769
21
2
0
248,498
0
W
Tiamat
11,429
816
38
3
0
283,240
2
L
Cthulhu
10,612
758
55
4
0
241,707
0
W
Erlang Shen
10,508
751
8
1
0
235,819
1
W
Khepri
11,145
796
10
1
0
237,591
0
L
Nox
9,503
679
16
1
0
247,807
4
L
Gilgamesh
11,392
814
18
1
0
257,139
0
L
Atlas
10,648
761
36
3
0
240,984
0
W
Geb
10,794
771
10
1
0
266,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role