Player Matchup

Sol
Sol
Dr_KTORCE
Sol
Level 82
God Stats
15W - 5L
1,451 SR
Queue Stats
125W - 115L
1,377 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Ugo77176
Cu Chulainn
Level 58
God Stats
9W - 2L
1,649 SR
Queue Stats
163W - 198L
1,318 Elo+
Party 3
Mercury
Mercury
Verrditoo
Mercury
Level 63
God Stats
5W - 8L
1,053 SR
Queue Stats
166W - 216L
1,341 Elo+
Party 1
Ymir
Ymir
iSmockle__
Ymir
Level 5
God Stats
4W - 1L
1,286 SR
Queue Stats
68W - 89L
1,018 Elo+
Party 3
Neith
Neith
oliviamnesia
Neith
Level 64
God Stats
52W - 58L
1,497 SR
Queue Stats
79W - 112L
1,327 Elo+
Solo
Team Averages
Level 54
1,387 SR
1,276 Elo+

VS

Team Averages
Level 57
1,393 SR
1,309 Elo+
Ra
Ra
CarlssonFjunis
Ra
Level 64
God Stats
12W - 12L
1,433 SR
Queue Stats
158W - 245L
1,300 Elo+
Party 4
Hun Batz
Hun Batz
Darth_Br0der
Hun Batz
Level 65
God Stats
0W - 3L
1,500 SR
Queue Stats
188W - 211L
1,318 Elo+
Party 2
Yemoja
Yemoja
JARofJAM6921
Yemoja
Level 67
God Stats
6W - 6L
1,426 SR
Queue Stats
151W - 175L
1,319 Elo+
Party 2
Thor
Thor
kratos-tame146
Thor
Level 45
God Stats
5W - 13L
1,217 SR
Queue Stats
165W - 196L
1,301 Elo+
Solo
Anubis
Anubis
ps oogway
Anubis
Level 43
God Stats
31W - 45L
1,391 SR
Queue Stats
104W - 185L
1,305 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 7
9,840
579
10,269
11,035
3,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
Ugo77176
Cu Chulainn
15
4 / 1 / 7
9,152
538
11,702
11,426
11,047
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Verrditoo
Mercury
15
5 / 5 / 8
9,045
532
8,470
14,403
4,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 4 / 6
8,747
515
4,161
15,720
15,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 4 / 5
9,440
555
8,539
9,533
3,336
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
7,951
468
6,049
8,098
3,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
Darth_Br0der
Hun Batz
11
3 / 7 / 5
7,718
454
7,618
12,067
4,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
12
1 / 4 / 9
8,342
491
6,830
12,416
11,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
7 / 6 / 4
8,320
489
11,128
11,524
5,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
ps oogway
Anubis
14
3 / 4 / 1
8,604
506
7,794
13,028
6,330
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
38
25
Kills
15
15
Deaths
25
33
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
Hun Batz
Darth_Br0der
Hun Batz
3
7
5
0.79
W
7
1
7
10.5
L
Yemoja
1
4
9
1.38
W
Cu Chulainn
Ugo77176
Cu Chulainn
4
1
7
7.5
W
Mercury
Verrditoo
Mercury
5
5
8
1.8
W
3
4
6
1.5
L
7
6
4
1.5
W
6
4
5
2.13
L
Anubis
ps oogway
Anubis
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,141
Damage
39,419
62,117
Taken
57,133
38,438
Mitigated
30,102
14,715
Healing
13,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,049
360
457
2,384
8,098
3,069
98
2,727
5,371
47,896
0
L
Hun Batz
Darth_Br0der
Hun Batz
7,618
2,554
0
1,662
12,067
4,010
0
3,438
8,629
0
26,397
W
10,269
782
0
5,089
11,035
3,844
0
4,961
5,828
54,447
4,476
L
Yemoja
6,830
1,536
1,014
1,346
12,416
11,619
0
3,414
9,002
21,662
0
W
Cu Chulainn
Ugo77176
Cu Chulainn
11,702
1,631
0
578
11,426
11,047
608
4,388
6,895
12,575
38,646
W
Mercury
Verrditoo
Mercury
8,470
3,102
200
5,562
14,403
4,695
689
3,218
10,878
0
45,922
W
4,161
996
0
816
15,720
15,516
778
4,704
10,519
23,809
0
L
11,128
2,775
0
747
11,524
5,074
0
2,861
8,663
0
30,234
W
8,539
3,688
157
2,313
9,533
3,336
3,442
2,992
6,310
0
59,267
L
Anubis
ps oogway
Anubis
7,794
154
0
5,785
13,028
6,330
753
4,981
8,047
55,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,224
Gold Earned
40,935
439
Minions Killed
319
0
Camps Cleared
0
1,704,454
Distance Traveled
1,578,657
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,951
468
106
6
0
325,348
1
L
Hun Batz
7,718
454
48
3
0
331,550
0
W
Sol
9,840
579
114
7
0
338,067
1
L
Yemoja
8,342
491
23
1
0
316,597
2
W
Cu Chulainn
9,152
538
98
6
0
345,345
1
W
Mercury
9,045
532
76
4
0
379,612
0
W
Ymir
8,747
515
45
3
0
337,599
1
L
Thor
8,320
489
40
2
0
316,826
0
W
Neith
9,440
555
106
6
0
303,831
4
L
Anubis
8,604
506
102
6
0
288,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role