Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Lucashin300
Chaac
Level 88
God Stats
19W - 2L
1,968 SR
Queue Stats
497W - 367L
1,615 Elo+
Party 1
Sol
Sol
Pikkme
Sol
Level 41
God Stats
1W - 0L
1,311 SR
Queue Stats
33W - 22L
1,527 Elo+
Party 1
Thanatos
Thanatos
WubWub Tunes
Thanatos
Level 154
God Stats
1W - 0L
1,765 SR
Queue Stats
33W - 21L
1,707 Elo+
Party 1
Neith
Neith
buuvie
Neith
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 8L
1,875 Elo+
Party 1
Team Averages
Level 89
1,609 SR
1,645 Elo+

VS

Team Averages
Level 93
1,524 SR
1,445 Elo+
Yemoja
Yemoja
H_hellsing
Yemoja
Level 88
God Stats
45W - 43L
1,542 SR
Queue Stats
604W - 682L
1,433 Elo+
Solo
Tsukuyomi
Tsukuyomi
MASTAVOO
Tsukuyomi
Level 69
God Stats
4W - 6L
1,601 SR
Queue Stats
129W - 130L
1,484 Elo+
Solo
Anubis
Anubis
PetvetM
Anubis
Level 45
God Stats
11W - 21L
1,376 SR
Queue Stats
105W - 135L
1,415 Elo+
Solo
Bellona
Bellona
Ryuzakiii03
Bellona
Level 128
God Stats
15W - 8L
1,731 SR
Queue Stats
170W - 158L
1,524 Elo+
Solo
Jing Wei
Jing Wei
Star-Killer_1138
Jing Wei
Level 135
God Stats
12W - 22L
1,369 SR
Queue Stats
240W - 243L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
2 / 1 / 11
11,033
552
10,306
16,058
19,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
2 / 2 / 7
11,665
583
15,142
19,051
18,456
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
Pikkme
Sol
15
1 / 3 / 5
10,161
508
5,951
10,359
3,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
WubWub Tunes
Thanatos
20
14 / 0 / 6
13,600
680
16,166
14,203
6,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
buuvie
Neith
16
4 / 1 / 6
11,244
562
5,998
8,741
2,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
H_hellsing
Yemoja
13
0 / 3 / 1
8,211
411
2,672
14,535
12,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tsukuyomi
MASTAVOO
Tsukuyomi
16
1 / 8 / 2
9,757
488
8,957
17,458
5,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
PetvetM
Anubis
15
3 / 6 / 0
9,110
456
7,523
11,129
5,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
Ryuzakiii03
Bellona
16
2 / 3 / 0
9,961
498
12,600
18,190
23,238
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
1 / 3 / 0
9,548
477
5,720
13,688
4,827
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
23
Kills
7
7
Deaths
23
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
11
7.5
L
Yemoja
H_hellsing
Yemoja
0
3
1
0.17
W
2
2
7
2.75
L
Tsukuyomi
MASTAVOO
Tsukuyomi
1
8
2
0.25
L
Anubis
PetvetM
Anubis
3
6
0
0.5
W
Sol
Pikkme
Sol
1
3
5
1.17
L
Bellona
Ryuzakiii03
Bellona
2
3
0
0.67
L
1
3
0
0.33
W
Thanatos
WubWub Tunes
Thanatos
14
0
6
17
W
Neith
buuvie
Neith
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,563
Damage
37,472
68,412
Taken
75,000
50,381
Mitigated
51,453
45,409
Healing
25,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
10,306
1,168
767
4,306
16,058
19,003
239
3,422
12,636
28,541
0
L
Yemoja
H_hellsing
Yemoja
2,672
880
2,561
4,735
14,535
12,427
132
5,114
9,421
20,100
0
W
15,142
5,364
391
11,279
19,051
18,456
1,106
3,949
15,102
0
72,136
L
Tsukuyomi
MASTAVOO
Tsukuyomi
8,957
1,907
0
5,096
17,458
5,666
0
2,877
14,581
0
81,546
L
Anubis
PetvetM
Anubis
7,523
351
0
3,318
11,129
5,295
0
3,924
7,205
50,603
0
W
Sol
Pikkme
Sol
5,951
1,549
0
3,227
10,359
3,288
1,318
5,946
4,413
48,682
4,948
L
Bellona
Ryuzakiii03
Bellona
12,600
3,675
0
7,011
18,190
23,238
0
1,340
16,850
17,636
50,604
L
5,720
3,774
0
2,710
13,688
4,827
3,765
2,742
10,946
0
76,103
W
Thanatos
WubWub Tunes
Thanatos
16,166
3,885
0
21,620
14,203
6,745
3,894
1,422
12,781
0
112,164
W
Neith
buuvie
Neith
5,998
2,119
0
3,819
8,741
2,889
2,293
1,561
7,180
0
55,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,703
Gold Earned
46,587
501
Minions Killed
545
0
Camps Cleared
0
2,031,554
Distance Traveled
1,879,336
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,033
552
24
1
0
413,192
6
L
Yemoja
8,211
411
26
1
0
355,717
3
W
Chaac
11,665
583
110
6
0
430,697
1
L
Tsukuyomi
9,757
488
141
7
0
394,347
11
L
Anubis
9,110
456
91
5
0
341,601
4
W
Sol
10,161
508
95
5
0
344,841
2
L
Bellona
9,961
498
147
7
0
373,172
4
L
Jing Wei
9,548
477
140
7
0
414,499
2
W
Thanatos
13,600
680
167
8
0
465,945
6
W
Neith
11,244
562
105
5
0
376,879
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role